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We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find ithere.
TheCitrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.
TheCitrus Engine is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.
It offers many options, you may use :
- select between : the classic flash display list, blitting,Starling (includingFeathers) andAway3D.
- select between :Box2D,Nape,AwayPhysics and a Simple math based collision detection.
- a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.
- a LevelManager and a LoadManager which may use Flash Pro as a level editor.
- a Console, Sound management class, Keyboard and input handler...

- ant : an Ant file to build the different swcs.
- bin : CE's swcs produced with all libraries included.
- ce-asdoc : used to generate the documentation.
- fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro.
- lib : the different swcs used.
- src : Citrus Engine's source code.
- srclib : as3 files of some libraries.
TheCitrus Engine is proudly supported by:
TheCitrus Engine requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors.Donate
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