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@Frozen-Projects

Frozen-Projects

You can use my public plugins with your commercial, no-commercial and in-house projects without GPL-ish restrictions but you can't resell them with any means on any marketplace but you can merely share them as free with credits.

RULE 2:

There is and will no support for older engine versions. All plugins will be updated after one month of new engine release. If you need to use our plugins with older engines,

  • create new blank plugin with exactly same name,
  • copy source folder.
  • If there is no engine api change, it will work. If there is one, you have to fix them. Generally, Epic changes getters & setters and Visual Studio logs are enough to fix them.

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  1. MeshOperationsMeshOperationsPublic

    UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

    C++ 42 7

  2. WindowSystemWindowSystemPublic

    UE5 runtime external window creation, local multiplayer layout customization and file drag drop support system.

    C++ 20 4

  3. ExtendedVarsExtendedVarsPublic

    UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

    C++ 15 5

  4. AI_CactusAI_CactusPublic

    Cactus AI framework plugin for UE5 to run local LLMs at runtime. https://github.com/cactus-compute/cactus

    C++ 12 1

  5. FF_PugiXmlFF_PugiXmlPublic

    Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

    C++ 11 2

  6. FF_HistoryFF_HistoryPublic

    UE5 plugin to access variables member variables with only names and save them to custom paths.

    C++ 9 4

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