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New way to perform animated transitions
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AlexandrGraschenkov/LiquidTransition
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LiquidTransition provide new API for transition creation.
Features:
- Easy and convinient API (less boilerplate code)
- Animate backward
- Interrupt transition at any time to continue interactive
- Helper class for restore views state
- Animation of custom properties(or
CALayer
properties) - Complex transition without 'lag'
Add the following entry to your Podfile:
pod'LiquidTransition'
Then runpod install
.
Don't forget toimport LiquidTransition
in every file you'd like to use LiquidTransition.
Like this you can create simple transition
import LiquidTransitionclassFadeTransition:Animator<FromViewController,ToViewController>{init(){ super.init() duration=0.3 timing=Timing.default // do not perform here complex operations, cause it calls on app initialization}overridefunc animation(src:FromViewController, dst:ToViewController, container:UIView, duration:Double){ dst.view.alpha=0 // perform linear animation and manage timing function with `self.timing`UIView.animate(withDuration: duration, delay:0, options:[.curveLinear], animations:{ dst.view.alpha=1}){ _in dst.view.alpha=1 // if anim somehow canceled}}}
On app starts you can setup transitions
Liquid.shared.becomeDelegate() // Liquid automaticly becomes delegates for all animated transitionsLiquid.shared.addTransitions([FadeTransition()])
That's it! Easy enought?! :)
import LiquidTransitionclassExampleTransition:Animator<SampleController,CardsNavigationController>{varimgView:UIImageView!overrideinit(){ super.init() duration=0.4 timing=Timing.init(closure:{ $0* $0})addCustomAnimation{[weak self](progress)inself?.imgView?.layer.cornerRadius=20*(1-progress)}}overridefunc animation(src:SampleController, dst:CardsNavigationController, container:UIView, duration:Double){ imgView= dst.imgView // this class restore all views state before transition // when you have lot of property changes, it can be might helpfullletrestore=TransitionRestorer() restore.addRestore(imgView, src.fadeView) // cause on end transition we dont want restore superview of `src.view` and `dst.view` restore.addRestore(dst.view, ignoreFields:[.superview]) dst.view.alpha=0UIView.animate(withDuration: duration, delay:0, options:[.curveLinear], animations:{ dst.view.alpha=1 src.fadeView.alpha=0self.imgView.frame=CGRect(/*new frame*/)}){ _in restore.restore()}}}
Sometimes we need that one transition work for multiple controllers. In this case you can defineUIViewController
as template classes and call init method with multiple classes defined:
classFadeTransition:Animator<UIViewController,UIViewController>{init(){ super.init(from:[VC1.self,VC2.self,VC3.self], to:[VC4.self,VC5.self], direction:.both) duration=0.3}overridefunc animation(src:UIViewController, dst:UIViewController, container:UIView, duration:Double){// animation}
Or use protocol, to have access to common views. If it's not your case, you can ovverridecanAnimate
function
openfunc canAnimate(src:UIViewController, dst:UIViewController, direction animDirection:Direction)->Bool
and define your conditions
- Backward animation
- Custom timing function
- Allow custom animation
- Restore view state helper class
- Smooth interactive animation for complex prepare animation
- Support Cocoapods
- Support Swift Package Manager
- Support Carthage
- Add custom save keys for
TransitionRestorer
- Add some default animations
LiquidTransition controls animation percent completion. So if you define animation in one direction, it can run animation backward. In backward animation run from 1 to 0. So if you works withNSNavigationController
withnavigationBar
, you can see thatnavigationBar
animates backward (see example with photos). In this case better to define animation in both directions.
LiquidTransition 'inspired' byHero. We have complex UI with custom animation. Several weaks we try to implement performance animation inHero
. When nothing works withHero
, we check manual implementation of transition. It works much faster. CauseHero
do a lot of snapshots, performs transition becomes laggy. In real projectHero
showed not enough performance and require a lot of code to say what you really want. So in real app manual transition looks more suitable.Hero
was removed from project and we move to transitions with manual control. Some pieces of new library start appear in our project. Now some ideas and code was moved and refactored for common usage in one library.
If you look for something similar, take a look onTransition andEasyTransitions. I found this projects after finishLiquidTransition
and they have good ideas behind. They less convenient, but still good lib.
Alexandr Graschenkov:alexandr.graschenkov91@gmail.comiOS
andComputer Vision
developer
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New way to perform animated transitions