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A game made by the Celeste developers in a week(ish, closer to 2)
EXOK/Celeste64
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This is the source code and general information forCeleste 64: Fragments of the Mountain, a game made by the original Celeste developers in under 2 weeks for Celeste's 6th Anniversary. We haven't done a lot of 3D development so much of this is not very optimized, it's coded in libraries mostly intended for 2D games, and we put it all together very, very quickly. Consider this similar to a weekend jam game, so experiment and learn at your own risk!
You can find prebuilt version of the game onitch.io.
- You need.NET 8.0
- Clone this repo, make sure NuGet packages are found with
dotnet restore - Run
Celeste64.csprojwithdotnet runordotnet build
- Foster +SDL2: Input/Windowing/Rendering
- SledgeFormats: Parsing TrenchBroom level formats
- SharpGLTF: Parsing and Animating glTF2 models
- FMOD: For Music and Sound Effects
- TrenchBroom: For Level Editing
- Blender: For creating 3D Models
- Aseprite: For drawing Textures
- khronos glTF Tutorials: To figure out how Mesh Skins/Bones work
- LearnOpenGL: For general rendering concepts / normalizing Depth
- Kenny's Input Prompts: For UI Button Prompts
- Renogare: Main font
- The Celeste IP and everything in the
Contentfolder are owned byMaddy Makes Games, Inc. - The
Sourcefolder, with exceptions where noted, islicensed under MIT. - The
Source/Audio/FMODfolder contains bindings and binaries from FMOD. - We're fine with non-commercial Mods / Levels / Fan Games using assets from the
Contentfolder as long as it's clear it is not made by the Celeste team or endorsed by us.
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A game made by the Celeste developers in a week(ish, closer to 2)
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