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Open-source plugin that helps reuse objects in UE5.6
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JanSeliv/PoolManager
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Reuse any objects and actors to improve performance
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The Pool Manager helps reuse objects that show up often, instead of creating and destroying them each time.
Creating and destroying objects, like projectiles or explosions, can be slow and cause issues such as making the game slow or laggy when done frequently.
The Pool Manager alleviates these problems by maintaining a pool of objects. Instead of creating and destroying objects all the time, the Pool Manager keeps these objects for reuse. This strategy improves the smoothness of the game.
Check out ourRelease page for the sample project showcasing the Pool Manager in both blueprints (widgets pooling) and C++ (boxes pooling).
Also, explore thisgame project repository to view the Pool Manager in action.
- Updated toUnreal Engine 5.6.
- Updated toUnreal Engine 5.5.
- ImplementedPriorities to process important objects faster than others:
- ImplementedPool Object Callback interface byBigotry0 to notify objects when they are taken from or returned:
- Updated toUnreal Engine 5.4.
- ImplementedUser Widgets support allowing to pool widgets.
- AddedTake From Pool Array andReturn To Pool Array functions to support pooling multiple objects:
- Updated toUnreal Engine 5.3.
- IntroducedFactories to handle differences in pools by object archetypes (e.g.: uobjects, actors, components, widgets etc.).
- Take From Pool now spreads out the creation of large pools of UObjects and Actors over multiple frames to avoid any hitches.
- 🎉 Initial public release on Unreal Engine 5.2
Feedback and contributions from the community are highly appreciated!
If you'd like to contribute, please fork the project and create a pull request targeting thedevelop branch.
If you've found a bug or have an idea for a new feature, please open a new issue on GitHub or join ourDiscord. Thank you!
This project is licensed under the terms of the MIT license. SeeLICENSE for more details.
We hope you find this plugin useful and we look forward to your feedback and contributions.
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Open-source plugin that helps reuse objects in UE5.6
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