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Releases: FNA-XNA/FAudio
25.11
Fixes:
- Fixed a crash when attempting to set effect parameters on a voice with no effect chain
- Fix the default channel mask for 7.1 audio to match OS (and SDL) defaults
- Wine/Win32: Use
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCMinstead of manually matching output wave formats
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25.10
Minor improvements to FAudio CI. 25.10 is functionally identical to 25.09.
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25.09
New Features:
- CMake: WMA support is now a separate toggle from Wine/Win32 support.
- WMA is still disabled by default unless building the Wine/Win32 target.
- Yes, patents are still the main blocker.
- WMA is still disabled by default unless building the Wine/Win32 target.
Fixes:
- CMake: Fixed find_dependency issues found by vcpkg
- Minor warning fixes for MSVC
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25.08
New Features:
- CMake: Add an option for installation defaulting to
OFFwhen using FAudio as a dependency
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25.07
Fixes:
- Debug: Avoid a use-after-free when logging api exits in DestroyVoice
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25.06
Fixes:
- Voices do not refcount the FAudio context; FAudio_Release now destroys all voices when refcount is 0
- Wine/Win32: Fix uninitialized memory in the WMA decode cache
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25.05
New Features:
- Added CollectorEXT extension
Fixes:
- PlayBegin/PlayLength are now validated against AudioBytes
- SDL: Channel/Sample rate override are now queried with GetHint instead of getenv
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25.04
Fixes:
- Fixed errors introduced with CMake 4.0
- Fixed documentation/assertion preventing using FAUDIO_1024_QUANTUM
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25.03
New Features:
- CMake: The default build configuration now uses SDL3
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25.02
New Features:
- SDL3 support is now considered production ready and will be made the default in 25.03
Fixes:
- FACT: Fix timing accuracy issue where Cues being faded for 0ms were immediately destroyed rather than stopped
- C#: Fix qoa_open_from_memory interop definition
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