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@kevinmoran
kevinmoran /BitTwiddling.h
CreatedFebruary 1, 2023 12:31
Bit Twiddling Tricks From Game Engine Gems 2
// https://twitter.com/EricLengyel/status/1620683606216835073
intclearLowestSetBit(intx)
{
returnx& (x-1);
}
intsetLowestUnsetBit(intx)
{
returnx | (x+1);
@kevinmoran
kevinmoran /SquirrelNoise5.hpp
CreatedJuly 22, 2022 22:45
Improvement on Squirrel3 noise-based RNG by Squirrel Eiserloh (https://twitter.com/SquirrelTweets/status/1421251894274625536)
//-----------------------------------------------------------------------------------------------
// SquirrelNoise5.hpp
//
#pragma once
/////////////////////////////////////////////////////////////////////////////////////////////////
// SquirrelNoise5 - Squirrel's Raw Noise utilities (version 5)
//
// This code is made available under the Creative Commons attribution 3.0 license (CC-BY-3.0 US):
@kevinmoran
kevinmoran /rand_float.cpp
CreatedMarch 31, 2021 15:49
Converting an integer to a float between 0 and 1 with bithacks (for PRNG)
// Source: "xoshiro / xoroshiro generators and the PRNG shootout"
// https://prng.di.unimi.it/
#include<stdint.h>
staticinlinedoubleu64ToDoubleBetween01(uint64_t x) {
return (x >>11) *0x1.0p-53;
}
// I came up with the following function for 32-bit floats based on the above, let me know if it's wrong
@kevinmoran
kevinmoran /EntityProperties.cpp
CreatedJanuary 21, 2021 23:11
Stretchy bitflags - Nifty code snippet from Ryan Fleury shared on Handmade Network discord
enum EntityProperty
{
EntityProperty_IsActive,
EntityProperty_RenderModel,
EntityProperty_Hostile,
EntityProperty_OnFire,
EntityProperty_SomethingElse,
EntityProperty_Count
};
@kevinmoran
kevinmoran /Murmur3.cpp
CreatedMay 27, 2020 09:26
Simple MurmurHash3 Implementation (from Demetri Spanos)
// Minimal Murmur3 implementation shared by Demetri Spanos on Handmade Network Discord
//
// Code is deliberately terse and simplistic
// Intended to be the first hash function you reach for e.g. a simple hash table
// *** NB THIS IS NOT A CRYPTOGRAPHIC HASH ***
//
// @demetrispanos:
// "yes let me reiterate the moral of this story
// there is never any reason to use a dumb made up hash function
// use murmur3 or jenkins-one-at-a-time for a 0-effort version
// Simple example code to load a Wav file and play it with WASAPI
// This is NOT complete Wav loading code. It is a barebones example
// that makes a lot of assumptions, see the assert() calls for details
//
// References:
// http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html
// Handmade Hero Day 138: Loading WAV Files
#include<windows.h>
#include<windows.h>
#include<mmdeviceapi.h>
#include<audioclient.h>
#include<assert.h>
#define_USE_MATH_DEFINES
#include<math.h>// for sin()
#include<stdint.h>
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