Instantly share code, notes, and snippets.
CreatedJuly 18, 2025 17:29
Save HugsLibRecordKeeper/d7292f425d522b702551065e5be3566d to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.Learn more about bidirectional Unicode characters
Log uploaded on Saturday, July 19, 2025, 3:29:08 AM | |
Loaded mods: | |
Harmony(brrainz.harmony)[mv:2.3.4.0]: 0Harmony(2.3.6), HarmonyMod(2.3.4) | |
Core(Ludeon.RimWorld): (no assemblies) | |
Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies) | |
Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies) | |
Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VehiclesCompat(0.0.0) | |
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0) | |
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0Harmony(2.3.6), 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.7.12), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9) | |
Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0) | |
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.1]: 0Harmony(av:2.3.6,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.5) | |
[CAT] Show Hair With Hats or Hide All Hats(cat2002.showhair): ShowHair(0.0.0) | |
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0) | |
[FSF] Better Camp Loot(FrozenSnowFox.BetterCampLoot): (no assemblies) | |
[FSF] Simply Soil(FrozenSnowFox.SimplySoil): (no assemblies) | |
Dub's Paint Shop(Dubwise.DubsPaintShop): 0Harmony(2.3.6), DubsPaintShop(1.0.0) | |
[K4G] Vanilla Weapon Retextures(K4G.VWR): (no assemblies) | |
Dubs Skylights(Dubwise.DubsSkylights): 0Harmony(2.3.6), Dubs Skylight(av:1.5.9327.1301,fv:1.0.0) | |
Vanilla Furniture Expanded - Props and Decor(VanillaExpanded.VFEPropsandDecor): VFEProps(1.0.0) | |
[XND] Profitable Weapons (Continued)(Mlie.XNDProfitableWeapons)[mv:1.6.0]: ProfitableWeapons(0.0.0), VersionFromManifest(0.0.0) | |
DragSelect(telardo.DragSelect): DragSelect(1.6.0) | |
Achtung!(brrainz.achtung)[mv:4.0.3.0]: Achtung(4.0.3), CrossPromotion(1.1.2), ModFeatures(1.2.7) | |
Dine In(sneaks.dinein): (no assemblies) | |
Alpha Implants(sarg.alphaimplants): AlphaImplants(1.0.0) | |
Vanilla Base Generation Expanded(VanillaExpanded.BaseGeneration): (no assemblies) | |
Common Sense(avilmask.CommonSense): CommonSense(1.0.9325.39569) | |
Vanilla Furniture Expanded - Spacer Module(VanillaExpanded.VFESpacer): MFSpacer(av:1.1.3,fv:1.0.0) | |
Deep And Deeper(Shashlichnik.DeepAndDeeper): DeepAndDeeper(1.0.0) | |
Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(1.0.0.1) | |
Vanilla Temperature Expanded(VanillaExpanded.Temperature): ProxyHeat(1.0.0), VanillaTemperatureExpanded(1.0.0) | |
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0) | |
Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0) | |
Vanilla Vehicles Expanded - Upgrades(OskarPotocki.VanillaVehiclesExpandedUpgrades): (no assemblies) | |
[FSF] Complex Jobs(FrozenSnowFox.ComplexJobs): (no assemblies) | |
Armor Racks(khamenman.armorracks): ArmorRacks(1.0.0) | |
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0) | |
Expanded Floors(Wemd.ExpandedFloors): (no assemblies) | |
Firefoam Things(mosi.FirefoamThings): (no assemblies) | |
Food Poisoning Stack Fix (Continued)(Mlie.FoodPoisoningStackFix)[mv:1.6.0]: Food_Poisoning_Stack_Fix(0.0.0) | |
Grudges!(TheOcean.Grudges): DwOverhaul(0.1.0) | |
Healer Mech Serum Choice(Syrus.HMSChoice): HMSChoice(1.6.0) | |
I will be back(HaiLuan.IWBB): ComeBackColony(1.0.0) | |
Injured Carry(Haecriver.InjuredCarry): InjuredCarry(1.0.0) | |
Integrated Implants(lts.I): Implants(1.0.0), Implants(1.0.0) | |
IV Drug Infuser(akaster.ivdruginfuser): IVDrugInfuser(1.0.0) | |
Level Up!(Krafs.LevelUp): LevelUp(1.0.0) | |
Melee Animation(co.uk.epicguru.meleeanimation): 0BetterFloatMenu(av:16.0.0,fv:16.0.0), 0ColourPicker(1.0.0), AMRetextureSupport(0.0.0), Meta.Numerics(3.1.0), ModRequestAPI(1.0.0), ModRequestAPI.Models(1.0.0), Unity.Newtonsoft.Json(av:7.0.0,fv:7.0.1.18304), zAnimationMod(1.0.0), zz.AM.CombatExtendedPatch(1.0.0), AM.VehiclesPatch(0.0.0) | |
Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0) | |
Parka Retexture(Tied.ParkaRetex)[mv:1.1]: (no assemblies) | |
Prioritize Meals over Preserved Foods(seekiworksmod.no10)[mv:2.2.0.0]: Prioritize Meals over Preserved Foods(2.2.0) | |
RandomPlus(mastertea.RandomPlus): RandomPlus(1.0.0) | |
Reel's Expanded Storage(reel.expanded.storage): (no assemblies) | |
Research Papers(ChaoticEnrico.ResearchPapers): ResearchPapers(1.0.0) | |
Research Tree (Continued)(fluffy.researchtree): FluffyResearchTree(1.6.0) | |
RimHUD(Jaxe.RimHUD): RimHUD(1.16.3) | |
Rock and Stone(Teok25.Rock.And.Stone): (no assemblies) | |
Sexuality Traits (Continued)(Mlie.SexualityTraits)[mv:1.6.0]: SexualityTraits(0.0.0), VersionFromManifest(0.0.0) | |
Show Buildable Material Count(BP.ShowBuildableMaterialCount): ShowBuildableMaterialCount(1.0.0) | |
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.6) | |
SimpleCameraSetting(ray1203.SimpleCameraSetting): BetterKeybinding(av:5.0.0,fv:5.5.109), SimpleCameraSetting(1.0.0) | |
Smart Speed(sarg.smartspeed): 0Harmony(2.3.6), SmartSpeed(1.0.0) | |
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.6.1) | |
Smarter Deconstruction and Mining (Continued)(Mlie.SmarterDeconstructionAndMining)[mv:1.6.0]: SmartDeconstruct(0.0.0), VersionFromManifest(0.0.0) | |
Social Experience from Trade(Krelinos.SocialEXPFromTrade): SocialEXPFromTrade(1.0.0) | |
Stuff on Tables Forked(moistestWhale.stuffOnTablesForked): StuffOnTablesForked(av:2.0.0,fv:2.0.0) | |
Style Change Anytime(Dra.StyleChangeAnytime): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), StyleChangeAnytime(1.0.0) | |
Tilled Soil(GT.Sam.TilledSoil): (no assemblies) | |
Ugh You Got Me(marvinkosh.ughyougotme): UghYouGotMe(1.0.9303.23067) | |
Useful Marks(Andromeda.UsefulMarks): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), UsefulColonistBar(1.0.0) | |
WeaponStats(bodlosh.WeaponStats): WeaponsTab(1.0.9318.36898) | |
What's for sale?(kikohi.whatsforsale): WDYS(1.1.0) | |
Astronomy Style Pack(ASP.HalituisAmaricanous): (no assemblies) | |
Basic Double Doors(GT.Sam.BasicDoubleDoors): (no assemblies) | |
Choice Of Psycasts(azuraal.choiceofpsycasts): ChoiceOfPsycasts(1.0.0) | |
Shard Psylink Neuroformer(blackkanye.ShardPsylinkNeuroformer): (no assemblies) | |
Wololoo - Better Conversion and Recruitment(RedMattis.BetterConversion): ConvertRecruit(0.0.0) | |
Active Harmony patches: | |
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix | |
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix | |
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix | |
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans | |
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler, VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler | |
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix | |
AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas | |
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler | |
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix | |
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler | |
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix | |
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix | |
AutoUndrafter.AutoUndraftTickInterval: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTickInterval | |
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler | |
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType | |
BackCompatibilityConverter_1_5.BackCompatibleDefName: post: CombatExtended.HarmonyCE.Harmony_BackCompatibility_1_5.Postfix | |
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix | |
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler | |
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix | |
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle | |
Blueprint_Build.<GetGizmos>d__17.MoveNext: TRANS: StyleChangeAnytime.RemoveVanillaGizmo.Transpiler | |
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix | |
BodyPartDef.GetMaxHealth: post: AlphaImplants.AlphaGenes_BodyPartDef_GetMaxHealth.PostFix | |
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler | |
Book.GenerateBook: TRANS: ResearchPapers.Harmony_Book_GenerateBook.Transpiler | |
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching | |
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo | |
Building.DeSpawn: PRE: ProxyHeat.HarmonyPatches+Patch_DeSpawn.Prefix | |
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix | |
Building.SpawnSetup: post: ProxyHeat.HarmonyPatches+Patch_SpawnSetup.Postfix | |
Building_AcUnit.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler | |
Building_Bed.get_DrawColorTwo: post: DubRoss.Harmony_BedColour.Postfix | |
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix | |
Building_Cooler.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler | |
Building_Heater.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler | |
Building_HeaterWithOffset.PushHeat: TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler | |
Building_HeaterWithOffset.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix | |
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList | |
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix | |
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix | |
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix | |
Building_ProximityDetector.RunDetection: PRE: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Prefix post: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Postfix | |
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix | |
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix | |
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler | |
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix | |
Building_TwoCellCooler.PushCoolAir: TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler | |
Building_TwoCellCooler.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix | |
Building_TwoCellHeater.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix | |
CameraDriver.CameraDriverOnGUI: PRE: SimpleCameraSetting.CameraDriverOnGUIPatch.Prefix | |
CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix | |
CameraDriver.get_CurrentZoom: PRE: SimpleCameraSetting.CameraConfigPatch.CurrentZoomPreFix | |
CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle | |
CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld | |
CameraMapConfig.ConfigFixedUpdate_60: PRE: SimpleCameraSetting.CameraMapConfigUpdatePatch.Prefix | |
Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan | |
Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle | |
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix | |
Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle | |
Caravan.RemoveAllPawns: post: Vehicles.Patch_CaravanHandling.ClearAllPawnsInVehicleCaravan | |
Caravan.RemovePawn: post: Vehicles.Patch_CaravanHandling.RemovePawnInVehicleCaravan | |
Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle | |
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle | |
Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles | |
Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers | |
Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove | |
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation | |
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked | |
CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.Patch_CaravanHandling.DoEnterWithShipsTranspiler | |
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2, PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Postfix | |
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1 | |
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow | |
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix | |
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan | |
CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles | |
CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans | |
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle | |
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo | |
CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan | |
CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle | |
CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles | |
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds | |
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds | |
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot | |
CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget | |
CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan | |
CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner | |
CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler | |
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix | |
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix | |
Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix | |
Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving | |
Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow | |
Caravan_TraderTracker.ColonyThingsWillingToBuy: post: PeteTimesSix.SimpleSidearms.Intercepts.Caravan_TraderTracker_ColonyThingsWillingToBuy.Postfix | |
Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick | |
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix | |
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle | |
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix | |
CharacterCardUtility.DrawCharacterCard: TRANS: RandomPlus.Patch_RandomEditButton.Transpiler | |
CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler | |
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler | |
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler | |
ColonistBarColonistDrawer.DrawColonist: PRE: UsefulMarks.ColonistBarColonistDrawer_DrawColonist_Patch.Prefix post: UsefulMarks.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix | |
ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Patch_Rendering.DrawIconsVehicles | |
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix | |
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix, AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix | |
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix | |
CompBiocodable.IsBiocodedFor: post: LTS_Implants.CompBiocodable_IsBiocodedFor_Patch.Hediff_PostAdd_Postfix | |
