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BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.

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BruTile/BruTile

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NuGet BruTileNuGet Status
NuGet BruTile.MbTilesNuGet Status

BruTile is a .NET Standard 2.0 library to access tile services like OpenStreetMap and Bing. Such tile services store pre-rendered tiles for a certain area and for various levels of detail. BruTile helps to determine which tiles to fetch for a certain viewport of a map.BruTile returns tiles as raw image streams and has no dependency on a specific client platform. BruTile does not display those tiles. You need to use a mapping library like SharpMap, ArcBruTile orMapsui or write your own code to display tiles.

What BruTile does is:

  1. Helps to construct a tile source, an object that has all information about a tile service.
  2. Helps to calculate which tiles you need, given a certain map extent and a map resolution (units per pixel).
  3. Helps you fetch those tiles.

BruTile is a .NET Standard library

BruTile V4 consists of 2 nugets that support .NET Standard 2.0.

LibraryTargeted Framework
BruTile.NET Standard 2.0
BruTile.MbTiles.NET Standard 2.0
  • Support for .NET Framework 4.5 has been removed (also the samples and tests have moved to .NET Core).
  • BruTile.Desktop and BruTile.Desktop.DbCache have been deleted and their content has moved to the BruTile nuget.

Demo

For a demo showing various data sources download the source code and run BruTile.Demo in the Samples folder

Getting Started

1) Create an app and add the BruTile NuGet package

Create a .NET Console app in Visual Studio. The the BruTile NuGet package. Use the package manager tools in Visual Studio or add it from the package manager console:

PM> install-package BruTile

2) Create a tile source

// This is an example that creates the OpenStreetMap tile source:vartileSource=newHttpTileSource(newGlobalSphericalMercator(0,18),"http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png",new[]{"a","b","c"},"OSM");

3) Calculate which tiles you need

// the extent of the visible map changes but lets start with the whole worldvarextent=newExtent(-20037508,-20037508,20037508,20037508);varscreenWidthInPixels=400;// The width of the map on screen in pixelsvarresolution=extent.Width/screenWidthInPixels;vartileInfos=tileSource.Schema.GetTileInfos(extent,resolution);

4) Fetch the tiles from the service

Console.WriteLine("Show tile info");foreach(vartileInfointileInfos){vartile=awaittileSource.GetTileAsync(tileInfo);Console.WriteLine($"tile col:{tileInfo.Index.Col}, "+$"tile row:{tileInfo.Index.Row}, "+$"tile level:{tileInfo.Index.Level} , "+$"tile size{tile.Length}");}

Output:

    tile col: 0, tile row: 0, tile level: 1 , tile size 11276    tile col: 0, tile row: 1, tile level: 1 , tile size 3260    tile col: 1, tile row: 0, tile level: 1 , tile size 10679    tile col: 1, tile row: 1, tile level: 1 , tile size 4009

5) Try some of the known tile sources

// You can easily create an ITileSource for a number of predefined tile servers// with single line statements like:vartileSource1=KnownTileSources.Create();// The default is OpenStreetMapvartileSource2=KnownTileSources.Create(KnownTileSource.BingAerial);vartileSource3=KnownTileSources.Create(KnownTileSource.BingHybrid);vartileSource4=KnownTileSources.Create(KnownTileSource.StamenTonerLite);vartileSource5=KnownTileSources.Create(KnownTileSource.EsriWorldShadedRelief);

The predefined tile sources are defined in a single file. Take a look at that filehere to learn how you could create any tile source.

6) Use MBTiles, the sqlite format for tile data, to work with tiles stored on your device.

varmbtilesTilesource=newMbTilesTileSource(newSQLiteConnectionString("Resources/world.mbtiles",false));varmbTilesTile=awaitmbtilesTilesource.GetTileAsync(newTileInfo{Index=newTileIndex(0,0,0)});Console.WriteLine($"This is a byte array of an image file loaded from MBTiles with size:{mbTilesTile.Length}");

Output:

This is a byte array of an image file loaded from MBTiles with size: 27412

The above code can also be found in the BruTile sample called BruTile.GettingStarted in the Samples folder of this repository.

Supported tile service protocols:

Roadmap

  • Stability is currently our primary focus.

Projects that use BruTile

License

Apache 2.0

About

BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.

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