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LuxCoreRender v2.2beta3
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· 1981 commits to master since this release
New Features
- Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
- PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
- Added Hybrid Back/Forward path tracing support
- Added the support for glossy caustics rendering to Hybrid Back/Forward
- Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
- Transparent light sources are now rendered with the correct intensity
- New env. visibility map cache now supports persistent cache on file
Fixed Bugs
- Fixed a problem in the random number generator of PhotonGI
- Fixed wrong theta being saved in ToProperties() of distant light
- Fixed a compilation error in RoughMatte OpenCL code (issue#218)
- Fixed a problem with Disney material specular tint
- Fixed a TILEPATH bug causing black renderings
- Fixed BIDIRCPU and LIGHTCPU camera motion blur
- Fixed a bug related to initial camera volume in PATHOCL
- Fixed light tracing camera motion blur and arbitrary clipping plane support
- Fixed a bug in the OpenCL code of the splitfloat3 texture
- Fixed normal mapping
- Fixed a problem when saving ALBEDO AOV
- Fixed RoughGlass event types returned by material evaluation
- Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
- Fixed a crash when resuming scene rendering without PhotonGI enabled
- Fixed a NaNs problem when using area lights with zero area
- Fixed the export of material emission.directlightsampling.type property
Checkhttps://wiki.luxcorerender.org/LuxCoreRender_Release_Notes for the full list
of release notes.
Note for Windows users: you have to install theMicrosoft Visual C++ Redistributable
for Visual Studio 2017.
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