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix | |
CompDevourer.CompTick: post: LTS_Implants.CompDevourer_CompTick_Patch.CompTickPostfix | |
CompDevourer.GetDigestionTicks: post: LTS_Implants.CompDevourer_GetDigestionTicks_Patch.GetDigestionTicksPostfix | |
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler | |
CompFoodPoisonable.PostSplitOff: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PostSplitOff.Prefix | |
CompFoodPoisonable.PreAbsorbStack: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PreAbsorbStack.Prefix | |
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality | |
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix | |
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix | |
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix | |
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix | |
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix | |
CompRottable.get_Active: PRE: VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix | |
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix | |
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix | |
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix | |
CompSightstealer.GetPawnSightRadius: post: LTS_Implants.CompSightstealer_GetPawnSightRadius_Patch.CompSightstealer_GetPawnSightRadius_Postfix | |
CompUseEffect_InstallImplant.DoEffect: PRE: ChoiceOfPsycasts.NeuroformerPatch.Prefix post: ChoiceOfPsycasts.NeuroformerPatch.Postfix | |
CompUseEffect_LearnSkill.DoEffect: TRANS: LevelUp.Patcher.RemoveMessageCall | |
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler | |
CopyPasteUI.DoCopyPasteButtons: TRANS: DragSelect.HarmonyPatch_CopyPasteUI.AddDraggablePasteButton | |
Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix | |
Corpse.DeSpawn: post: ShowHair.HarmonyPatches.Corpse_DeSpawn_Patch.Postfix | |
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix | |
DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler | |
DamageWorker_AddInjury.Apply: post: LTS_Implants.DamageWorker_AddInjury_Apply_Patch.ApplyPostfix | |
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler | |
DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler | |
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix | |
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix | |
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler | |
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler | |
DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler | |
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix | |
DangerWatcher.<>c.<CalculateDangerRating>b__7_0: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix | |
DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner | |
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix | |
DebugWindowsOpener.DrawButtons: TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons | |
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix | |
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix | |
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix | |
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix | |
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs post: ShowHair.HarmonyPatches.DefGenerator_GenerateImpliedDefs_PreResolve_Patch.Postfix | |
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators | |
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix | |
Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix | |
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix | |
DesignatorManager.ProcessInputEvents: PRE: DubRoss.Harmony_ProcessInputEvents.Prefix | |
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler | |
Designator_Build.DrawPlaceMouseAttachments: post: VFEProps.VFEProps_Designator_Build_DrawPlaceMouseAttachments_Patch.AddSilverCost | |
Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo | |
Designator_Build.ProcessInput: PRE: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_prefix post: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_postfix | |
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix | |
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle | |
Designator_Dropdown.SetupFloatMenu: post: ShowBuildableMaterialCount.Floors.desdropdown_SetupFloatMenu_postfix | |
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix | |
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix | |
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation | |
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation | |
DiaOption.Activate: PRE: FluffyResearchTree.DiaOption_Activate.Prefix | |
Dialog_BillConfig.DoWindowContents: TRANS: StyleChangeAnytime.AddOptionToBills.Transpiler | |
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog | |
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme | |
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme | |
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix | |
Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly | |
Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler | |
Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler | |
Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose | |
Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler | |
Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles | |
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride | |
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix | |
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix | |
Dialog_NamePawn.DoWindowContents: post: UsefulMarks.Dialog_NamePawn_DoWindowContents_Patch.Postfix | |
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening | |
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries | |
Dialog_SplitCaravan.AddItemsToTransferables: post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_AddItemsToTransferables.Postfix | |
Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler | |
Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen | |
Dialog_SplitCaravan.TrySplitCaravan: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Postfix | |
Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer | |
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix | |
DirectXmlLoader.DefFromNode: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef | |
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix | |
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix, ShowHair.HarmonyPatches.DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix | |
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
EntityCodex.SetDiscovered: TRANS: FluffyResearchTree.EntityCodex_SetDiscovered.Transpiler | |
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix | |
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix | |
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler | |
Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell | |
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix | |
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix | |
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix | |
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix | |
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix | |
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix | |
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix | |
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler | |
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler | |
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler | |
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix | |
Fire.TickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TickInterval.Transpiler | |
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler | |
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix | |
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler | |
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix | |
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix | |
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix | |
FloatMenuMakerMap.GetOptions: post: AM.Patches.Patch_FloatMenuMakerMap_GetOptions.Postfix | |
FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles | |
FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked | |
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix | |
FloatMenuOptionProvider_Equip.GetSingleOptionFor: PRE: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix | |
FloatMenuOptionProvider_PickUpItem.AppliesInt: PRE: CombatExtended.HarmonyCE.Harmony_PickUpItemProvider.Prefix | |
FloatMenuOptionProvider_RescuePawn.GetSingleOptionFor: post: InjuredCarry.Patches+FloatMenuOptionAdder.Postfix | |
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix | |
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler | |
FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix | |
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles | |
FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix | |
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition | |
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix | |
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix | |
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix | |
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle | |
ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix | |
FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles | |
Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler | |
Frame.Destroy: PRE: VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix | |
Game.AddMap: post: SmashTools.ComponentCache.PreCache | |
Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix | |
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook | |
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix | |
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, Brrainz.ModFeatures.Game_FinalizeInit_Postfix | |
Game.InitNewGame: PRE: ResearchPapers.Harmony_Game_InitNewGame.Prefix, SimpleCameraSetting.CameraConfigPatch.PreFix post: ResearchPapers.Harmony_Game_InitNewGame.Postfix | |
Game.LoadGame: PRE: SimpleCameraSetting.CameraConfigPatch.LoadGamePreFix post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix | |
Game.UpdatePlay: post: AchtungMod.Game_UpdatePlay_Patch.Postfix | |
GameComponentUtility.FinalizeInit: post: UpdateLogTool.UpdateHandler.UpdateOnGameInit | |
GameComponentUtility.LoadedGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix, SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame | |
GameComponentUtility.StartedNewGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix, SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.UpdateHandler.UpdateOnNewGame | |
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix | |
GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles | |
GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle | |
GasUtility.PawnGasEffectsTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Transpiler | |
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.Patch_LordAi.VehiclesDontParty | |
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle | |
GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles | |
GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix | |
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix | |
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix | |
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix | |
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix | |
GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds | |
GenLeaving.DoLeavingsFor: post: VFEProps.VFEProps_GenLeaving_DoLeavingsFor_Patch.ReturnSilver | |
GenMapUI.DrawPawnLabel: post: UsefulMarks.NamePlatePatches+GenMapUI_DrawPawnLabel_Patch.Postfix | |
GenRadial.NumCellsInRadius: PRE: CombatExtended.HarmonyCE.Harmony_GenRadial.NumCellsInRadius | |
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList | |
GenRecipe.MakeRecipeProducts: post: VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix | |
GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned | |
GenSpawn.SpawningWipes: PRE: Dubs_Skylight.Patch_SpawningWipes.Prefix | |
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix | |
GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen | |
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler | |
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler | |
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix | |
GenTemperature.TryGetTemperatureForCell: post: ProxyHeat.HarmonyPatches+Patch_TryGetTemperatureForCell.Postfix | |
GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle | |
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix | |
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix | |
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix | |
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix | |
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler | |
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler | |
Gene_Deathrest.RemoveOldDeathrestBonuses: post: LTS_Implants.Gene_Deathrest_RemoveOldDeathrestBonuses_Patch.RemoveOldDeathrestBonusesPostfix | |
Gene_Deathrest.TickDeathresting: post: LTS_Implants.Gene_Deathrest_TickDeathresting_patch.TickDeathrestingPostfix | |
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Patch_Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix | |
GhostUtility.GhostGraphicFor: post: VEF.Buildings.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler | |
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace | |
GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators | |
GlobalControls.TemperatureString: TRANS: [-2147483648]ProxyHeat.HarmonyPatches+GlobalControls_TemperatureString_Patch.Transpiler | |
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix | |
GlowGrid.GroundGlowAt: post: Dubs_Skylight.Patch_GameGlowAt.Postfix | |
GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit | |
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix | |
Graphic_Cluster.DrawWorker: PRE: VFEProps.VFEProps_Graphic_Cluster_DrawWorker_Patch.DisableErrors | |
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler | |
HairDef.GraphicFor: post: ShowHair.HarmonyPatches.HairDef_GraphicFor_Patch.Postfix | |
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility.Compatibility_CombatExtended.DontOverrideVehicleCapacity | |
