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GodTamIt/tomasulo-simulation
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This project is an educational simulation of theTomasulo algorithm, a hardware algorithm for out-of-order scheduling and execution of computer instructions, written in C++.
Below are some of the key concepts of the simulation's algorithm:
- Reorder Buffer: simulates branching resolution using a reorder buffer
- Register Renaming: a technique to minimize data hazards
- Result Buses: unlike the original Tomasulo algorithm, which contains a singleCommon Data Bus (CDB), there can be multiple result buses to update the state of the pipeline.
- Reservation Station Scheduling: units of scheduling managing an instruction fired to aFunction Unit
- Specialized Function Units: specialized hardware units specific to different types of instructions
- Gselect Branch Prediction: a global branch prediction scheme that keeps a pattern history table and concatenates the global branch history
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A simulation of the Tomasulo algorithm, a hardware algorithm for out-of-order scheduling and execution of computer instructions, written in C++.
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