|
| 1 | +# Imports |
| 2 | +importsys |
| 3 | +importpygame |
| 4 | + |
| 5 | +# We will work with the Vector2 because it has some useful functions. |
| 6 | +frompygame.mathimportVector2 |
| 7 | + |
| 8 | +fromrandomimportrandrange |
| 9 | + |
| 10 | +importctypes |
| 11 | + |
| 12 | +# Enable High Dots Per Inch so the image displayed on the window is sharper. |
| 13 | +ctypes.windll.shcore.SetProcessDpiAwareness(1) |
| 14 | + |
| 15 | +# Configuration |
| 16 | +pygame.init() |
| 17 | +fps=60 |
| 18 | +fpsClock=pygame.time.Clock() |
| 19 | + |
| 20 | +# Window Size |
| 21 | +windowdim=Vector2(800,800) |
| 22 | +screen=pygame.display.set_mode((int(windowdim.x),int(windowdim.y))) |
| 23 | + |
| 24 | +# all the Planets are stored here |
| 25 | +# They will append themselves. |
| 26 | +planets= [] |
| 27 | + |
| 28 | +# The Planet Class which will handle drawing and calculating planets. |
| 29 | +classPlanet(): |
| 30 | +def__init__(self,position,delta=Vector2(0,0),radius=10,imovable=False): |
| 31 | + |
| 32 | +# Where the planet is at the moment |
| 33 | +self.position=position |
| 34 | + |
| 35 | +# The Radius determines how much this planet effects others |
| 36 | +self.radius=radius |
| 37 | + |
| 38 | +# The Velocity |
| 39 | +self.delta=delta |
| 40 | + |
| 41 | +# If this planet is moving |
| 42 | +self.imovable=imovable |
| 43 | + |
| 44 | +# If this planet can be eaten by others. |
| 45 | +self.eatable=False |
| 46 | + |
| 47 | + |
| 48 | +# Appending itself to the list so its process |
| 49 | +# function will later be called in a loop. |
| 50 | +planets.append(self) |
| 51 | + |
| 52 | + |
| 53 | +defprocess(self): |
| 54 | +# This function will be called once every frame |
| 55 | +# and it is responsible for calculating where the planet will go. |
| 56 | + |
| 57 | +# No Movement Calculations will happen if the planet doesnt move at all. |
| 58 | +# it also wont be eaten. |
| 59 | +ifnotself.imovable: |
| 60 | +foriinplanets: |
| 61 | +ifnotiisself: |
| 62 | +try: |
| 63 | +ifself.eatable: |
| 64 | +ifself.position.distance_to(i.position)<self.radius+i.radius: |
| 65 | +print('Eaten') |
| 66 | +i.radius+=self.radius |
| 67 | +planets.remove(self) |
| 68 | +dir_from_obj= (i.position-self.position).normalize()*0.01* (i.radius/10) |
| 69 | +self.delta+=dir_from_obj |
| 70 | +except: |
| 71 | +print('In the same spot') |
| 72 | + |
| 73 | +self.position+=self.delta |
| 74 | + |
| 75 | +# Drawing the planet at the current position. |
| 76 | +pygame.draw.circle( |
| 77 | +screen, |
| 78 | + [255,255,255], |
| 79 | +self.position, |
| 80 | +self.radius, |
| 81 | + ) |
| 82 | + |
| 83 | +# Sun and two opposing Planets |
| 84 | +""" Planet(Vector2(400, 400), radius=50, imovable=True) |
| 85 | +
|
| 86 | +Planet(Vector2(400, 200), delta=Vector2(3, 0), radius=10) |
| 87 | +Planet(Vector2(400, 600), delta=Vector2(-3, 0), radius=10) """ |
| 88 | + |
| 89 | +# Sun and four opposing Planets |
| 90 | +Planet(Vector2(400,400),radius=50,imovable=True) |
| 91 | + |
| 92 | +Planet(Vector2(400,200),delta=Vector2(3,0),radius=10) |
| 93 | +Planet(Vector2(400,600),delta=Vector2(-3,0),radius=10) |
| 94 | +Planet(Vector2(600,400),delta=Vector2(0,3),radius=10) |
| 95 | +Planet(Vector2(200,400),delta=Vector2(0,-3),radius=10) |
| 96 | + |
| 97 | +# Two Suns and two planets |
| 98 | +""" Planet(Vector2(600, 400), radius=20, imovable=True) |
| 99 | +Planet(Vector2(200, 400), radius=20, imovable=True) |
| 100 | +
|
| 101 | +Planet(Vector2(400, 200), delta=Vector2(0, 0), radius=10) |
| 102 | +Planet(Vector2(400, 210), delta=Vector2(1, 2), radius=5) """ |
| 103 | + |
| 104 | +# Grid |
| 105 | +# gridDimension = 10 |
| 106 | +# gridgap = 80 |
| 107 | +# for x in range(gridDimension): |
| 108 | +# for y in range(gridDimension): |
| 109 | +# Planet(Vector2(gridgap * x + 40, gridgap * y + 40), radius=3, imovable=True) |
| 110 | + |
| 111 | +# Planet(Vector2(200, 200), delta=Vector2(randrange(-3, 3), 2), radius=5) |
| 112 | + |
| 113 | +# Game loop. |
| 114 | +whileTrue: |
| 115 | +screen.fill((0,0,0)) |
| 116 | +foreventinpygame.event.get(): |
| 117 | +ifevent.type==pygame.QUIT: |
| 118 | +pygame.quit() |
| 119 | +sys.exit() |
| 120 | + |
| 121 | +forpinplanets: |
| 122 | +p.process() |
| 123 | + |
| 124 | +pygame.display.flip() |
| 125 | +fpsClock.tick(fps) |