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix | |
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler | |
HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix | |
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler | |
HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix | |
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix | |
HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead | |
HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned | |
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel | |
Hediff.PostAdd: post: LTS_Implants.Hediff_PostAdd_Patch_CryptosleepSickness.Hediff_PostAdd_Postfix | |
Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix | |
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix | |
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor | |
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation | |
HediffComp_ReactOnDamage.Notify_PawnPostApplyDamage: PRE: LTS_Implants.HediffComp_ReactOnDamage_Notify_PawnPostApplyDamage_Patch_EMP.HediffComp_ReactOnDamage_Notify_PawnPostApplyDamage_Prefix | |
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler | |
HediffComp_VerbGiver.get_Tools: post: AlphaImplants.AlphaImplants_HediffComp_VerbGiver_Tools_Patch.MultiplyToolPower | |
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix | |
HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix | |
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix | |
HediffSet.get_HasHead: PRE: [800]AM.Patches.Patch_HediffSet_HasHead.Prefix | |
HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended | |
HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal | |
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam | |
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix | |
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix | |
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization | |
Hediff_Shambler.FinishRising: post: LTS_Implants.Pawn_MutantTracker_Hediff_Patch.Hediff_Postfix | |
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes | |
ITab.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_ITab_PaneTopY.Prefix | |
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle | |
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan | |
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix | |
ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop | |
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab | |
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler | |
ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix | |
ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix | |
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler | |
ImmunityRecord.ImmunityTickInterval: PRE: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Prefix post: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Postfix | |
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix | |
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix | |
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix | |
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix | |
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix | |
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix | |
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix | |
IncidentWorker_TraderCaravanArrival.SendLetter: post: [-2147483648]seekiworks_Prioritize_Meals_over_Preserved_Foods.Patch_IncidentWorker_TraderCaravanArrival.SendLetter_Postfix | |
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler | |
IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix | |
InspectPaneButtons.Draw: post: SmashTools.Patching.Compatibility_RimHUD.DrawButtonsOnRimHUD, UsefulMarks.RimHUD_Patch.Postfix | |
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix | |
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix | |
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix | |
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix | |
InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix | |
InspirationHandler.TryStartInspiration: post: VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix | |
InteractionWorker_Breakup.Interacted: post: VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix | |
InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix | |
InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix | |
InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix | |
InteractionWorker_RecruitAttempt.Interacted: TRANS: VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler | |
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, [0]SexualityTraits.InteractionWorker_RomanceAttempt_RandomSelectionWeight.Postfix | |
InteractionWorker_RomanceAttempt.SuccessChance: post: VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix | |
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle | |
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [800]AM.Patches.Patch_InvisibilityUtility_IsPsychologicallyInvisible.Prefix | |
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix | |
JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix | |
JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix | |
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler | |
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix | |
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix | |
JobDriver_DropEquipment.<MakeNewToils>b__4_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_DropEquipment_MakeNewToils_Patches.JobDriver_DropEquipment_MakeNewToils_Patches_initAction_Transpiler | |
JobDriver_Equip.<MakeNewToils>b__10_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler | |
JobDriver_Equip.<MakeNewToils>b__10_2: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler | |
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler | |
JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix | |
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils | |
JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix | |
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix | |
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix | |
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler | |
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler | |
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB | |
JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix | |
JobDriver_LovinOneNightStand.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_VSIE.Transpiler | |
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix | |
JobDriver_Mine.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob | |
JobDriver_PlantSow.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_PlantSow_MakeNewToils.Postfix | |
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle | |
JobDriver_Reading.ReadBook: post: ResearchPapers.Harmony_JobDriver_Reading_ReadBook.Postfix | |
JobDriver_RemoveBuilding.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob | |
JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix | |
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix | |
JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix | |
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler | |
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler | |
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn | |
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler | |
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler | |
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler | |
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix | |
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler | |
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix | |
JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix | |
JobGiver_ExitMap.TryGiveJob: PRE: Shashlichnik.JobGiver_ExitMap_Patch.Prefix | |
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings | |
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix | |
JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix | |
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler | |
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix | |
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix | |
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix | |
JobGiver_SeekSafeTemperature.TryGiveJob: PRE: ProxyHeat.HarmonyPatches+Patch_TryGiveJob.Prefix | |
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix | |
JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix | |
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler | |
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander, CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix | |
JobGiver_Work.TryIssueJobPackage: TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler | |
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler | |
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix | |
JoyGiver_InteractBuilding.CanInteractWith: TRANS: Dubs_Skylight.GardenPatches+Patch_CanInteractWith.Transpiler | |
JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix | |
KidnappedPawnsTracker.Kidnap: post: DwOverhaul.KidnappedPawnsTrackerPatch.Postfix | |
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix | |
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix | |
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix | |
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle | |
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix | |
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix | |
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix | |
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler | |
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix | |
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix | |
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix | |
Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix, VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix | |
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix | |
LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaSocialInteractionsExpanded.LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix | |
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler | |
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler | |
LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler | |
MainButtonWorker.DoButton: post: FluffyResearchTree.MainButtonWorker_DoButton.Postfix | |
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld | |
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, RandomPlus.Patch_DoMainMenuControls.Transpiler | |
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons, UsefulMarks.Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Prefix | |
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix | |
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix | |
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix | |
MainTabWindow_Research.AttemptBeginResearch: TRANS: FluffyResearchTree.MainTabWindow_Research_AttemptBeginResearch.Transpiler | |
MainTabWindow_Research.ComputeUnlockedDefsThatHaveMissingMemes: post: FluffyResearchTree.MainTabWindow_Research_ComputeUnlockedDefsThatHaveMissingMemes.Postfix | |
MainTabWindow_Research.DoBeginResearch: PRE: FluffyResearchTree.MainTabWindow_Research_DoBeginResearch.Prefix, VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix | |
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix | |
MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler | |
MainTabWindow_Research.ListProjects: TRANS: FluffyResearchTree.MainTabWindow_Research_ListProjects.Transpiler | |
MainTabWindow_Research.ResearchTabRecord.GetTip: PRE: FluffyResearchTree.MainTabWindow_Research_ResearchTabRecord_GetTip.Prefix | |
MainTabsRoot.ToggleTab: PRE: FluffyResearchTree.MainTabsRoot_ToggleTab.Prefix | |
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix | |
Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook | |
Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst | |
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix post: SmashTools.ComponentCache.ClearMap | |
MapGenerator.GenerateMap: post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix | |
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions | |
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: PRE: DubRoss.Harmony_MapInterfaceOnGUI_BeforeMainTabs.Prefix | |
MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions | |
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix | |
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix | |
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Patch_Misc.PlayerEjectableVehicles | |
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval | |
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns | |
MapTemperature.get_OutdoorTemp: PRE: Shashlichnik.MapTemperature_Patch+OutdoorTemperature_Patch.Prefix | |
MapTemperature.get_SeasonalTemp: PRE: Shashlichnik.MapTemperature_Patch+SeasonalTemperature_Patch.Prefix | |
MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle | |
MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler | |
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix | |
MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix | |
MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, ShowHair.HarmonyPatches.MemoryUtility_ClearAllMapsAndWorld_Patch.Postfix | |
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix, VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix | |
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix | |
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix | |
MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix | |
MentalBreakWorker_RunWild.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix | |
MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix | |
MentalStateHandler.TryStartMentalState: PRE: Vehicles.Patch_PawnAi.EjectPawnForMentalState, VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix post: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix | |
MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState | |
MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix | |
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles | |
MentalState_SlaughterThing.Notify_SlaughteredTarget: post: VanillaSocialInteractionsExpanded.MentalState_SlaughterThing_Notify_SlaughteredTarget_Patch.Postfix | |
MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix | |
MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix | |
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix | |
Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix | |
Mineable.TrySpawnYield: TRANS: VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler | |
MinifyUtility.MakeMinified: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler | |
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix | |
ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix | |
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
MoveColonyUtility.MoveColonyAndReset: post: ResearchPapers.Harmony_MoveColonyUtility_MoveColonyAndReset.Postfix | |
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes | |
Need_Deathrest.GetTipString: post: LTS_Implants.Need_Deathrest_GetTipString_Patch.GetTipStringPostfix | |
Need_Deathrest.NeedInterval: post: LTS_Implants.Need_Deathrest_NeedInterval_Patch.NeedIntervalPostfix | |
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix | |
Need_Joy.GainJoy: PRE: VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix | |
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix | |
Need_Outdoors.NeedInterval: TRANS: Dubs_Skylight.Patch_NeedInterval.Transpiler | |
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix | |
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix, RandomPlus.Patch_InitRandomSettings.Postfix | |
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler | |
Patch_Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.PatchConstruction_CompleteConstructionVehicle_Patch.Prefix | |
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix | |
PathFinder.FindPathNow: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPathNow.Prefix | |
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle | |
Pawn.<GetDisabledWorkTypes>g__FillList|359_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix | |
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix | |
Pawn.DeSpawn: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_DeSpawn post: UsefulMarks.PawnDead_Patch.Postfix, VEF.Hediffs.PhasingPatches.Despawn_Postfix, ShowHair.HarmonyPatches.Pawn_Removed_Patch.Postfix, AchtungMod.Pawn_DeSpawn_Patch.Postfix | |
Pawn.Destroy: PRE: VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix post: ShowHair.HarmonyPatches.Pawn_Removed_Patch.Postfix TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles | |
Pawn.DrawGUIOverlay: PRE: [800]AM.Patches.Patch_Pawn_DrawGUIOverlay.Prefix | |
Pawn.ExposeData: post: VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn | |
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix | |
Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, LTS_Implants.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix | |
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix | |
Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, Vehicles.Patch_Misc.MoveOnDeath, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, DwOverhaul.Pawn_Kill_Patch.Postfix | |
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix | |
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals | |
Pawn.SetFaction: PRE: VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix | |
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix, MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_SpawnSetup | |
Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled | |
Pawn.TickRare: post: Wololoo.HarmonyPatches.TickRarePostfix | |
Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed | |
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix | |
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals | |
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix | |
Pawn.get_CanTakeOrder: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable, Vehicles.Patch_Components.CanVehicleTakeOrder | |
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix | |
Pawn.get_Drafted: post: Vehicles.Patch_Components.VehicleIsDrafted | |
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix | |
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist | |
PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix | |
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler | |
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix | |
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix | |
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities | |
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix | |
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix | |
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth | |
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth | |
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth | |
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth | |
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth | |
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth | |
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability | |
PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix | |
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix | |
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler | |
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix | |
PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, [0]AM.Patches.Patch_PawnGenerator_GeneratePawn.Postfix | |
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix | |
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix | |
PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn | |
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations | |
PawnGenerator.GenerateTraits: PRE: SexualityTraits.PawnGenerator_GenerateTraits.Prefix post: SexualityTraits.PawnGenerator_GenerateTraits.Postfix | |
PawnNameColorUtility.PawnNameColorOf: PRE: UsefulMarks.PawnNameColorUtility_Patch.Prefix | |
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix | |
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix | |
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix | |
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix | |
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler | |
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix | |
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix | |
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix | |
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix | |
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix | |
PawnRenderTree.AdjustParms: PRE: ShowHair.HarmonyPatches.PawnRenderTree_AdjustParms_Patch.Prefix TRANS: ShowHair.HarmonyPatches.PawnRenderTree_AdjustParms_Patch.Transpiler | |
PawnRenderTree.ParallelPreDraw: PRE: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Prefix post: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Postfix | |
PawnRenderUtility.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderUtility_CarryWeaponOpenly.PawnRenderUtility_CarryWeaponOpenly_Postfix | |
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]AM.Patches.Patch_PawnRenderer_DrawEquipment.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler | |
PawnRenderUtility.DrawEquipmentAndApparelExtras: post: MVCF.PatchSets.PatchSet_Drawing.DrawVerbExtras | |
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix | |
PawnRenderer.DrawShadowInternal: PRE: [800]AM.Patches.Patch_PawnRenderer_DrawShadowInternal.Prefix | |
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler | |
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing | |
PawnRenderer.ParallelGetPreRenderResults: PRE: VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, Vehicles.Patch_Rendering.DisableCachingPawnOverlays post: [0]AM.Patches.Patch_PawnRenderer_ParallelGetPreRenderResults.Postfix | |
PawnRenderer.ParallelPreRenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt.Prefix | |
PawnRenderer.RenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Prefix post: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Postfix | |
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix, UsefulMarks.GenMapUI_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix, UsefulMarks.GenMapUI_DrawPawnGUIOverlay_Patch.Postfix | |
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy | |
PawnUtility.ChangePsylinkLevel: PRE: ChoiceOfPsycasts.ChangePsylinkLevelPatch.Prefix post: ChoiceOfPsycasts.ChangePsylinkLevelPatch.Postfix | |
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee | |
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners | |
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix | |
PawnUtility.PawnBlockingPathAt: PRE: [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix, [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix | |
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle | |
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix | |
Pawn_AgeTracker.BirthdayBiological: TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler | |
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix | |
Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Postfix | |
Pawn_ApparelTracker.Notify_ApparelChanged: PRE: [800]AM.Patches.Patch_Pawn_ApparelTracker_Notify_ApparelChanged.Prefix | |
Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix | |
Pawn_ApparelTracker.Remove: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Remove_Patch.Postfix | |
Pawn_ApparelTracker.TryDrop: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix | |
Pawn_ApparelTracker.Wear: post: VEF.Apparels.VanillaExpandedFramework_ApparelTracker_Wear_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Wear_Patch.Postfix | |
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix | |
Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix | |
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix | |
Pawn_DrawTracker.Notify_MeleeAttackOn: PRE: AM.Patches.Patch_Pawn_DrawTracker_Notify_MeleeAttackOn.Prefix | |
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix | |
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix | |
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix | |
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix | |
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix | |
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix | |
Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix, ProfitableWeapons.Pawn_EquipmentTracker_TryDropEquipment.Postfix | |
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix | |
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth | |
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix | |
Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix, MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix | |
Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler | |
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler | |
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler | |
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned, VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix | |
Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix | |
Pawn_HealthTracker.ShouldBeDowned: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix, Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned | |
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, Wololoo.HarmonyPatches.SetIdeoPostfix | |
Pawn_InteractionsTracker.TryInteractRandomly: PRE: VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix | |
Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix | |
Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.Pawn_InventoryTracker_DropAllNearPawn.Prefix | |
Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix | |
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything | |
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler | |
Pawn_JobTracker.CleanupCurrentJob: TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler | |
Pawn_JobTracker.EndCurrentJob: PRE: [2147483647]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Prefix, CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix post: [-2147483648]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Postfix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler | |
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle | |
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix | |
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix | |
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix, LTS_Implants.Pawn_MechanitorTracker_CanCommandTo_Patch.CanCommandToPostfix | |
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix, LTS_Implants.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPrefix post: LTS_Implants.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPostfix | |
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings | |
Pawn_MindState.Notify_ClamorImpact: PRE: CombatExtended.HarmonyCE.Harmony_NotifyClamorImpact.Prefix | |
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee | |
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix | |
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix | |
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking | |
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile | |
Pawn_PathFollower.NeedNewPath: post: Vehicles.Patch_VehiclePathing.IsVehicleInNextCell | |
Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix | |
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells | |
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler | |
Pawn_RelationsTracker.AddDirectRelation: PRE: VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix | |
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix | |
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix | |
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation | |
Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation | |
Pawn_StanceTracker.SetStance: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Pawn_StanceTracker_SetStance | |
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix | |
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker | |
PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_WorldHandling.AllAerialVehicles_AliveOrDead | |
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix | |
