Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

FidelityFX FSR v1.0.2

Latest

Choose a tag to compare

@rysrys released this 16 Nov 09:22

v1.0.2 Updates

v1.0.2 fixes an issue spotted by Unity (thanks Tim!) where the RCAS part of the algorithm would over-sharpen isolated pixels, and fixes it by also clipping thee center tap.

We also made the documentation a bit clearer to help new users build the code (thanks@MatofSteel1!), fixed a shader compiler warning (thanks@congyue1977!) and fixed a typo in the sample UI (thanks@chetanddesai!).

Release Notes

This is the first release of FidelityFX Super Resolution (FSR), complete with a sample using ourCauldron framework.

  • SDR and HDR implementations for DirectX® 12 and Vulkan APIs
  • Modes for FSR upscale, bilinear upscale and native rendering
  • Selectable EASU quality/scale ratios (Ultra Quality @ 1.3x, Quality @ 1.5x, Balanced @ 1.7x, Performance @ 2x, Custom)
  • Fully configurable RCAS sharpening and MIP LOD bias settings
  • On-screen loupe magnifier to inspect output quality

Prerequisites

  • Discrete or integrated GPU with Direct3D® 12 or Vulkan support
  • Windows® 10 64-bit
  • Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed

For the most up-to-date information on FidelityFX Super Resolution, please visitGPUOpen.

Contributors

  • @chetanddesai
  • @MatofSteel1
  • @congyue1977
chetanddesai, MatofSteel1, and congyue1977
Assets3
Loading
Resilixia, David-ML390, jakubtomsu, xowny, cantalupo555, fenseg, Animan8000, Gill1986BR, and Montazeran8 reacted with heart emojirayman3003 reacted with rocket emoji
10 people reacted

[8]ページ先頭

©2009-2026 Movatter.jp