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Environment Variables for plugin sdk

Dmitry edited this pageJan 1, 2018 ·10 revisions

The plugin-sdk Environment Variables are used to locate all components that are required for compilation.

Variable NameDescriptionDefault
PLUGIN_SDK_DIRFolder of plugin-sdkD:\Projects\plugin-sdk
GTA_SA_DIRGTA San Andreas folderD:\GTASA
GTA_VC_DIRGTA Vice City folderD:\GTAVC
GTA_III_DIRGTA 3 folderD:\GTA3
DIRECTX9_SDK_DIRFolder of DirectX 9 SDK (include and library folder locations from DirectX 9)D:\Projects\DXSDK\9.0
RWD3D9_DIRFolder of rwd3d9 (libs and source folders for the DirectX 9 addon for either GTA 3 or GTA Vice City)D:\Projects\rwd3d9
CLEO_SDK_SA_DIRFolder of CLEO SDK for GTA SA (folder which includes the files cleo.h and cleo.lib)D:\Projects\CLEO\sa\cleo_sdk
CLEO_SDK_VC_DIRFolder of CLEO SDK for GTA VC (folder which includes the files cleo.h and cleo.lib)D:\Projects\CLEO\vc\cleo_sdk
CLEO_SDK_III_DIRFolder of CLEO SDK for GTA 3 (folder which includes the files cleo.h and cleo.lib)D:\Projects\CLEO\iii\cleo_sdk
MOONLOADER_SDK_SA_DIRFolder of MoonLoader module SDK (folder which contains "src" folder)D:\Projects\ moonloader_module_sdk

To build the plugin-sdk and projects that use the plugin-sdk, you need to create a special environment variable calledPLUGIN_SDK_DIR. For any projects that use the DirectX 9 SDK you need to set theDIRECTX9_SDK_DIR environment variable (and for GTA Vice City and GTA 3 - there is the variableRWD3D9_DIR). Any projects that use CLEO require the presence of theCLEO_SDK_SA_DIR (for GTA San Andreas),CLEO_SDK_VC_DIR (for GTA Vice City),CLEO_SDK_III_DIR (for GTA 3) environment variable.Any other variable is not mandatory.

Environment variables for plugin-sdk can be configured in the plugin-sdk installer.

To add an Environment Variable to your system manually, follow these steps:

  1. Go toControl Panel >System and Security >System
  2. Click onAdvanced System Settings >Environment Variables...
  3. In either theSystemvariables orUservariables clickNew...
  4. Put in the variable value (actually the approprivate path) and clickOK

Be careful that youdo not put trailing slashes (e.g. C:\WINDOWS\) into the variables.

Also, if you useCode::Blocks, do not use paths with spaces in plugin-sdk environment variables.

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