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput | |
Plant.get_GrowthRateFactor_Temperature: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Prefix post: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Postfix | |
PlantUtility.GrowthSeasonNow: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthSeasonNow.Prefix | |
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished | |
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix | |
PlaySettings.DoPlaySettingsGlobalControls: post: RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix | |
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix | |
PregnancyUtility.ApplyBirthOutcome: post: LTS_Implants.PregnancyUtility_ApplyBirthOutcome_Patch.ApplyBirthOutcomePostfix TRANS: LTS_Implants.PregnancyUtility_ApplyBirthOutcome_Patch.AddLineToApplyBirthOutcome | |
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix | |
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix | |
Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags | |
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, Vehicles.Patch_Combat.VehicleProjectileInterceptor | |
Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler | |
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix | |
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, Vehicles.Patch_Combat.VehicleProjectileChanceToHit | |
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix | |
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix | |
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix | |
Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret | |
Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles | |
QualityUtility.GenerateQualityCreatedByPawn: TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler | |
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix | |
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix | |
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix | |
QuestManager.Add: post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix | |
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix | |
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix | |
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix | |
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix | |
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix | |
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix | |
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix, ProxyHeat.HarmonyPatches.CanWanderToCellPostfix | |
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix | |
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable | |
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix | |
ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix TRANS: ResearchPapers.Harmony_ReadingOutcomeDoerGainResearch_OnReadingTick.Transpiler | |
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix | |
Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix | |
RefuelWorkGiverUtility.FindAllFuel: TRANS: IVDrugInfuser.RefuelWorkGiverUtility_Patch.FindAllFuel_Transpiler | |
RefuelWorkGiverUtility.FindBestFuel: TRANS: IVDrugInfuser.RefuelWorkGiverUtility_Patch.FindBestFuel_Transpiler | |
ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix | |
ResearchManager.FinishProject: PRE: FluffyResearchTree.ResearchManager_FinishProject.Prefix, ResearchPapers.Harmony_ResearchManager_FinishProject.Prefix post: FluffyResearchTree.ResearchManager_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix | |
ResearchManager.Notify_MonolithLevelChanged: post: FluffyResearchTree.ResearchManager_Notify_MonolithLevelChanged.Postfix | |
ResearchManager.StopProject: post: FluffyResearchTree.ResearchManager_StopProject.Postfix | |
ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix | |
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler | |
ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix | |
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix | |
ReservationManager.LogCouldNotReserveError: TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler | |
ReservationManager.Reserve: TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler | |
ReservationManager.RespectsReservationsOf: PRE: AchtungMod.ReservationManager_RespectsReservationsOf_Patch.Prefix | |
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators | |
RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix: PRE: Vehicles.Compatibility.Compatibility_RimHUD.DontRenderRimHUDForVehicles_InspectPaneUtility | |
RoofGrid.SetRoof: post: Dubs_Skylight.Patch_SetRoof.Postfix, VanillaTemperatureExpanded.RoofGrid_SetRoof_Patch.Postfix | |
Root.CheckGlobalInit: post: DubRoss.HarmonyCallAll.Postfix | |
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered | |
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix | |
SanguophageUtility.DeathrestJobReport: post: LTS_Implants.SanguophageUtility_DeathrestJobReport_Patch.DeathrestJobReportPostfix | |
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix | |
SchoolUtility.CanTeachNow: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching, Vehicles.Patch_HealthAndStats.CantTeachVehicles | |
SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Postfix | |
SectionLayer_Terrain.Regenerate: TRANS: DubRoss.HarmonyPatches.Transpiler | |
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix | |
SelectionDrawer.DrawSelectionBracketFor: PRE: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, SimpleCameraSetting.DrawSelectionBracketForPatch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix | |
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix | |
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix | |
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix | |
Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu | |
Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked | |
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix | |
Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix | |
Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix | |
Settlement.Abandon: PRE: ResearchPapers.Harmony_Settlement_Abandon.Prefix | |
Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked | |
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix | |
Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough, WDYS.Settlement_Gizmo_Patch.Postfix | |
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix | |
SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler | |
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix | |
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix | |
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems post: PeteTimesSix.SimpleSidearms.Intercepts.Settlement_TraderTracker_ColonyThingsWillingToBuy.Postfix | |
Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.Patch_CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler | |
ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle | |
ShotReport.GetTextReadout: post: LTS_Implants.ShotReport_GetTextReadout_Patch.ShotReport_GetTextReadout_Postfix | |
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix | |
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix, LTS_Implants.ShotReport_AimOnTargetChance_StandardTarget_Patch.ShotReport_AimOnTargetChance_StandardTarget_Postfix | |
SilhouetteUtility.CanHighlightAny: PRE: SimpleCameraSetting.CanHighlightAnyPatch.Prefix | |
SilhouetteUtility.GetAlpha: PRE: SimpleCameraSetting.GetAlphaPatch.Prefix | |
Site.ShouldRemoveMapNow: post: Shashlichnik.Site_ShouldRemoveMap_Patch.Postfix | |
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix | |
SkillRecord.DirtyAptitudes: PRE: LevelUp.Patcher.Prefix post: LevelUp.Patcher.DirtyAptitudesPostfix | |
SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler, LTS_Implants.Patch_SkillRecordInterval.Transpiler | |
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, LevelUp.Patcher.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix post: LevelUp.Patcher.LearnPostfix, VanillaSocialInteractionsExpanded.Learn_Patch.Postfix TRANS: LevelUp.Patcher.RemoveMoteThrowCall | |
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix | |
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor | |
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix | |
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler | |
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix | |
StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle | |
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix | |
Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick | |
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix | |
StartingPawnUtility.RandomizePawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix | |
StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix | |
StatPart_FertilityByGenderAge.AgeFactor: post: LTS_Implants.StatPart_FertilityByGenderAge_AgeFactor_Patch.StatPart_FertilityByGenderAge_AgeFactor_Postfix | |
StatPart_Glow.ActiveFor: post: LTS_Implants.StatPart_Glow_ActiveFor_Patch.StatPart_Glow_ActiveFor_Postfix | |
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix | |
StatWorker.GetExplanationUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler | |
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler | |
StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle | |
StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler | |
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler | |
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix | |
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix | |
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix | |
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix | |
StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle | |
Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing | |
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb | |
Targeter.ProcessInputEvents: post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents | |
Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters | |
Targeter.TargeterUpdate: post: Vehicles.Patch_Rendering.TargeterUpdate | |
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix | |
TendUtility.DoTend: PRE: VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix | |
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts | |
TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer | |
TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix | |
TerrainGrid.SetUnderTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer | |
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix | |
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler | |
Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld | |
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler | |
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix | |
Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo | |
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix | |
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix | |
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix | |
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler | |
Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList | |
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix | |
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix, ProxyHeat.HarmonyPatches+Patch_AmbientTemperature.Postfix | |
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix | |
Thing.set_Position: post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler | |
Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping | |
ThingDef.<SpecialDisplayStats>d__405.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix | |
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix | |
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix | |
ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay | |
ThingDef.get_DescriptionDetailed: TRANS: CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler, VEF.Apparels.VanillaExpandedFramework_ThingDef_StatOffsetFromGear_Transpiler.Transpiler | |
ThingDef.get_IsRangedWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsRangedWeapon | |
ThingDef.get_IsWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsWeapon | |
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix | |
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix | |
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix | |
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix | |
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix | |
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix | |
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix | |
ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart | |
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler | |
ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart | |
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler | |
ThingListGroupHelper.Includes: PRE: IVDrugInfuser.ThingListGroupHelper_Patch.Includes_Prefix | |
ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix | |
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler | |
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix | |
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix | |
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix | |
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix | |
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix | |
ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable | |
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix | |
ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException | |
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix | |
ThingUtility.CheckAutoRebuildOnDestroyed: PRE: VFEProps.VFEProps_ThingUtility_CheckAutoRebuildOnDestroyed_Patch.NoAutoRebuildProps | |
ThingWithComps.ExposeData: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix, CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix | |
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
ThingWithComps.GetGizmos: post: StyleChangeAnytime.AddOptionToThings.Postfix | |
ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix | |
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler | |
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix | |
