Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Design patterns implemented in Java

License

NotificationsYou must be signed in to change notification settings

BackendJava/java-design-patterns

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Build statusLicense MITJoin the chat at https://gitter.im/iluwatar/java-design-patternsSonarcloud Status

Introduction

Design patterns are the best formalized practices a programmer can use tosolve common problems when designing an application or system.

Design patterns can speed up the development process by providing tested, provendevelopment paradigms.

Reusing design patterns help prevent subtle issues that cause majorproblems, and it also improves code readability for coders and architects whoare familiar with the patterns.

Getting started

This site showcases Java Design Patterns. The solutions have been developed byexperienced programmers and architects from the open source community. Thepatterns can be browsed by their high level descriptions or by looking at theirsource code. The source code examples are well commented and can be thought asprogramming tutorials how to implement a specific pattern. We use the mostpopular battle-proven open source Java technologies.

Before you dive into the material, you should be familiar with varioussoftware design principles.

All designs should be as simple as possible. You should start with KISS, YAGNI,and Do The Simplest Thing That Could Possibly Work principles. Complexity andpatterns should only be introduced when they are needed for practicalextensibility.

Once you are familiar with these concepts you can start drilling down intopatterns by any of the following approaches

  • Using difficulty tags,Difficulty-Beginner,Difficulty-Intermediate &Difficulty-Expert.
  • Using pattern categories,Creational,Behavioral, and others.
  • Search for a specific pattern. Can't find one? Please report a new patternhere.

Hopefully you find the object oriented solutions presented on this site usefulin your architectures and have as much fun learning them as we had developing them.

How to contribute

If you are willing to contribute to the project you will find the relevant information inourdeveloper wiki. We will helpyou and answer your questions in theGitter chatroom.

License

This project is licensed under the terms of the MIT license.

About

Design patterns implemented in Java

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Java99.1%
  • Other0.9%

[8]ページ先頭

©2009-2025 Movatter.jp