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Simulation, collision detection & resolution, motion capture
- Simulation Technology, Nvidia
- Kirkland, WA
- https://ankachan.github.io/
- @AnkaHeChen
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- Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes
Shortest-Path-to-Boundary-for-Self-Intersecting-Meshes PublicCode for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes
- MeshFrame2
MeshFrame2 PublicAn open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.
- LBS-Deformation
LBS-Deformation PublicA C++ library that handles skeleton deformation via linear blend skinning(LBS)
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