ThoughtWorker.MoodMultiplier: post: LTS_Implants.ThoughtWorker_MoodMultiplier_Patch.ThoughtWorker_MoodMultiplier_Postfix | |
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix | |
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix | |
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix | |
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix | |
TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles | |
TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles | |
TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate | |
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix | |
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix TRANS: Vehicles.Patch_MapHandling.PushSettlementToCoastTranspiler | |
TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier | |
TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth | |
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles | |
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables | |
TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler | |
Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor | |
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix | |
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix | |
ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix | |
ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix | |
ToilMaker.MakeToil: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Postfix | |
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler | |
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler | |
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb | |
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler | |
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
Toils_Ingest.FinalizeIngest: PRE: LTS_Implants.Toils_Ingest_FinalizeIngest_Patch.FinalizeIngest_Prefix | |
Tool.AdjustedCooldown: post: VEF.Pawns.VanillaExpandedFramework_Tool_AdjustedCooldown_Patch.Postfix | |
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix | |
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix | |
ToxicUtility.DoAirbornePawnToxicDamage: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_DoAirbornePawnToxicDamage.Transpiler | |
ToxicUtility.PawnToxicTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_PawnToxicTickInterval.Transpiler | |
TradeDeal.TryExecute: PRE: SocialEXPFromTrade.Patch1.Prefix post: SocialEXPFromTrade.Patch1.Postfix TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler | |
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler | |
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler | |
Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck | |
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck | |
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix | |
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix | |
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable TRANS: DragSelect.HarmonyPatch_TransferableUIUtility.AddDraggableButton | |
TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle | |
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Execute.Prefix | |
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix | |
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix | |
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix | |
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix | |
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook | |
UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, UpdateLogTool.UpdateHandler.UpdateOnStartup | |
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix | |
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix | |
VehiclePathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix | |
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix | |
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix | |
VehiclePawn.TryAddPawn: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix | |
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix | |
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix | |
VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix | |
VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Postfix | |
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb | |
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix | |
Verb.Notify_EquipmentLost: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.Verb_Notify_EquipmentLost_Patches.Verb_Notify_EquipmentLost_Transpiler | |
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget | |
Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler | |
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix, VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix | |
Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler | |
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix | |
VerbCIWS.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler | |
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2 | |
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1 | |
VerbProperties.AdjustedCooldown: post: VEF.Weapons.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.Postfix | |
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix | |
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix | |
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix | |
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix | |
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb | |
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler | |
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix | |
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler | |
Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast | |
Verb_CastTargetEffect.TryCastShot: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb | |
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot | |
Verb_LaunchProjectile.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix | |
Verb_LaunchProjectileCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_LaunchProjectileCE.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot | |
Verb_MarkForArtillery.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_MeleeApplyHediff.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix | |
Verb_MeleeAttack.CreateCombatLog: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_CreateCombatLog.Prefix | |
Verb_MeleeAttack.TryCastShot: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_TryCastShot.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot, ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot | |
Verb_MeleeAttackCE.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix | |
Verb_MeleeAttackCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_MeleeAttackCE.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot | |
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix | |
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb | |
Verb_ShootCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume | |
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix | |
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix | |
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns | |
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns | |
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix | |
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix | |
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix | |
WidgetsWork.DrawWorkBoxFor: TRANS: DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForCheckbox, DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForNumber | |
Window.PostClose: post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix | |
WindowStack.Add: PRE: ShowBuildableMaterialCount.Common.WindowStackAdd_postfix post: SmashTools.HighPriorityInputs.WindowAddedToStack | |
WindowStack.AdjustWindowsIfResolutionChanged: PRE: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Prefix post: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Postfix | |
WindowStack.HandleEventsHighPriority: post: SmashTools.HighPriorityInputs.HighPriorityOnGUI | |
WindowStack.TryRemove: post: SmashTools.HighPriorityInputs.WindowRemovedFromStack | |
WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix | |
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler | |
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix | |
WorkGiver_DoBill.TryFindBestBillIngredients: post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix | |
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler, CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort | |
WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler | |
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler | |
WorkGiver_GrowerSow.JobOnCell: TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler | |
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix | |
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix | |
WorkGiver_Refuel.HasJobOnThing: PRE: IVDrugInfuser.WorkGiver_Refuel_Patch.HasJobOnThing_Prefix | |
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler | |
WorkGiver_Scanner.GetPriority: post: SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix | |
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix | |
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix | |
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix | |
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix | |
World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Patch_World_FinalizeInit.Postfix | |
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler | |
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix | |
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler | |
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix | |
WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles | |
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix | |
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix | |
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix | |
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix | |
WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache | |
WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache | |
WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache | |
WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle | |
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton | |
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing | |
WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents | |
WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI | |
WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate | |
XmlToObjectUtils.DoFieldSearch: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes | |
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix | |
Harmony versions present: 2.3.6.0: net.pardeike.rimworld.lib.harmony, CombatExtended.HarmonyCE, OskarPotocki.VEF, co.uk.epicguru.meleeanimation, legodude17.mvcf, adaptive.storage.framework, Dubwise.DubsPaintShop, net.avilmask.rimworld.mod.CommonSense, UnlimitedHugs.AllowTool, SmashPhil.VehicleFramework, XeoNovaDan.ProfitableWeapons, CombatExtended.Compatibility.VehiclesCompat, ModSettingsFrameworkMod, UnlimitedHugs.HugsLib, OskarPotocki.VanillaSocialInteractionsExpanded, TheOcean.DWOverhaul, SmarterConstruction, net.pardeike.rimworld.mods.achtung, Andromeda.UsefulMarks, krafs.levelup, cat2002.showhair, smashphil.updatelog, RimHUD, brrainz.mod.features, Telardo.DragSelect, Andromeda.NiceHealthTab, Dubwise.Dubs_Skylights, VanillaTemperatureExpandedMod, LongerCFloor.ProxyHeat, DeepAndDeeper, Fluffy.ResearchTree, ResearchPapers, legodude17.smartdecon, krelinos.SocialEXPFromTrade, net.marvinkosh.rimworld.mod.ughyougotme, Dra.StyleChangeAnytime, brrainz.lib.dynamicworktypes, SexualityTraits.Mod, rimworld.dyrewulfe.fpstackfix, Haecriver.InjuredCarry, com.akaster.rimworld.mod.ivdruginfuser, Prioritize_Meals_over_Preserved_Foods.HarmonyPatch, com.smartspeed, Azuraal.ChoiceOfPsycasts; 2.3.3.0: bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, VanillaVehiclesExpanded.Mod, RedMattis.ConvertRecruit, bp.show.buildable.material.count, com.alphaimplants, VanillaVehiclesExpanded_Tier3.Mod; 2.3.2.0: Kikohi.PipeSystem, brrainz-crosspromotion, Kikohi.KCSG; 2.3.1.1: kikohi.WhatsForSale, com.VFEProps; 2.2.2.0: rimworld.LTS.implants, ray1203.SimpleCameraSetting, PeteTimesSix.SimpleSidearms; 2.0.0.6: RandomPlus | |
Platform information: (hidden, use publishing options to include) | |
Log file contents: | |
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed' | |
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc' | |
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. | |
Initialize engine version: 2022.3.35f1 (011206c7a712) | |
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems | |
GfxDevice: [Renderer information redacted] | |
Begin MonoManager ReloadAssembly | |
- Loaded All Assemblies, in 4.422 seconds | |
- Finished resetting the current domain, in 0.001 seconds | |
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. | |
Command line arguments: -disable-compute-shaders | |
RimWorld 1.6.4523 rev1054 | |
Tried loading mod with the same packageId multiple times: UnlimitedHugs.HugsLib. Ignoring the duplicates. | |
D:\SteamLibrary\steamapps\workshop\content\294100\818773962 | |
D:\SteamLibrary\steamapps\workshop\content\294100\3513789221 | |
Loading Combat Extended 16.7.0.0 (f13309daa3-dev): | |
Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended | |
CE: Loading Mod Part | |
Combat Extended :: initialized | |
[HugsLib] version 12.0.1 | |
[HugsLib] early-initializing AllowTool | |
Dubs Skylight 1.5.3114 | |
<color=#66ffb5>[MeleeAnim]</color> Hello, world! | |
Build date: 7/11/2025 5:37 PM | |
Loaded assemblies (10): | |
0BetterFloatMenu, Version=16.0.0.0, Culture=neutral, PublicKeyToken=null, | |
0ColourPicker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, | |
AMRetextureSupport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, | |
Meta.Numerics, Version=3.1.0.0, Culture=neutral, PublicKeyToken=67d25c65a6631347, | |
ModRequestAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, | |
ModRequestAPI.Models, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, | |
Unity.Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null, | |
zAnimationMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, | |
