Uh oh!
There was an error while loading.Please reload this page.
- Notifications
You must be signed in to change notification settings - Fork40
Releases: Aurora-RGB/Aurora
v356
New Profile
- Ghostrunner
Uses iCUE integration to provide zone, kill, etc. effects
Fixes
- Fixed some error logs not containing the exception info
- Clear pressed key info when windows locks/unlocks
Misc. Changes
- Updated Black Ops 6 profile background and added Warzone layers
Full Changelog:v355...v356
["Aurora", "DeviceManager"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v355
- Correctly fixes on Culture Invariant profile loading (replicated & tested this time)
Full Changelog:v354...v355
["Aurora"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v354
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v353
Fixes
- Fixed installer not closing AuroraDeviceManager by@ShizCalev in#275
- Ensure profile loading is culture invariant for certain data. This fixes "Lookup Table" override mode causing corrupted profile for French locale
Optimizations
- Optimized spawn-disabled Particle Layers
New Contributors
- @ShizCalev made their first contribution in#275
Full Changelog:v352...v353
["Aurora"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v352
iCUE Integration
- Added "Event Triggered (bool)" and "Event Fade (number)" override functions. New iCUE profiles will use them
New Profile: Black Ops 6
- Relatively simple profile with more potential if anyone wants to tinker with it
- Uses GSI mode of iCUE integration
Improved SDK Mode
- Used The Last of Us: Part 1 & Move or Die to improve the protocol
Fixes
- Improved enabled/disabled application states of profiles with the same .exe names, like brand integrations
- Fixed Radial & Gradient layers throwing error with certain gradients
Full Changelog:v350...v352
["Aurora"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v350
Fixes
- Fixed the crash when clicking iCUE profile
- Changed HardwareMonitor RAM values from virtual RAM to RAM
- Handled possible crash while quitting Aurora if a HardwareMonitor was used
- Fixed iCUE integration not connecting to another game after the first one
Full Changelog:v349...v350
["Aurora"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v349
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v348
Changes
- Updated LibraHardwareMonitor to the latest version with PawnIO
- With this, Aurora no longer uses WinRing0
- If you are using OpenRGB, update to1.0rc2 with PawnIO
Optimizations
- Reduced UI lag from Keyboard Layout color update
- Optimized keyboard and mouse input processing in some situations
Fixes
- Fixed layer exceptions when Pecent Layer hand absurd progress values
Full Changelog:v347...v348
["Aurora"]
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v347
Assets4
Uh oh!
There was an error while loading.Please reload this page.
v346
Assets4
Uh oh!
There was an error while loading.Please reload this page.