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A complete header translation (binding) of the raylib 5.6-dev to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

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GuvaCode/ray4laz

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ray4laz is a header translation of theraylib game development Library for theLazarus project.


raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.


NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

features

  • NO external dependencies, all required libraries arebundled into raylib
  • Multiple platforms supported:Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) using PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module):rlgl
  • MultipleFonts formats supported (TTF, Image fonts, AngelCode fonts)
  • Multiple texture formats supported, includingcompressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps andPBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
  • Shaders support, including model andpostprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations:raymath
  • Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with+120 code examples!
  • Bindings to+60 programming languages!
  • Free and open source.

supported headers

HeaderSupported
raylib.h✔️
raymath.h✔️
rlgl.h✔️
raygui.h✔️
r3d.h*✔️
raygizmo.h*✔️
raymedia*✔️

* extension library for raylib from third-party developers.

tested platforms

OSSupported
MacOS*✔️
Windows✔️
Linux✔️
Haiku✔️

* to compile examples for the Apple m-series, see them-series readme or watch thisvideo

build and installation raylib

raylib binary releases for Windows, Linux and macOS are available at theGithub Releases page,and also in the ray4laz/libs folder.

building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

installation in lazarus ide.

select the package menu, open the network package manager.

select ray4laz package and install.

create a new project (Ray Simple Project).

enjoy !!!

manual installation and use without lazarus ide

clone this repository, then use 'fpc-wrapper.sh' or 'fpc-wrapper.bat' as your compiler. this script automatically feeds fpc with the necessary arguments.

usage examples from other developers

other examples are rewritten from other programming languages

Ray4LazExample

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A complete header translation (binding) of the raylib 5.6-dev to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

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