zz.AM.CombatExtendedPatch, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, | |
AM.VehiclesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null | |
<color=#66ffb5>[MeleeAnim]</color> Scanning 77 mods for animation data... | |
<color=#66ffb5>[MeleeAnim]</color> Found 1 mod folders with animation data, total 69 loadable files. | |
<color=#66ffb5>[MeleeAnim]</color> [<color=#63e0ff>CE Patch</color>] Loaded and applied CE patch. | |
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Vehicle Framework Patch]</color> Loaded vehicle framework patch! | |
[RimHUD v1.16.3] Initialized | |
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get. | |
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob | |
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob. | |
Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefStyle Verse.ThingDefStyle | |
Translation data for language English has 1 errors. Generate translation report for more info. | |
CE successfully patched 41 animals. | |
Animal Defs autopatched:BogHound | |
MonitorLizard | |
PrairieDog | |
Porcupine | |
Mastodon | |
Wolverine | |
Moose | |
AlphaThrumbo | |
Muskox | |
Mink | |
Gorilla | |
Badger | |
Panda | |
Hippo | |
Megavole | |
Armadillo | |
Alligator | |
Bullfrog | |
ColossusToad | |
LavaSnail | |
Sparrow | |
Crow | |
Bluebird | |
Quail | |
Macaw | |
Flamingo | |
Heron | |
Swan | |
Peacock | |
Vulture | |
Penguin | |
Walrus | |
SeaLion | |
Seal | |
HermitCrab | |
StoneCrab | |
SeaTurtle | |
Otter | |
Larva | |
HiveQueen | |
Locust | |
KCSG has Created 8308 symbolDefs for vanilla and DLCs | |
[VehicleFramework] version 1.6.2045 | |
[SmashPhil.VehicleFramework] Applying compatibility patch for CETeam.CombatExtended. Active: Yes | |
[SmashPhil.VehicleFramework] Applying compatibility patch for Jaxe.RimHUD. Active: Yes | |
<color=#297de3>[Stuff on Tables Forked]</color> v2.7.2 | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 8) | |
MVCF successfully applied 52 patches | |
Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 38294. | |
Total: 389.658600 ms (FindLiveObjects: 3.326800 ms CreateObjectMapping: 4.525800 ms MarkObjects: 381.271300 ms DeleteObjects: 0.534600 ms) | |
Combat Extended :: Ammo injected | |
Combat Extended :: Bounds pre-generated | |
Checking Multiplayer Compat | |
Vanilla Psycasts Expanded loaded: False | |
Combat Extended :: Checking Vehicle Framework | |
Combat Extended :: Installing Vehicle Framework | |
Combat Extended :: Checking SOS2 | |
Combat Extended :: Checking SRTS Expanded | |
Combat Extended :: Checking Misc Turrets | |
Combat Extended :: Checking Better Turrets | |
<color=#66ffb5>[MeleeAnim]</color> Potential patch conflicts (12): | |
<color=#66ffb5>[MeleeAnim]</color> | |
static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle) | |
Prefixes: | |
[CombatExtended.HarmonyCE] Prefix | |
[CombatExtended.HarmonyCE] Prefix | |
[OskarPotocki.VEF] Prefix | |
[OskarPotocki.VEF] Prefix | |
[OskarPotocki.VEF] DrawEquipmentAimingPrefix | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
[CombatExtended.HarmonyCE] Transpiler | |
Postfixes: | |
static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request) | |
Prefixes: | |
Transpilers: | |
Postfixes: | |
[CombatExtended.HarmonyCE] Postfix | |
[co.uk.epicguru.meleeanimation] Postfix | |
[PeteTimesSix.SimpleSidearms] GenerateGearFor | |
Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache) | |
Prefixes: | |
[OskarPotocki.VEF] Prefix | |
[SmashPhil.VehicleFramework] DisableCachingPawnOverlays | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
[PeteTimesSix.SimpleSidearms] TryCastShot | |
[XeoNovaDan.ProfitableWeapons] Postfix_TryCastShot | |
<color=#66ffb5>[MeleeAnim]</color> Full patch list: | |
<color=#66ffb5>[MeleeAnim]</color> | |
static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle) | |
Prefixes: | |
[CombatExtended.HarmonyCE] Prefix | |
[CombatExtended.HarmonyCE] Prefix | |
[OskarPotocki.VEF] Prefix | |
[OskarPotocki.VEF] Prefix | |
[OskarPotocki.VEF] DrawEquipmentAimingPrefix | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
[CombatExtended.HarmonyCE] Transpiler | |
Postfixes: | |
static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request) | |
Prefixes: | |
Transpilers: | |
Postfixes: | |
[CombatExtended.HarmonyCE] Postfix | |
[co.uk.epicguru.meleeanimation] Postfix | |
[PeteTimesSix.SimpleSidearms] GenerateGearFor | |
Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache) | |
Prefixes: | |
[OskarPotocki.VEF] Prefix | |
[SmashPhil.VehicleFramework] DisableCachingPawnOverlays | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
System.Void RimWorld.Building_ProximityDetector::RunDetection() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
static System.Collections.Generic.List`1<Verse.FloatMenuOption> RimWorld.FloatMenuMakerMap::GetOptions(System.Collections.Generic.List`1<Verse.Pawn> selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context) | |
Prefixes: | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
System.Boolean Verse.HediffSet::get_HasHead() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
static System.Boolean RimWorld.InvisibilityUtility::IsPsychologicallyInvisible(Verse.Pawn pawn) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
System.Void Verse.PawnRenderer::DrawShadowInternal(UnityEngine.Vector3 drawLoc) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
System.Void Verse.PawnRenderer::ParallelPreRenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
System.Void Verse.PawnRenderer::RenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
System.Void Verse.PawnRenderTree::ParallelPreDraw(Verse.PawnDrawParms parms) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
[co.uk.epicguru.meleeanimation] Postfix | |
static Verse.Pawn RimWorld.PawnUtility::PawnBlockingPathAt(Verse.IntVec3 c, Verse.Pawn forPawn, System.Boolean actAsIfHadCollideWithPawnsJob, System.Boolean collideOnlyWithStandingPawns, System.Boolean forPathFinder, System.Boolean useId) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
System.Void RimWorld.Pawn_ApparelTracker::Notify_ApparelChanged() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
virtual System.Void Verse.Pawn::DrawGUIOverlay() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
System.Void Verse.Pawn_DrawTracker::Notify_MeleeAttackOn(Verse.Thing Target) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
Verse.BattleLogEntry_MeleeCombat RimWorld.Verb_MeleeAttack::CreateCombatLog(System.Func`2<Verse.ManeuverDef, Verse.RulePackDef> rulePackGetter, System.Boolean alwaysShow) | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot() | |
Prefixes: | |
[co.uk.epicguru.meleeanimation] Prefix | |
Transpilers: | |
Postfixes: | |
[PeteTimesSix.SimpleSidearms] TryCastShot | |
[XeoNovaDan.ProfitableWeapons] Postfix_TryCastShot | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 9) | |
<color=#66ffb5>[MeleeAnim]</color> PreCached all retexture info in 22.5ms | |
<color=#66ffb5>[MeleeAnim]</color> Loaded tweak data for 20 weapons. | |
<color=#66ffb5>[MeleeAnim]</color> ludeon.rimworld.odyssey 'Odyssey' has 2 missing weapon tweak data. | |
<color=#66ffb5>[MeleeAnim]</color> Skipping reporting of missing mod/weapons because user opted out or the feature is disabled by the developer. | |
<color=#66ffb5>[MeleeAnim]</color> Patched 3 classes that directly inherit from Verb_MeleeAttack in 75.8 ms to detect hits: | |
RimWorld.Verb_MeleeApplyHediff from Assembly-CSharp | |
RimWorld.Verb_MeleeAttackDamage from Assembly-CSharp | |
CombatExtended.Verb_MeleeAttackCE from CombatExtended | |
<color=#66ffb5>[MeleeAnim]</color> Found 11 items of clothing that cover hands, took 0.68 ms: | |
Apparel_PlateArmor (Plate armor), | |
Apparel_PowerArmor (Marine armor), | |
Apparel_ArmorRecon (Recon armor), | |
Apparel_ArmorReconPrestige (Prestige recon armor), | |
Apparel_ArmorMarinePrestige (Prestige marine armor), | |
Apparel_ArmorCataphract (Cataphract armor), | |
Apparel_ArmorCataphractPrestige (Prestige cataphract armor), | |
Apparel_ArmorLocust (Locust armor), | |
Apparel_ArmorMarineGrenadier (Grenadier armor), | |
Apparel_ArmorCataphractPhoenix (Phoenix armor), | |
Apparel_MechlordSuit (Mechlord suit) | |
Unloading 1285 unused Assets to reduce memory usage. Loaded Objects now: 40798. | |
Total: 382.112100 ms (FindLiveObjects: 2.549400 ms CreateObjectMapping: 3.945700 ms MarkObjects: 374.595700 ms DeleteObjects: 1.020900 ms) | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40798. | |
Total: 382.165200 ms (FindLiveObjects: 2.714800 ms CreateObjectMapping: 6.582000 ms MarkObjects: 372.800900 ms DeleteObjects: 0.067300 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40798. | |
Total: 392.682900 ms (FindLiveObjects: 2.901400 ms CreateObjectMapping: 3.656100 ms MarkObjects: 386.053700 ms DeleteObjects: 0.071400 ms) | |
Unloading 0 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40808. | |
Total: 350.957600 ms (FindLiveObjects: 2.000400 ms CreateObjectMapping: 3.219900 ms MarkObjects: 345.669100 ms DeleteObjects: 0.068000 ms) | |
Unloading 3 Unused Serialized files (Serialized files now loaded: 9) | |
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. | |
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 40858. | |
Total: 352.224100 ms (FindLiveObjects: 1.828300 ms CreateObjectMapping: 3.055000 ms MarkObjects: 347.186200 ms DeleteObjects: 0.154100 ms) | |
Loading game from file Starfarers (Permadeath) with mods: | |
- brrainz.harmony | |
- Ludeon.RimWorld | |
- Ludeon.RimWorld.Royalty | |
- Ludeon.RimWorld.Ideology | |
- Ludeon.RimWorld.Biotech | |
- Ludeon.RimWorld.Anomaly | |
- Ludeon.RimWorld.Odyssey | |
- CETeam.CombatExtended | |
- adaptive.storage.framework | |
- OskarPotocki.VanillaFactionsExpanded.Core | |
- SmashPhil.VehicleFramework | |
- UnlimitedHugs.HugsLib | |
- cat2002.showhair | |
- UnlimitedHugs.AllowTool | |
- FrozenSnowFox.BetterCampLoot | |
- FrozenSnowFox.SimplySoil | |
- Dubwise.DubsPaintShop | |
- K4G.VWR | |
- Dubwise.DubsSkylights | |
- VanillaExpanded.VFEPropsandDecor | |
- Mlie.XNDProfitableWeapons | |
- telardo.DragSelect | |
- brrainz.achtung | |
- sneaks.dinein | |
- sarg.alphaimplants | |
- VanillaExpanded.BaseGeneration | |
- avilmask.CommonSense | |
- VanillaExpanded.VFESpacer | |
- Shashlichnik.DeepAndDeeper | |
- VanillaExpanded.VanillaSocialInteractionsExpanded | |
- VanillaExpanded.Temperature | |
- OskarPotocki.VanillaVehiclesExpanded | |
- OskarPotocki.VanillaVehiclesExpandedTier3 | |
- OskarPotocki.VanillaVehiclesExpandedUpgrades | |
- FrozenSnowFox.ComplexJobs | |
- khamenman.armorracks | |
- automatic.bionicicons | |
- Wemd.ExpandedFloors | |
- mosi.FirefoamThings | |
- Mlie.FoodPoisoningStackFix | |
- TheOcean.Grudges | |
- Syrus.HMSChoice | |
- HaiLuan.IWBB | |
- Haecriver.InjuredCarry | |
- lts.I | |
- akaster.ivdruginfuser | |
- Krafs.LevelUp | |
- co.uk.epicguru.meleeanimation | |
- Andromeda.NiceHealthTab | |
- Tied.ParkaRetex | |
- seekiworksmod.no10 | |
- mastertea.RandomPlus | |
- reel.expanded.storage | |
- ChaoticEnrico.ResearchPapers | |
- fluffy.researchtree | |
- Jaxe.RimHUD | |
- Teok25.Rock.And.Stone | |
- Mlie.SexualityTraits | |
- BP.ShowBuildableMaterialCount | |
- PeteTimesSix.SimpleSidearms | |
- ray1203.SimpleCameraSetting | |
- sarg.smartspeed | |
- dhultgren.smarterconstruction | |
- Mlie.SmarterDeconstructionAndMining | |
- Krelinos.SocialEXPFromTrade | |
- moistestWhale.stuffOnTablesForked | |
- Dra.StyleChangeAnytime | |
- GT.Sam.TilledSoil | |
- marvinkosh.ughyougotme | |
- Andromeda.UsefulMarks | |
- bodlosh.WeaponStats | |
- kikohi.whatsforsale | |
- ASP.HalituisAmaricanous | |
- GT.Sam.BasicDoubleDoors | |
- azuraal.choiceofpsycasts | |
- blackkanye.ShardPsylinkNeuroformer | |
- RedMattis.BetterConversion | |
Could not load reference to Verse.MessageTypeDef named UnnamedDef | |
Could not load reference to Verse.MessageTypeDef named UnnamedDef | |
Achtung v4.0.3.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log | |
Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368487__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368487__Scratch | |
[Ref 4858BF27] | |
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0 | |
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0 | |
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 | |
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <981a33edf24d499488b0f820d94638e1>:0 | |
Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368487__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368487__Scratch_Managed | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368498__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368498__Scratch | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368498__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368498__Scratch_Managed | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368520__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368520__Scratch | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368520__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368520__Scratch_Managed | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard369660__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard369660__Scratch | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard369660__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard369660__Scratch_Managed | |
[Ref 4858BF27] Duplicate stacktrace, see ref for original | |
Could not resolve reference to object with loadID Lord_58 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords | |
Could not resolve reference to object with loadID Faction_39 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent= | |
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks | |
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks | |
Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks | |
Could not resolve reference to object with loadID Faction_39 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent= | |
<color=#66ffb5>[MeleeAnim]</color> Loaded 0 animation renderers on map Map-9-PlayerHome | |
<color=#1c6beb>[ResearchPapers] ResearchPapers: Cleaning up research papers.</color> | |
<color=#1c6beb>[ResearchPapers] ResearchPapers: Ignoring VFE Tribals research projects.</color> | |
