- Indie
- Stockholm, Sweden
- https://linktr.ee/eriknordeus
- @eriknordeus
- @eriknordeus
Welcome to thetop 6000 most starred GitHub account in the world (Source) and the#114 most followed account in Sweden (Source)!
The one who's running the show is me, Erik Nordeus. I'm an imagineer (creative engineer) who's interested in the intersection between art and engineering. I design mostly Unity and Blender projects. After finishing my mandatory military service, defending King and country, I got a master's degree in Mechanical Engineering from the Royal Institute of Technology (KTH) in Stockholm, Sweden, where I also live. The rest is history...
My goal with my open source projects is that the code should by as easy as possible for you to understand, so I love to comment it and make it as simple as possible! I once wrotea book about a guy called Elon Musk (written in 2013 before he became more controversial), and I read somewhere that authors are the best at commenting code because they know how to explain complicated topics in a simple way. Thus I hope I will fulfill my promises!
Another goal is to become the top 1000 most starred GitHub account in the world. That would today require a total of 16000 stars. Wish me luck on that one!
Languages: C# • Python • JavaScript • HTML • CSS • MATLAB • PHP • MySQL
Tools:Visual Studio •Blender •Unity •Krita
- Are you related to the companyNordeus? No, my surname Nordeus is a family name. If you googled Nordeus before the Nordeus company was founded you could only find people with that name in Sweden, so I'm not sure how they got the name. But they follow me on Twitter! Kinda funny that both of us are into Unity.
...everyone who has used and contributed to my open source projects!
If you use the code for something cool then you can @ me ontwitter.com/eriknordeus and I promise to retweet!
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- Unity-Programming-Patterns
Unity-Programming-Patterns PublicImplementations of programming design patterns in Unity with examples in C# when to use them.
- Computational-geometry
Computational-geometry PublicComputational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
- Self-driving-vehicle
Self-driving-vehicle PublicSimulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
- Ten-Minute-Physics-Unity
Ten-Minute-Physics-Unity PublicImplementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate rop…
- Unity-Boat-physics-Tutorial
Unity-Boat-physics-Tutorial PublicLearn how to implement boat physics in Unity
- MicrogradCSharp
MicrogradCSharp PublicThe easiest way to make Neural Networks in C# within Unity. The open-source AI project implements a tiny scalar-valued automatic differentiation (autograd) engine and a Neural Network library. You …
C# 4
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