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Modern low level game library and hardware abstraction.
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Kode/Kore
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Kore 2 (also known as Kinc aka Kore in C) is a low level toolkitfor cross-platform game engine development and similar endeavors. It is comparableto SDL but bigger in scope as it also takes care of cross-platform GPU programmingwith multiple portable APIs to choose from.
Kore projects are built using kmake, a meta-build-tool that resides ina git-submodule of Kore. In your project's directory callpath/to/Kore/make
,this will create a project file for your IDE in a subdirectory called build.kmake by default creates a project for the system you are currently using,but you can also put one of windows, linux, android, windowsapp, osx, iosand freebsd in the arguments list to create something else.Depending on the capabilities of the target system you can also chooseyour graphics api (-g direct3d9/direct3d11/direct3d12/opengl/vulkan/metal).Console support is implemented via separate plugins because the code can notbe provided publicly - contact Robert for details if you are interested in it.
If you are looking for Kore's original C++-API, go to thev1-branch.For the very latest things, visit thev3-branch.