- Notifications
You must be signed in to change notification settings - Fork31
Simple repository containing one simple example for all existing patterns in C#
License
NotificationsYou must be signed in to change notification settings
Finickyflame/DesignPatterns
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
Simple repository containing one simple example for all existing patterns in C#.
Patterns that flexibly create and instantiate objects for you.
- Abstract factory groups object factories that have a common theme.
- Builder constructs complex objects by separating construction and representation.
- Factory method creates objects without specifying the exact class to create.
- Prototype creates objects by cloning an existing object.
- Singleton restricts object creation for a class to only one instance.
Patterns that define ways to compose objects to obtain new functionality.
- Adapter allows classes with incompatible interfaces to work together.
- Bridge decouples an abstraction from its implementation so that the two can vary independently.
- Composite composes zero-or-more similar objects so that they can be manipulated as one object.
- Decorator dynamically adds/overrides behaviour in an existing method of an object.
- Facade provides a simplified interface to a large body of code.
- Flyweight reduces the cost of creating and manipulating a large number of similar objects.
- Private Class Data restricts exposure of accessor/mutator by limiting their visibility.
- Proxy provides a placeholder for another object to control access, reduce cost, and reduce complexity.
Patterns that specifically concern the communication between objects.
- Chain of responsibility delegates commands to a chain of processing objects.
- Command creates objects which encapsulate actions and parameters.
- Interpreter implements a specialized language.
- Iterator accesses the elements of an object sequentially without exposing its underlying representation.
- Mediator allows loose coupling between classes by being the only class that has detailed knowledge of their methods.
- Memento provides the ability to restore an object to its previous state (undo).
- Observer is a publish/subscribe pattern which allows a number of observer objects to see an event.
- State allows an object to alter its behavior when its internal state changes.
- Strategy allows one of a family of algorithms to be selected on-the-fly at runtime.
- Template method defines the skeleton of an algorithm as an abstract class, allowing its subclasses to provide concrete behavior.
- Visitor separates an algorithm from an object structure by moving the hierarchy of methods into one object.
About
Simple repository containing one simple example for all existing patterns in C#
Topics
Resources
License
Code of conduct
Uh oh!
There was an error while loading.Please reload this page.
Stars
Watchers
Forks
Releases
No releases published
Packages0
No packages published
Uh oh!
There was an error while loading.Please reload this page.