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Compute chess endings with a small number of men completely.

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Koistinen/Endgame

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Compute chess endings with a small number of men completely.

Goals:In reasonable time compute tables which allows some questions about the endgame to be answered quickly.For a given position, what is an optimal move and what would result be with optimal play?Balance initial computation time, storage and answer time.

n is number of pieces including kings and pawns.Steps:

  • Make computation simple and about O(nS), storage S=2P bytes, positions P=64^n per class (Say KQvK gives P=64^3=262144) and answer time pretty quick.
  • improve: storage requirement and computation while still allowing quick lookups.

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