- Notifications
You must be signed in to change notification settings - Fork1.2k
feat: add actions to set max and min FPS at runtime#7754
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to ourterms of service andprivacy statement. We’ll occasionally send you account related emails.
Already on GitHub?Sign in to your account
Open
ArturKrys wants to merge1 commit into4ian:masterChoose a base branch fromArturKrys:feature-max-min-fps
base:master
Could not load branches
Branch not found:{{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline, and old review comments may become outdated.
Uh oh!
There was an error while loading.Please reload this page.
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.Learn more about bidirectional Unicode characters
This adds two new event actions under the Time category that allowdevelopers to change the game's maximum and minimum FPS during runtime.These values are applied directly to the RuntimeGame instance andaffect the rendering loop's frame rate capping behavior.Note: No validation is currently performed. Negative values or settingminFPS greater than maxFPS may lead to undefined behavior or visualissues. Future improvements could include IDE-level validation orruntime warnings.
9bcdb31 to42e57a2CompareOwner
4ian commentedAug 3, 2025
Hi! Thanks for this PR :)
|
rstech-hub commentedAug 8, 2025
Add a small info icon next to the FPS settings that explains what they do |
8a32fc5 to846afd9CompareSign up for freeto join this conversation on GitHub. Already have an account?Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR adds two new actions under Game scene (Events) in GDevelop that allow developers to dynamically configure the game's maximum and minimum frames per second (FPS) during runtime.
These settings are useful for:
Reducing FPS during non-interactive scenes (e.g., cutscenes).
Exposing FPS settings in a game’s graphics or performance menu.
Implementation Details
Actions are declared in TimeExtension.cpp using .AddAction(...).
Mapped to new JS runtime functions:
FPS values are applied to RuntimeGame._maxFPS and _minFPS, which affect the main game loop behavior.
Demo
2025-08-01.03-20-27.mp4
Related issue
Closes#5362