Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit223b779

Browse files
committed
Work on index page
1 parent9472f10 commit223b779

File tree

1 file changed

+70
-70
lines changed

1 file changed

+70
-70
lines changed

‎index.md

Lines changed: 70 additions & 70 deletions
Original file line numberDiff line numberDiff line change
@@ -1,73 +1,73 @@
1-
| Pattern| Category| Tags|
2-
| :---| :---| :---|
3-
|[Abstract Document](abstract-document)| Structural| Extensibility|
4-
| Abstract Factory|Creational|Gang of Four|
5-
| Active Object|Concurrency|Performance|
6-
| Acyclic Visitor|Behavioral|Extensibility|
7-
| Adapter|Structural|Gang of Four|
8-
| Aggregator Microservices|Architectural|Cloud distributed|
9-
| Ambassador|Structural|Decoupling|
10-
| API Gateway|Architectural|Cloud distributed, Decoupling|
11-
| Arrange/Act/Assert|Idiom|Testing|
12-
| Async Method Invocation|Concurrency|Reactive|
13-
| Balking|Concurrency|Decoupling|
14-
| Bridge|Structural|Gang of Four|
15-
| Builder|Creational|Gang of Four|
16-
| Business Delegate|Structural|Decoupling|
17-
| Bytecode|Behavioral|Game programming|
18-
| Caching|Behavioral|Performance|
19-
| Callback|Idiom|Reactive|
20-
| Chain of Responsibility|Behavioral|Gang of Four|
21-
| Circuit Breaker|Behavioral|Performance, Decoupling|
22-
| Cloud Static Content Hosting|Cloud|Cloud distributed|
23-
| Collection Pipeline|Functional|Reactive|
24-
| Combinator|Idiom|Reactive|
25-
| Command|Behavioral|Gang of Four|
26-
| Commander|Concurrency|Cloud distributed|
27-
| Composite|Structural|Gang of Four|
28-
| Composite Entity|Structural|Enterprise Integration Pattern|
29-
| Converter|Creational|Decoupling|
30-
| Command Query Responsibility Segregation|Architectural|Performance, Cloud distributed|
31-
| Data Access Object|Architectural|Data access|
32-
| Data Bus|Architectural|Decoupling|
33-
| Data Locality|Behavioral|Performance, Game programming|
34-
| Data Mapper|Architectural|Decoupling|
35-
| Data Transfer Object|Architectural|Performance|
36-
| Decorator|Structural|Gang of Four, Extensibility|
37-
| Delegation|Structural|Decoupling|
38-
| Dependency Injection|Creational|Decoupling|
39-
| Dirty Flag|Behavioral|Performance, Game programming|
40-
| Double Buffer|Behavioral|Performance, Game programming|
41-
| Double Checked Locking|Idiom|Performance|
42-
| Double Dispatch|Idiom|Extensibility|
43-
| EIP Aggregator|Integration|Enterprise Integration Pattern|
44-
| EIP Message Channel|Integration|Enterprise Integration Pattern|
45-
| EIP Publish and Subscribe|Integration|Enterprise Integration Pattern|
46-
| EIP Splitter|Integration|Enterprise Integration Pattern|
47-
| EIP Wire Tap|Integration|Enterprise Integration Pattern|
48-
| Event Aggregator|Structural|Reactive|
49-
| Event Based Asynchronous|Concurrency|Reactive|
50-
| Event Driven Architecture|Architectural|Reactive|
51-
| Event Queue|Concurrency|Game programming|
52-
| Event Sourcing|Architectural|Performance|
53-
| Execute Around|Idiom|Extensibility|
54-
| Extension Objects|Behavioral|Extensibility|
55-
| Facade|Structural|Gang of Four, Decoupling|
56-
| Factory|Creational|Gang of Four|
57-
| Factory kit|Creational|Extensibility|
58-
| Factory Method|Creational|Gang of Four, Extensibility|
59-
| Fan-Out/Fan-In|Integration|Microservices|
60-
| Feature Toggle|Behavioral|Extensibility|
61-
| Filterer|Functional|Extensibility|
62-
| Fluent Interface|Functional|Reactive|
63-
| Flux|Structural|Decoupling|
64-
| Flyweight|Structural|Gang of Four, Performance|
65-
| Front Controller|Structural|Decoupling|
66-
| Game Loop|Behavioral|Game programming|
67-
| Guarded Suspension|Concurrency|Decoupling|
68-
| Half-Sync Half-Async|Concurrency|Performance|
69-
| Hexagonal|Architectural|Decoupling|
70-
| Intercepting Filter|Behavioral|Decoupling|
1+
| Pattern| Category| Tags|
2+
| :---| :---| :---|
3+
|[Abstract Document](abstract-document)| Structural| Extensibility|
4+
|[Abstract Factory](abstract-factory)|Creational|Gang of Four|
5+
|[Active Object](active-object)|Concurrency|Performance|
6+
|[Acyclic Visitor](acyclic-visitor)|Behavioral|Extensibility|
7+
|[Adapter](adapter)|Structural|Gang of Four|
8+
|[Aggregator Microservices](aggregator-microservices)|Architectural|Cloud distributed|
9+
|[Ambassador](ambassador)|Structural|Decoupling|
