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A virtual joystick manager and remapper.
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ArrowMaxGithub/Rust-vJoy-Manager
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A virtual input device manager - written in Rust.
Reroute input:
- Combine input from multiple gamepads, joysticks, throttles etc. to one virtual joystick.
Transform input:
- Create analog axes from buttons.
- Apply button- or axis-trim to existing axes.
- Create tempo or toggle buttons from momentary buttons.
Shift-modes:
- Assign multiple output rebinds to one input via shift-modes.
Windows 10/11 64 bit only for now. Linux support is blocked by a missing vJoy alternative.
vJoy driver version 2.2.1.1 needs to be installed.
Rebind maps can be created one rebind at a time with the existing UI.Rebinds can be edited and saved/loaded to/from a custom location.Input is properly transformed and piped.
The existing set of rebind types is enough to setup a proper flight sim configuration, but the setup takes a while.
Easier rebind setup with quick-configurations ('setup wizard').
More rebind variants:
- Split hat into 4/8 buttons.
- Combine buttons to hats.
- More axes merge options.
- Split axis into +/- component.
Documentation/Guide for the available rebinds.
In-application console for logging.
Either call one of the launch batchfiles from the workspace root or build and copy to output manually:
Debug build:
cargo build
- Copy
assets/
totarget/debug
- Copy
SDL2.dll
totarget/debug
Profiling build:
cargo build --release --features "profile"
- Copy
assets/
totarget/release
- Copy
SDL2.dll
totarget/release
- StartTracy client and connect running instance to collect traces.
Dist build:
cargo build --profile dist
- Copy
assets/
totarget/dist
- Copy
SDL2.dll
totarget/dist
Input is read throughSDL2 as generic joystick input.
Output is piped tovJoy through aRust wrapper library.
The GUI of choice:egui.
Which is rendered viaVulkan through a custom wrapper:VKU.
Rebind maps are de-/serialized toTOML through theSerde framework.
Profiling is supported throughTracy.
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A virtual joystick manager and remapper.
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