<color=#1c6beb>[ResearchPapers] ResearchPapers: Spawning missing research papers.</color> | |
<color=#1c6beb>[ResearchPapers] ResearchPapers: Ignoring missing research papers.</color> | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 46677. | |
Total: 481.546100 ms (FindLiveObjects: 3.480700 ms CreateObjectMapping: 4.091600 ms MarkObjects: 473.867100 ms DeleteObjects: 0.106500 ms) | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Unloading 3 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 47591. | |
Total: 416.677400 ms (FindLiveObjects: 4.506700 ms CreateObjectMapping: 5.090500 ms MarkObjects: 406.952400 ms DeleteObjects: 0.127600 ms) | |
Exception processing alert Shashlichnik.Alert_Cave: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 387F51B0] | |
at Shashlichnik.Alert_Cave.GetReport () [0x00005] in <3a0be9cef7cf4eaab881374abe1038e1>:0 | |
at RimWorld.Alert.Recalculate () [0x00012] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.AlertsReadout.CheckAddOrRemoveAlert (RimWorld.Alert alert, System.Boolean forceRemove) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0 | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke) | |
Event.Use() should not be called for events of type Layout | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] | |
at NiceHealthTab.DollDrawer+<>c__DisplayClass60_0.<DrawNotifies>g__prepareLayout|0 (System.Boolean draw) [0x0004a] in <ac593644cbc641789eea4d63a6c6cd3e>:0 | |
at NiceHealthTab.DollDrawer+<>c__DisplayClass60_1.<DrawNotifies>b__1 () [0x0001b] in <ac593644cbc641789eea4d63a6c6cd3e>:0 | |
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0 | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing Opmetky before drawing it. | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Event.Use() should not be called for events of type Layout | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 50293. | |
Total: 463.297300 ms (FindLiveObjects: 6.233100 ms CreateObjectMapping: 4.779900 ms MarkObjects: 452.116200 ms DeleteObjects: 0.167700 ms) | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Exception in JobDriver tick for pawn Drone_Hunter501004 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1409262) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] | |
at CombatExtended.Verb_MeleeAttackCE+<DamageInfosToApply>d__37.MoveNext () [0x0067f] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
at CombatExtended.Verb_MeleeAttackCE.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo target) [0x00092] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
- POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget:Postfix(LocalTargetInfo target) | |
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x0059d] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
- POSTFIX XeoNovaDan.ProfitableWeapons: Void ProfitableWeapons.HarmonyPatches:Postfix_TryCastShot(Verb __instance, Boolean __result) | |
at Verse.Verb.TryCastNextBurstShot () [0x00030] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator) | |
- TRANSPILER legodude17.mvcf: IEnumerable`1 MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Transpiler(IEnumerable`1 instructions, ILGenerator generator) | |
- POSTFIX legodude17.mvcf: Void MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Postfix(Verb __instance) | |
at Verse.Verb.WarmupComplete () [0x00013] in <981a33edf24d499488b0f820d94638e1>:0 | |
at CombatExtended.Verb_MeleeAttackCE.WarmupComplete () [0x00008] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, Verse.LocalTargetInfo destTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x001e7] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn:Transpiler(IEnumerable`1 instructions, ILGenerator generator) | |
- PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch:TryStartCastOn_RapidFire_Prefix(Verb& __instance, LocalTargetInfo castTarg) | |
- POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch:TryStartCastOn_RapidFire_Postfix(Verb& __instance, LocalTargetInfo castTarg, Single __state) | |
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x00007] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.Pawn_MeleeVerbs.TryMeleeAttack (Verse.Thing target, Verse.Verb verbToUse, System.Boolean surpriseAttack) [0x000c3] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.AI.JobDriver_AttackMelee.<MakeNewToils>b__4_2 () [0x0003d] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.AI.Toils_Combat+<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0 (System.Int32 delta) [0x001f3] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Transpiler(IEnumerable`1 codeInstructions) | |
- PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Prefix(Toil ___followAndAttack) | |
- FINALIZER OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Finalizer() | |
at Verse.AI.JobDriver.DriverTickInterval (System.Int32 delta) [0x0009f] in <981a33edf24d499488b0f820d94638e1>:0 | |
Exception ticking Drone_Hunter501004 (at (209, 0, 161)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 446F5C1C] | |
at CombatExtended.Verb_MeleeAttackCE+<DamageInfosToApply>d__37.MoveNext () [0x0067f] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
at CombatExtended.Verb_MeleeAttackCE.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo target) [0x00092] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
- POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget:Postfix(LocalTargetInfo target) | |
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x0059d] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
- POSTFIX XeoNovaDan.ProfitableWeapons: Void ProfitableWeapons.HarmonyPatches:Postfix_TryCastShot(Verb __instance, Boolean __result) | |
at Verse.Verb.TryCastNextBurstShot () [0x00030] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator) | |
- TRANSPILER legodude17.mvcf: IEnumerable`1 MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Transpiler(IEnumerable`1 instructions, ILGenerator generator) | |
- POSTFIX legodude17.mvcf: Void MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Postfix(Verb __instance) | |
at Verse.Verb.VerbTick () [0x00056] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.VerbTracker.VerbsTick () [0x00024] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick:Transpiler(IEnumerable`1 instructions, ILGenerator il) | |
at Verse.Pawn.Tick () [0x00060] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.Thing.DoTick () [0x0007b] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.TickList.Tick () [0x00139] in <981a33edf24d499488b0f820d94638e1>:0 | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Turret_KPV | |
Turret_KPV | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to get stat MeleeArmorPenetration from Drone_Hunter which has no support for Combat Extended. | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] | |
at CombatExtended.StatWorker_MeleeArmorPenetration.GetExplanationUnfinalized (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense) [0x000e6] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
at RimWorld.StatWorker.GetExplanationFull (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense, System.Single value) [0x0002a] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatDrawEntry.GetExplanationText (RimWorld.StatRequest optionalReq) [0x00040] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatsReportUtility.DrawStatsWorker (UnityEngine.Rect rect, Verse.Thing optionalThing, RimWorld.Planet.WorldObject optionalWorldObject) [0x002b0] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Def def, Verse.ThingDef stuff) [0x00076] in <981a33edf24d499488b0f820d94638e1>:0 | |
at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect) [0x00112] in <981a33edf24d499488b0f820d94638e1>:0 | |
- PREFIX OskarPotocki.VEF: Boolean VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch:Prefix(Rect cardRect, Dialog_InfoCard __instance, Thing ___thing, InfoCardTab ___tab) | |
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x002f9] in <981a33edf24d499488b0f820d94638e1>:0 | |
- PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Gizmos:VehicleInfoCardOverride(Rect inRect, Dialog_InfoCard __instance, Thing ___thing, ThingDef ___def, InfoCardTab ___tab) | |
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0 | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref DD3221A5] Duplicate stacktrace, see ref for original | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing shambler Xocoquart before drawing it. | |
Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 7D4876C2] Duplicate stacktrace, see ref for original | |
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Event.Use() should not be called for events of type Layout | |
[MVCF] Not found: CombatExtended.Verb_ShootCE(short bow) | |
Event.Use() should not be called for events of type Layout | |
Event.Use() should not be called for events of type Layout | |
Event.Use() should not be called for events of type Layout | |
Event.Use() should not be called for events of type Layout | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Resolved path returned no nodes, request: ((86, 0, 121) -> (123, 0, 122), OnCell, for Kaleun) | |
Unloading 1 Unused Serialized files (Serialized files now loaded: 9) | |
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 53536. | |
Total: 484.123800 ms (FindLiveObjects: 5.853100 ms CreateObjectMapping: 5.107700 ms MarkObjects: 472.974800 ms DeleteObjects: 0.187900 ms) | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended. | |
Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li | |
Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended. | |
Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended. | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] | |
at CombatExtended.StatWorker_MeleeArmorPenetration.GetExplanationUnfinalized (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense) [0x000e6] in <349c596b58ec43f99b50529ac1cef5ed>:0 | |
at RimWorld.StatWorker.GetExplanationFull (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense, System.Single value) [0x0002a] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatDrawEntry.GetExplanationText (RimWorld.StatRequest optionalReq) [0x00040] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatsReportUtility.DrawStatsWorker (UnityEngine.Rect rect, Verse.Thing optionalThing, RimWorld.Planet.WorldObject optionalWorldObject) [0x002b0] in <981a33edf24d499488b0f820d94638e1>:0 | |
at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Thing thing) [0x000b1] in <981a33edf24d499488b0f820d94638e1>:0 | |
- TRANSPILER net.avilmask.rimworld.mod.CommonSense: IEnumerable`1 CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch:Transpiler(IEnumerable`1 instructions) | |
- PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch:Prefix(Rect rect, Thing thing, List`1& __state) | |
- POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch:Postfix(List`1 __state) | |
at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect) [0x00064] in <981a33edf24d499488b0f820d94638e1>:0 | |
- PREFIX OskarPotocki.VEF: Boolean VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch:Prefix(Rect cardRect, Dialog_InfoCard __instance, Thing ___thing, InfoCardTab ___tab) | |
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x002f9] in <981a33edf24d499488b0f820d94638e1>:0 | |
- PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Gizmos:VehicleInfoCardOverride(Rect inRect, Dialog_InfoCard __instance, Thing ___thing, ThingDef ___def, InfoCardTab ___tab) | |
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0 | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] Duplicate stacktrace, see ref for original | |
Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid. | |
[Ref 84A9BFF7] Duplicate stacktrace, see ref for original | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522819) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception ticking Drone_Wasp516208 (at (129, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 446F5C1C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522857) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522875) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522893) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522821) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception ticking Drone_Wasp516210 (at (131, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 446F5C1C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522950) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522820) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception ticking Drone_Wasp516209 (at (128, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref 446F5C1C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522934) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522980) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523032) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523077) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522969) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523167) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523175) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523197) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523208) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523238) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523273) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523285) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
CE tried getting projectile readout with null props | |
Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523297) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null]) | |
System.NullReferenceException: Object reference not set to an instance of an object | |
[Ref E765BA6C] Duplicate stacktrace, see ref for original | |
Event.Use() should not be called for events of type Layout | |
Event.Use() should not be called for events of type Layout | |
Event.Use() should not be called for events of type Layout | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. | |
[CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP. |
Sign up for freeto join this conversation on GitHub. Already have an account?Sign in to comment