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Add option on ACesium3DTileset to disable automatic detection of ASceneCapture2D actors.#1744

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I that something you would be okay with ?
I simply find myself in a position where I have multiple overlapping scene captures and players, and this is the only way to properly disable them from being detected, without having to change my ASceneCapture2D to actors with a USceneCaptureComponent.

I am happy to fill the rest of this PR if you want me to.

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  • I have submitted aContributor License Agreement (only needed once).
  • I have done a full self-review of my code.
  • I have updatedCHANGES.md with a short summary of my change (for user-facing changes).
  • [ ] I have added or updated unit tests to ensure consistent code coverage as necessary
  • I have updated the documentation as necessary.

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byjtew commentedOct 3, 2025
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I must mention that this PR exists only because having >1 cameras looking with the same configuration at the same location extends theupdateViewGroup call durations by a huge amount.

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