10+
|[API Gateway](api-gateway)|Architectural|Cloud distributed, Decoupling|
11+
|[Arrange/Act/Assert](arrange-act-assert)|Idiom|Testing|
12+
|[Async Method Invocation](async-method-invocation)|Concurrency|Reactive|
13+
|[Balking](balking)|Concurrency|Decoupling|
14+
|[Bridge](bridge)|Structural|Gang of Four|
15+
|[Builder](builder)|Creational|Gang of Four|
16+
|[Business Delegate](business-delegate)|Structural|Decoupling|
17+
|[Bytecode](bytecode)|Behavioral|Game programming|
18+
|[Caching](caching)|Behavioral|Performance|
19+
|[Callback](callback)|Idiom|Reactive|
20+
|[Chain of Responsibility](chain-of-responsibility)|Behavioral|Gang of Four|
21+
|[Circuit Breaker](circuit-breaker)|Behavioral|Performance, Decoupling|
22+
|[Cloud Static Content Hosting](cloud-static-content-hosting)|Cloud|Cloud distributed|
23+
|[Collection Pipeline](collection-pipeline)|Functional|Reactive|
24+
|[Combinator](combinator)|Idiom|Reactive|
25+
|[Command](command)|Behavioral|Gang of Four|
26+
|[Commander](commander)|Concurrency|Cloud distributed|
27+
|[Composite](composite)|Structural|Gang of Four|
28+
|[Composite Entity](composite-entity)|Structural|Enterprise Integration Pattern|
29+
|[Converter](converter)|Creational|Decoupling|
30+
|[Command Query Responsibility Segregation](command-query-responsibility-segregation)|Architectural|Performance, Cloud distributed|
31+
|[Data Access Object](data-access-object)|Architectural|Data access|
32+
|[Data Bus](data-bus)|Architectural|Decoupling|
33+
|[Data Locality](data-locality)|Behavioral|Performance, Game programming|
34+
|[Data Mapper](data-mapper)|Architectural|Decoupling|
35+
|[Data Transfer Object](data-transfer-object)|Architectural|Performance|
36+
|[Decorator](decorator)|Structural|Gang of Four, Extensibility|
37+
|[Delegation](delegation)|Structural|Decoupling|
38+
|[Dependency Injection](dependency-injection)|Creational|Decoupling|
39+
|[Dirty Flag](dirty-flag)|Behavioral|Performance, Game programming|
40+
|[Double Buffer](double-buffer)|Behavioral|Performance, Game programming|
41+
|[Double Checked Locking](double-checked-locking)|Idiom|Performance|
42+
|[Double Dispatch](double-dispatch)|Idiom|Extensibility|
43+
|[EIP Aggregator](eip-aggregator)|Integration|Enterprise Integration Pattern|
44+
|[EIP Message Channel](eip-message-channel)|Integration|Enterprise Integration Pattern|
45+
|[EIP Publish and Subscribe](eip-publish-and-subscribe)|Integration|Enterprise Integration Pattern|
46+
|[EIP Splitter](eip-splitter)|Integration|Enterprise Integration Pattern|
47+
|[EIP Wire Tap](eip-wire-tap)|Integration|Enterprise Integration Pattern|
48+
|[Event Aggregator](event-aggregator)|Structural|Reactive|
49+
|[Event Based Asynchronous](event-based-asynchronous)|Concurrency|Reactive|
50+
|[Event Driven Architecture](event-driven-architecture)|Architectural|Reactive|
51+
|[Event Queue](event-queue)|Concurrency|Game programming|
52+
|[Event Sourcing](event-sourcing)|Architectural|Performance|
53+
|[Execute Around](execute-around)|Idiom|Extensibility|
54+
|[Extension Objects](extension-objects)|Behavioral|Extensibility|
55+
|[Facade](facade)|Structural|Gang of Four, Decoupling|
56+
|[Factory](factory)|Creational|Gang of Four|
57+
|[Factory kit](factory-kit)|Creational|Extensibility|
58+
|[Factory Method](factory-method)|Creational|Gang of Four, Extensibility|
59+
|[Fan-Out/Fan-In](fanout-fanin)|Integration|Microservices|
60+
|[Feature Toggle](feature-toggle)|Behavioral|Extensibility|
61+
|[Filterer](filterer)|Functional|Extensibility|
62+
|[Fluent Interface](fluent-interface)|Functional|Reactive|
63+
|[Flux](flux)|Structural|Decoupling|
64+
|[Flyweight](flyweight)|Structural|Gang of Four, Performance|
65+
|[Front Controller](front-controller)|Structural|Decoupling|
66+
|[Game Loop](game-loop)|Behavioral|Game programming|
67+
|[Guarded Suspension](guarded-suspension)|Concurrency|Decoupling|
68+
|[Half-Sync Half-Async](half-sync-half-async)|Concurrency|Performance|
69+
|[Hexagonal](hexagonal)|Architectural|Decoupling|
70+
|[Intercepting Filter](intercepting-filter)|Behavioral|Decoupling|
7171
| Interpreter|Behavioral|Gang of Four|
7272
| Iterator|Behavioral|Gang of Four|
7373
| Layers|Architectural|Decoupling|

0 commit comments

Comments
 (0)

[8]ページ先頭

©2009-2025 Movatter.jp