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LuxCoreRender v2.2beta2

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@Dade916Dade916 released this 15 Jun 21:02
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Learn about vigilant mode.

New Features

  • Added the support for tiled denoising to save a huge amount of ram
  • Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
  • Added the support for new Disney BRDF material from Siggraph 2012 paper
  • Upgraded Intel Oidn to v0.9.0
  • Metal material uses a more accurate Albedo value (for Intel OIDN)
  • Added "rounding" texture
  • Added "modulo" texture
  • Improved tiling feature of OIDN imagepipeline plugin
  • Fix a bug in ToProperties code of "blender blend" texture when "halo" progression type was used

Fixed Bugs

  • Fix ToProperties() of mapspherelight and spherelight
  • Fixed a problem with caustic cache size when both PhotonGI caches were
    enabled and automatic stop condition for indirect cache was used
  • PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
  • Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
  • Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
  • Fixed a crash when trying to render a scene without light sources with PATHOCL (issue#202)
  • Fixed DLSC to work with Front and back material transparency (aka light invisible object)
  • Fixed a problem in BIDIRCPU with camera PDF
  • Fixed a bug in Mix material transparency support (issue#210)
  • Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()

Checkhttps://wiki.luxcorerender.org/LuxCoreRender_Release_Notes for the full list
of release notes.

Note for Windows users: you have to install theMicrosoft Visual C++ Redistributable
for Visual Studio 2017
.

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