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AlgoritmoAlgoritmo/SpookySoloDevJam

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ABOUT THIS

It's an abbandoned project I intended to make for theSolo Dev Game Jam #5 - Spooky jam(https://itch.io/jam/solo-dev-game-jam-5-spooky-jam).

The reason why I'm quitting at around 50% ofcompletition is that it just doesn't resonate with me.Not only because of the theme (Fight The Dark) but alsobecause of the genre (horror).

The Concept:

A game in which the player has to survive until morningby keeping the lights of the house on as much aspossible, to avoid enemies to spawn in the darkness,while said lights fail and turn off constantly.

The player's flashlight can damage enemies, but therearen't any other batteries left, so they have to useit wisely.

What I achieved:

  • First person view/controls
  • Flashlight's controls plus battery mechanic
  • Game time limit (only logic)
  • House collisions
  • Lights with auto turn off logic
  • Lights' interactable switches

External resources:

  • The house model is from cgtrader.com/free-3d-models/exterior/house/house-15-5c3906c8-05af-49f3-98d4-9c94eb3c2bc8

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