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@HugsLibRecordKeeper
CreatedJuly 18, 2025 17:29
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    Rimworld output log published using HugsLib
    Log uploaded on Saturday, July 19, 2025, 3:29:08 AM
    Loaded mods:
    Harmony(brrainz.harmony)[mv:2.3.4.0]: 0Harmony(2.3.6), HarmonyMod(2.3.4)
    Core(Ludeon.RimWorld): (no assemblies)
    Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
    Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
    Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
    Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
    Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies)
    Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VehiclesCompat(0.0.0)
    Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
    Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0Harmony(2.3.6), 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.7.12), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
    Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0)
    HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.1]: 0Harmony(av:2.3.6,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.5)
    [CAT] Show Hair With Hats or Hide All Hats(cat2002.showhair): ShowHair(0.0.0)
    Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0)
    [FSF] Better Camp Loot(FrozenSnowFox.BetterCampLoot): (no assemblies)
    [FSF] Simply Soil(FrozenSnowFox.SimplySoil): (no assemblies)
    Dub's Paint Shop(Dubwise.DubsPaintShop): 0Harmony(2.3.6), DubsPaintShop(1.0.0)
    [K4G] Vanilla Weapon Retextures(K4G.VWR): (no assemblies)
    Dubs Skylights(Dubwise.DubsSkylights): 0Harmony(2.3.6), Dubs Skylight(av:1.5.9327.1301,fv:1.0.0)
    Vanilla Furniture Expanded - Props and Decor(VanillaExpanded.VFEPropsandDecor): VFEProps(1.0.0)
    [XND] Profitable Weapons (Continued)(Mlie.XNDProfitableWeapons)[mv:1.6.0]: ProfitableWeapons(0.0.0), VersionFromManifest(0.0.0)
    DragSelect(telardo.DragSelect): DragSelect(1.6.0)
    Achtung!(brrainz.achtung)[mv:4.0.3.0]: Achtung(4.0.3), CrossPromotion(1.1.2), ModFeatures(1.2.7)
    Dine In(sneaks.dinein): (no assemblies)
    Alpha Implants(sarg.alphaimplants): AlphaImplants(1.0.0)
    Vanilla Base Generation Expanded(VanillaExpanded.BaseGeneration): (no assemblies)
    Common Sense(avilmask.CommonSense): CommonSense(1.0.9325.39569)
    Vanilla Furniture Expanded - Spacer Module(VanillaExpanded.VFESpacer): MFSpacer(av:1.1.3,fv:1.0.0)
    Deep And Deeper(Shashlichnik.DeepAndDeeper): DeepAndDeeper(1.0.0)
    Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(1.0.0.1)
    Vanilla Temperature Expanded(VanillaExpanded.Temperature): ProxyHeat(1.0.0), VanillaTemperatureExpanded(1.0.0)
    Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0)
    Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0)
    Vanilla Vehicles Expanded - Upgrades(OskarPotocki.VanillaVehiclesExpandedUpgrades): (no assemblies)
    [FSF] Complex Jobs(FrozenSnowFox.ComplexJobs): (no assemblies)
    Armor Racks(khamenman.armorracks): ArmorRacks(1.0.0)
    Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
    Expanded Floors(Wemd.ExpandedFloors): (no assemblies)
    Firefoam Things(mosi.FirefoamThings): (no assemblies)
    Food Poisoning Stack Fix (Continued)(Mlie.FoodPoisoningStackFix)[mv:1.6.0]: Food_Poisoning_Stack_Fix(0.0.0)
    Grudges!(TheOcean.Grudges): DwOverhaul(0.1.0)
    Healer Mech Serum Choice(Syrus.HMSChoice): HMSChoice(1.6.0)
    I will be back(HaiLuan.IWBB): ComeBackColony(1.0.0)
    Injured Carry(Haecriver.InjuredCarry): InjuredCarry(1.0.0)
    Integrated Implants(lts.I): Implants(1.0.0), Implants(1.0.0)
    IV Drug Infuser(akaster.ivdruginfuser): IVDrugInfuser(1.0.0)
    Level Up!(Krafs.LevelUp): LevelUp(1.0.0)
    Melee Animation(co.uk.epicguru.meleeanimation): 0BetterFloatMenu(av:16.0.0,fv:16.0.0), 0ColourPicker(1.0.0), AMRetextureSupport(0.0.0), Meta.Numerics(3.1.0), ModRequestAPI(1.0.0), ModRequestAPI.Models(1.0.0), Unity.Newtonsoft.Json(av:7.0.0,fv:7.0.1.18304), zAnimationMod(1.0.0), zz.AM.CombatExtendedPatch(1.0.0), AM.VehiclesPatch(0.0.0)
    Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0)
    Parka Retexture(Tied.ParkaRetex)[mv:1.1]: (no assemblies)
    Prioritize Meals over Preserved Foods(seekiworksmod.no10)[mv:2.2.0.0]: Prioritize Meals over Preserved Foods(2.2.0)
    RandomPlus(mastertea.RandomPlus): RandomPlus(1.0.0)
    Reel's Expanded Storage(reel.expanded.storage): (no assemblies)
    Research Papers(ChaoticEnrico.ResearchPapers): ResearchPapers(1.0.0)
    Research Tree (Continued)(fluffy.researchtree): FluffyResearchTree(1.6.0)
    RimHUD(Jaxe.RimHUD): RimHUD(1.16.3)
    Rock and Stone(Teok25.Rock.And.Stone): (no assemblies)
    Sexuality Traits (Continued)(Mlie.SexualityTraits)[mv:1.6.0]: SexualityTraits(0.0.0), VersionFromManifest(0.0.0)
    Show Buildable Material Count(BP.ShowBuildableMaterialCount): ShowBuildableMaterialCount(1.0.0)
    Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.6)
    SimpleCameraSetting(ray1203.SimpleCameraSetting): BetterKeybinding(av:5.0.0,fv:5.5.109), SimpleCameraSetting(1.0.0)
    Smart Speed(sarg.smartspeed): 0Harmony(2.3.6), SmartSpeed(1.0.0)
    Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.6.1)
    Smarter Deconstruction and Mining (Continued)(Mlie.SmarterDeconstructionAndMining)[mv:1.6.0]: SmartDeconstruct(0.0.0), VersionFromManifest(0.0.0)
    Social Experience from Trade(Krelinos.SocialEXPFromTrade): SocialEXPFromTrade(1.0.0)
    Stuff on Tables Forked(moistestWhale.stuffOnTablesForked): StuffOnTablesForked(av:2.0.0,fv:2.0.0)
    Style Change Anytime(Dra.StyleChangeAnytime): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), StyleChangeAnytime(1.0.0)
    Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
    Ugh You Got Me(marvinkosh.ughyougotme): UghYouGotMe(1.0.9303.23067)
    Useful Marks(Andromeda.UsefulMarks): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), UsefulColonistBar(1.0.0)
    WeaponStats(bodlosh.WeaponStats): WeaponsTab(1.0.9318.36898)
    What's for sale?(kikohi.whatsforsale): WDYS(1.1.0)
    Astronomy Style Pack(ASP.HalituisAmaricanous): (no assemblies)
    Basic Double Doors(GT.Sam.BasicDoubleDoors): (no assemblies)
    Choice Of Psycasts(azuraal.choiceofpsycasts): ChoiceOfPsycasts(1.0.0)
    Shard Psylink Neuroformer(blackkanye.ShardPsylinkNeuroformer): (no assemblies)
    Wololoo - Better Conversion and Recruitment(RedMattis.BetterConversion): ConvertRecruit(0.0.0)
    Active Harmony patches:
    ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
    ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
    Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
    Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans
    ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler, VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler
    ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
    AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas
    ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
    ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
    AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
    AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
    AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
    AutoUndrafter.AutoUndraftTickInterval: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTickInterval
    AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
    BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
    BackCompatibilityConverter_1_5.BackCompatibleDefName: post: CombatExtended.HarmonyCE.Harmony_BackCompatibility_1_5.Postfix
    BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
    BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
    BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
    BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle
    Blueprint_Build.<GetGizmos>d__17.MoveNext: TRANS: StyleChangeAnytime.RemoveVanillaGizmo.Transpiler
    Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
    BodyPartDef.GetMaxHealth: post: AlphaImplants.AlphaGenes_BodyPartDef_GetMaxHealth.PostFix
    Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
    Book.GenerateBook: TRANS: ResearchPapers.Harmony_Book_GenerateBook.Transpiler
    BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
    BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo
    Building.DeSpawn: PRE: ProxyHeat.HarmonyPatches+Patch_DeSpawn.Prefix
    Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix
    Building.SpawnSetup: post: ProxyHeat.HarmonyPatches+Patch_SpawnSetup.Postfix
    Building_AcUnit.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler
    Building_Bed.get_DrawColorTwo: post: DubRoss.Harmony_BedColour.Postfix
    Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix
    Building_Cooler.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler
    Building_Heater.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler
    Building_HeaterWithOffset.PushHeat: TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler
    Building_HeaterWithOffset.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix
    Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
    Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
    Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
    Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
    Building_ProximityDetector.RunDetection: PRE: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Prefix post: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Postfix
    Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
    Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
    Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
    Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix
    Building_TwoCellCooler.PushCoolAir: TRANS: ProxyHeat.HarmonyPatches.TickRare_Transpiler
    Building_TwoCellCooler.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix
    Building_TwoCellHeater.TickRare: post: ProxyHeat.HarmonyPatches.TickRare_Postfix
    CameraDriver.CameraDriverOnGUI: PRE: SimpleCameraSetting.CameraDriverOnGUIPatch.Prefix
    CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix
    CameraDriver.get_CurrentZoom: PRE: SimpleCameraSetting.CameraConfigPatch.CurrentZoomPreFix
    CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle
    CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld
    CameraMapConfig.ConfigFixedUpdate_60: PRE: SimpleCameraSetting.CameraMapConfigUpdatePatch.Prefix
    Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan
    Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle
    Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix
    Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle
    Caravan.RemoveAllPawns: post: Vehicles.Patch_CaravanHandling.ClearAllPawnsInVehicleCaravan
    Caravan.RemovePawn: post: Vehicles.Patch_CaravanHandling.RemovePawnInVehicleCaravan
    Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle
    Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle
    Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles
    Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers
    Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove
    Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation
    CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked
    CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.Patch_CaravanHandling.DoEnterWithShipsTranspiler
    CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2, PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Postfix
    CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1
    CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
    CaravanExitMapUtility.ExitMapAndCreateCaravan: post: VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix
    CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
    CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles
    CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans
    CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle
    CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo
    CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan
    CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle
    CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles
    CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
    CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
    CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot
    CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget
    CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan
    CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner
    CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler
    Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
    Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
    Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
    Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving
    Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow
    Caravan_TraderTracker.ColonyThingsWillingToBuy: post: PeteTimesSix.SimpleSidearms.Intercepts.Caravan_TraderTracker_ColonyThingsWillingToBuy.Postfix
    Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick
    CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
    CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle
    CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
    CharacterCardUtility.DrawCharacterCard: TRANS: RandomPlus.Patch_RandomEditButton.Transpiler
    CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler
    CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
    ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler
    ColonistBarColonistDrawer.DrawColonist: PRE: UsefulMarks.ColonistBarColonistDrawer_DrawColonist_Patch.Prefix post: UsefulMarks.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix
    ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Patch_Rendering.DrawIconsVehicles
    Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
    Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix, AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
    CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
    CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
    CompBiocodable.IsBiocodedFor: post: LTS_Implants.CompBiocodable_IsBiocodedFor_Patch.Hediff_PostAdd_Postfix
    CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
    CompDevourer.CompTick: post: LTS_Implants.CompDevourer_CompTick_Patch.CompTickPostfix
    CompDevourer.GetDigestionTicks: post: LTS_Implants.CompDevourer_GetDigestionTicks_Patch.GetDigestionTicksPostfix
    CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
    CompFoodPoisonable.PostSplitOff: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PostSplitOff.Prefix
    CompFoodPoisonable.PreAbsorbStack: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PreAbsorbStack.Prefix
    CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
    CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
    CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
    CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
    CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
    CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
    CompRottable.get_Active: PRE: VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix
    CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
    CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
    CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
    CompSightstealer.GetPawnSightRadius: post: LTS_Implants.CompSightstealer_GetPawnSightRadius_Patch.CompSightstealer_GetPawnSightRadius_Postfix
    CompUseEffect_InstallImplant.DoEffect: PRE: ChoiceOfPsycasts.NeuroformerPatch.Prefix post: ChoiceOfPsycasts.NeuroformerPatch.Postfix
    CompUseEffect_LearnSkill.DoEffect: TRANS: LevelUp.Patcher.RemoveMessageCall
    CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
    CopyPasteUI.DoCopyPasteButtons: TRANS: DragSelect.HarmonyPatch_CopyPasteUI.AddDraggablePasteButton
    Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix
    Corpse.DeSpawn: post: ShowHair.HarmonyPatches.Corpse_DeSpawn_Patch.Postfix
    DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
    DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler
    DamageWorker_AddInjury.Apply: post: LTS_Implants.DamageWorker_AddInjury_Apply_Patch.ApplyPostfix
    DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
    DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
    DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
    DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
    DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler
    DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler
    DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler
    DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
    DangerWatcher.<>c.<CalculateDangerRating>b__7_0: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
    DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner
    DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
    DebugWindowsOpener.DrawButtons: TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
    DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
    DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
    Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
    DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
    DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs post: ShowHair.HarmonyPatches.DefGenerator_GenerateImpliedDefs_PreResolve_Patch.Postfix
    DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
    DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
    DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
    Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix
    DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
    DesignatorManager.ProcessInputEvents: PRE: DubRoss.Harmony_ProcessInputEvents.Prefix
    Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
    Designator_Build.DrawPlaceMouseAttachments: post: VFEProps.VFEProps_Designator_Build_DrawPlaceMouseAttachments_Patch.AddSilverCost
    Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo
    Designator_Build.ProcessInput: PRE: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_prefix post: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_postfix
    Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
    Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle
    Designator_Dropdown.SetupFloatMenu: post: ShowBuildableMaterialCount.Floors.desdropdown_SetupFloatMenu_postfix
    Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
    Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
    Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
    Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
    DiaOption.Activate: PRE: FluffyResearchTree.DiaOption_Activate.Prefix
    Dialog_BillConfig.DoWindowContents: TRANS: StyleChangeAnytime.AddOptionToBills.Transpiler
    Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
    Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
    Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
    Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
    Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly
    Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler
    Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler
    Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose
    Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler
    Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles
    Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride
    Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
    Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
    Dialog_NamePawn.DoWindowContents: post: UsefulMarks.Dialog_NamePawn_DoWindowContents_Patch.Postfix
    Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
    Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
    Dialog_SplitCaravan.AddItemsToTransferables: post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_AddItemsToTransferables.Postfix
    Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler
    Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen
    Dialog_SplitCaravan.TrySplitCaravan: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Postfix
    Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer
    DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix
    DirectXmlLoader.DefFromNode: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef
    DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
    DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix, ShowHair.HarmonyPatches.DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix
    EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
    EntityCodex.SetDiscovered: TRANS: FluffyResearchTree.EntityCodex_SetDiscovered.Transpiler
    Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
    EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix
    ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
    Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell
    Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
    Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
    Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
    Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix
    Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
    FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
    FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
    Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
    Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
    Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
    Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix
    Fire.TickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TickInterval.Transpiler
    Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
    Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
    FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
    FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
    FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
    FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
    FloatMenuMakerMap.GetOptions: post: AM.Patches.Patch_FloatMenuMakerMap_GetOptions.Postfix
    FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles
    FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked
    FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
    FloatMenuOptionProvider_Equip.GetSingleOptionFor: PRE: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
    FloatMenuOptionProvider_PickUpItem.AppliesInt: PRE: CombatExtended.HarmonyCE.Harmony_PickUpItemProvider.Prefix
    FloatMenuOptionProvider_RescuePawn.GetSingleOptionFor: post: InjuredCarry.Patches+FloatMenuOptionAdder.Postfix
    FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
    FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler
    FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix
    FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles
    FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix
    FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
    FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
    FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix
    FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
    ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
    ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix
    FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles
    Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler
    Frame.Destroy: PRE: VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
    Game.AddMap: post: SmashTools.ComponentCache.PreCache
    Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix
    Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
    Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
    Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
    Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, Brrainz.ModFeatures.Game_FinalizeInit_Postfix
    Game.InitNewGame: PRE: ResearchPapers.Harmony_Game_InitNewGame.Prefix, SimpleCameraSetting.CameraConfigPatch.PreFix post: ResearchPapers.Harmony_Game_InitNewGame.Postfix
    Game.LoadGame: PRE: SimpleCameraSetting.CameraConfigPatch.LoadGamePreFix post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix
    Game.UpdatePlay: post: AchtungMod.Game_UpdatePlay_Patch.Postfix
    GameComponentUtility.FinalizeInit: post: UpdateLogTool.UpdateHandler.UpdateOnGameInit
    GameComponentUtility.LoadedGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix, SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame
    GameComponentUtility.StartedNewGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix, SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.UpdateHandler.UpdateOnNewGame
    GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
    GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles
    GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle
    GasUtility.PawnGasEffectsTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Transpiler
    GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.Patch_LordAi.VehiclesDontParty
    GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle
    GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles
    GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix
    GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix
    GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
    GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
    GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
    GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds
    GenLeaving.DoLeavingsFor: post: VFEProps.VFEProps_GenLeaving_DoLeavingsFor_Patch.ReturnSilver
    GenMapUI.DrawPawnLabel: post: UsefulMarks.NamePlatePatches+GenMapUI_DrawPawnLabel_Patch.Postfix
    GenRadial.NumCellsInRadius: PRE: CombatExtended.HarmonyCE.Harmony_GenRadial.NumCellsInRadius
    GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
    GenRecipe.MakeRecipeProducts: post: VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix
    GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned
    GenSpawn.SpawningWipes: PRE: Dubs_Skylight.Patch_SpawningWipes.Prefix
    GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
    GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen
    GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
    GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
    GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
    GenTemperature.TryGetTemperatureForCell: post: ProxyHeat.HarmonyPatches+Patch_TryGetTemperatureForCell.Postfix
    GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle
    Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
    Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
    Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
    Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
    GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
    GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
    Gene_Deathrest.RemoveOldDeathrestBonuses: post: LTS_Implants.Gene_Deathrest_RemoveOldDeathrestBonuses_Patch.RemoveOldDeathrestBonusesPostfix
    Gene_Deathrest.TickDeathresting: post: LTS_Implants.Gene_Deathrest_TickDeathresting_patch.TickDeathrestingPostfix
    GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Patch_Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
    GhostUtility.GhostGraphicFor: post: VEF.Buildings.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler
    GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace
    GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators
    GlobalControls.TemperatureString: TRANS: [-2147483648]ProxyHeat.HarmonyPatches+GlobalControls_TemperatureString_Patch.Transpiler
    GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
    GlowGrid.GroundGlowAt: post: Dubs_Skylight.Patch_GameGlowAt.Postfix
    GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit
    GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
    Graphic_Cluster.DrawWorker: PRE: VFEProps.VFEProps_Graphic_Cluster_DrawWorker_Patch.DisableErrors
    GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
    HairDef.GraphicFor: post: ShowHair.HarmonyPatches.HairDef_GraphicFor_Patch.Postfix
    Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility.Compatibility_CombatExtended.DontOverrideVehicleCapacity
    HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
    HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
    HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix
    HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler
    HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix
    HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
    HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead
    HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned
    HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel
    Hediff.PostAdd: post: LTS_Implants.Hediff_PostAdd_Patch_CryptosleepSickness.Hediff_PostAdd_Postfix
    Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix
    Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
    HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
    HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
    HediffComp_ReactOnDamage.Notify_PawnPostApplyDamage: PRE: LTS_Implants.HediffComp_ReactOnDamage_Notify_PawnPostApplyDamage_Patch_EMP.HediffComp_ReactOnDamage_Notify_PawnPostApplyDamage_Prefix
    HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
    HediffComp_VerbGiver.get_Tools: post: AlphaImplants.AlphaImplants_HediffComp_VerbGiver_Tools_Patch.MultiplyToolPower
    HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
    HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix
    HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix
    HediffSet.get_HasHead: PRE: [800]AM.Patches.Patch_HediffSet_HasHead.Prefix
    HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended
    HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal
    Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
    Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
    Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
    Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
    Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
    Hediff_Shambler.FinishRising: post: LTS_Implants.Pawn_MutantTracker_Hediff_Patch.Hediff_Postfix
    Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
    ITab.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_ITab_PaneTopY.Prefix
    ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle
    ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan
    ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix
    ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
    ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
    ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
    ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix
    ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix
    Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
    ImmunityRecord.ImmunityTickInterval: PRE: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Prefix post: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Postfix
    IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix
    IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
    IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix
    IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
    IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
    IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
    IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
    IncidentWorker_TraderCaravanArrival.SendLetter: post: [-2147483648]seekiworks_Prioritize_Meals_over_Preserved_Foods.Patch_IncidentWorker_TraderCaravanArrival.SendLetter_Postfix
    IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
    IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix
    InspectPaneButtons.Draw: post: SmashTools.Patching.Compatibility_RimHUD.DrawButtonsOnRimHUD, UsefulMarks.RimHUD_Patch.Postfix
    InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
    InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
    InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
    InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
    InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix
    InspirationHandler.TryStartInspiration: post: VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix
    InteractionWorker_Breakup.Interacted: post: VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix
    InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix
    InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix
    InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix
    InteractionWorker_RecruitAttempt.Interacted: TRANS: VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler
    InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, [0]SexualityTraits.InteractionWorker_RomanceAttempt_RandomSelectionWeight.Postfix
    InteractionWorker_RomanceAttempt.SuccessChance: post: VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix
    InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
    InvisibilityUtility.IsPsychologicallyInvisible: PRE: [800]AM.Patches.Patch_InvisibilityUtility_IsPsychologicallyInvisible.Prefix
    Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
    JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
    JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix
    JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
    JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
    JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
    JobDriver_DropEquipment.<MakeNewToils>b__4_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_DropEquipment_MakeNewToils_Patches.JobDriver_DropEquipment_MakeNewToils_Patches_initAction_Transpiler
    JobDriver_Equip.<MakeNewToils>b__10_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
    JobDriver_Equip.<MakeNewToils>b__10_2: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
    JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
    JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix
    JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
    JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix
    JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
    JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
    JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
    JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler
    JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB
    JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix
    JobDriver_LovinOneNightStand.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_VSIE.Transpiler
    JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
    JobDriver_Mine.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
    JobDriver_PlantSow.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_PlantSow_MakeNewToils.Postfix
    JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle
    JobDriver_Reading.ReadBook: post: ResearchPapers.Harmony_JobDriver_Reading_ReadBook.Postfix
    JobDriver_RemoveBuilding.MakeNewToils: post: SmartDeconstruct.SmartDeconstructMod.CheckForRoofsBeforeJob
    JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix
    JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
    JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix
    JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
    JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
    JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
    JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
    JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
    JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
    JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
    JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
    JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix
    JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix
    JobGiver_ExitMap.TryGiveJob: PRE: Shashlichnik.JobGiver_ExitMap_Patch.Prefix
    JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
    JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
    JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix
    JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
    JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
    JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
    JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
    JobGiver_SeekSafeTemperature.TryGiveJob: PRE: ProxyHeat.HarmonyPatches+Patch_TryGiveJob.Prefix
    JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
    JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix
    JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
    JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander, CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
    JobGiver_Work.TryIssueJobPackage: TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
    JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
    JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
    JoyGiver_InteractBuilding.CanInteractWith: TRANS: Dubs_Skylight.GardenPatches+Patch_CanInteractWith.Transpiler
    JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix
    KidnappedPawnsTracker.Kidnap: post: DwOverhaul.KidnappedPawnsTrackerPatch.Postfix
    LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
    LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
    LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix
    LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
    ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle
    ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
    ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
    LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix
    LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
    LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
    Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix
    Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
    Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix, VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix
    Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix
    LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaSocialInteractionsExpanded.LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix
    LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
    LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
    LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
    MainButtonWorker.DoButton: post: FluffyResearchTree.MainButtonWorker_DoButton.Postfix
    MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld
    MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, RandomPlus.Patch_DoMainMenuControls.Transpiler
    MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons, UsefulMarks.Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Prefix
    MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
    MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
    MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
    MainTabWindow_Research.AttemptBeginResearch: TRANS: FluffyResearchTree.MainTabWindow_Research_AttemptBeginResearch.Transpiler
    MainTabWindow_Research.ComputeUnlockedDefsThatHaveMissingMemes: post: FluffyResearchTree.MainTabWindow_Research_ComputeUnlockedDefsThatHaveMissingMemes.Postfix
    MainTabWindow_Research.DoBeginResearch: PRE: FluffyResearchTree.MainTabWindow_Research_DoBeginResearch.Prefix, VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
    MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
    MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler
    MainTabWindow_Research.ListProjects: TRANS: FluffyResearchTree.MainTabWindow_Research_ListProjects.Transpiler
    MainTabWindow_Research.ResearchTabRecord.GetTip: PRE: FluffyResearchTree.MainTabWindow_Research_ResearchTabRecord_GetTip.Prefix
    MainTabsRoot.ToggleTab: PRE: FluffyResearchTree.MainTabsRoot_ToggleTab.Prefix
    Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
    Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
    Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
    Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst
    MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
    MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix post: SmashTools.ComponentCache.ClearMap
    MapGenerator.GenerateMap: post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix
    MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions
    MapInterface.MapInterfaceOnGUI_BeforeMainTabs: PRE: DubRoss.Harmony_MapInterfaceOnGUI_BeforeMainTabs.Prefix
    MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions
    MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
    MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
    MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Patch_Misc.PlayerEjectableVehicles
    MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval
    MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
    MapTemperature.get_OutdoorTemp: PRE: Shashlichnik.MapTemperature_Patch+OutdoorTemperature_Patch.Prefix
    MapTemperature.get_SeasonalTemp: PRE: Shashlichnik.MapTemperature_Patch+SeasonalTemperature_Patch.Prefix
    MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle
    MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
    MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
    MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix
    MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, ShowHair.HarmonyPatches.MemoryUtility_ClearAllMapsAndWorld_Patch.Postfix
    MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix, VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix
    MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix
    MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
    MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix
    MentalBreakWorker_RunWild.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix
    MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix
    MentalStateHandler.TryStartMentalState: PRE: Vehicles.Patch_PawnAi.EjectPawnForMentalState, VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix post: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix
    MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState
    MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix
    MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles
    MentalState_SlaughterThing.Notify_SlaughteredTarget: post: VanillaSocialInteractionsExpanded.MentalState_SlaughterThing_Notify_SlaughteredTarget_Patch.Postfix
    MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix
    MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix
    MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
    Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix
    Mineable.TrySpawnYield: TRANS: VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler
    MinifyUtility.MakeMinified: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
    ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
    ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
    ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
    MoveColonyUtility.MoveColonyAndReset: post: ResearchPapers.Harmony_MoveColonyUtility_MoveColonyAndReset.Postfix
    MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
    Need_Deathrest.GetTipString: post: LTS_Implants.Need_Deathrest_GetTipString_Patch.GetTipStringPostfix
    Need_Deathrest.NeedInterval: post: LTS_Implants.Need_Deathrest_NeedInterval_Patch.NeedIntervalPostfix
    Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
    Need_Joy.GainJoy: PRE: VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix
    Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
    Need_Outdoors.NeedInterval: TRANS: Dubs_Skylight.Patch_NeedInterval.Transpiler
    OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
    Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix, RandomPlus.Patch_InitRandomSettings.Postfix
    Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
    Patch_Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.PatchConstruction_CompleteConstructionVehicle_Patch.Prefix
    PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
    PathFinder.FindPathNow: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPathNow.Prefix
    Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle
    Pawn.<GetDisabledWorkTypes>g__FillList|359_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix
    Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix
    Pawn.DeSpawn: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_DeSpawn post: UsefulMarks.PawnDead_Patch.Postfix, VEF.Hediffs.PhasingPatches.Despawn_Postfix, ShowHair.HarmonyPatches.Pawn_Removed_Patch.Postfix, AchtungMod.Pawn_DeSpawn_Patch.Postfix
    Pawn.Destroy: PRE: VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix post: ShowHair.HarmonyPatches.Pawn_Removed_Patch.Postfix TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles
    Pawn.DrawGUIOverlay: PRE: [800]AM.Patches.Patch_Pawn_DrawGUIOverlay.Prefix
    Pawn.ExposeData: post: VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
    Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
    Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, LTS_Implants.Pawn_GetGizmos_Patch.Pawn_GetGizmos_Postfix
    Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
    Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, Vehicles.Patch_Misc.MoveOnDeath, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, DwOverhaul.Pawn_Kill_Patch.Postfix
    Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
    Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals
    Pawn.SetFaction: PRE: VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix
    Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix, MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_SpawnSetup
    Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled
    Pawn.TickRare: post: Wololoo.HarmonyPatches.TickRarePostfix
    Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed
    Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
    Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
    Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
    Pawn.get_CanTakeOrder: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable, Vehicles.Patch_Components.CanVehicleTakeOrder
    Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
    Pawn.get_Drafted: post: Vehicles.Patch_Components.VehicleIsDrafted
    Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
    Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
    PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
    PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
    PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
    PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
    PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities
    PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
    PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
    PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
    PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
    PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
    PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
    PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
    PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
    PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
    PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
    PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
    PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
    PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
    PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, [0]AM.Patches.Patch_PawnGenerator_GeneratePawn.Postfix
    PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
    PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix
    PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn
    PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
    PawnGenerator.GenerateTraits: PRE: SexualityTraits.PawnGenerator_GenerateTraits.Prefix post: SexualityTraits.PawnGenerator_GenerateTraits.Postfix
    PawnNameColorUtility.PawnNameColorOf: PRE: UsefulMarks.PawnNameColorUtility_Patch.Prefix
    PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
    PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
    PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
    PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
    PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
    PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
    PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
    PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
    PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
    PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
    PawnRenderTree.AdjustParms: PRE: ShowHair.HarmonyPatches.PawnRenderTree_AdjustParms_Patch.Prefix TRANS: ShowHair.HarmonyPatches.PawnRenderTree_AdjustParms_Patch.Transpiler
    PawnRenderTree.ParallelPreDraw: PRE: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Prefix post: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Postfix
    PawnRenderUtility.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderUtility_CarryWeaponOpenly.PawnRenderUtility_CarryWeaponOpenly_Postfix
    PawnRenderUtility.DrawEquipmentAiming: PRE: [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]AM.Patches.Patch_PawnRenderer_DrawEquipment.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
    PawnRenderUtility.DrawEquipmentAndApparelExtras: post: MVCF.PatchSets.PatchSet_Drawing.DrawVerbExtras
    PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix
    PawnRenderer.DrawShadowInternal: PRE: [800]AM.Patches.Patch_PawnRenderer_DrawShadowInternal.Prefix
    PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
    PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
    PawnRenderer.ParallelGetPreRenderResults: PRE: VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, Vehicles.Patch_Rendering.DisableCachingPawnOverlays post: [0]AM.Patches.Patch_PawnRenderer_ParallelGetPreRenderResults.Postfix
    PawnRenderer.ParallelPreRenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt.Prefix
    PawnRenderer.RenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Prefix post: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Postfix
    PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix, UsefulMarks.GenMapUI_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix, UsefulMarks.GenMapUI_DrawPawnGUIOverlay_Patch.Postfix
    PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
    PawnUtility.ChangePsylinkLevel: PRE: ChoiceOfPsycasts.ChangePsylinkLevelPatch.Prefix post: ChoiceOfPsycasts.ChangePsylinkLevelPatch.Postfix
    PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
    PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners
    PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
    PawnUtility.PawnBlockingPathAt: PRE: [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix, [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix
    PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle
    PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
    Pawn_AgeTracker.BirthdayBiological: TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler
    Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
    Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Postfix
    Pawn_ApparelTracker.Notify_ApparelChanged: PRE: [800]AM.Patches.Patch_Pawn_ApparelTracker_Notify_ApparelChanged.Prefix
    Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, DubRoss.Patch_Pawn_ApparelTracker_Notify_ApparelRemoved.Postfix
    Pawn_ApparelTracker.Remove: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Remove_Patch.Postfix
    Pawn_ApparelTracker.TryDrop: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
    Pawn_ApparelTracker.Wear: post: VEF.Apparels.VanillaExpandedFramework_ApparelTracker_Wear_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Wear_Patch.Postfix
    Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
    Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix
    Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
    Pawn_DrawTracker.Notify_MeleeAttackOn: PRE: AM.Patches.Patch_Pawn_DrawTracker_Notify_MeleeAttackOn.Prefix
    Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
    Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
    Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
    Pawn_EquipmentTracker.Notify_EquipmentAdded: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
    Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix
    Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
    Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix, ProfitableWeapons.Pawn_EquipmentTracker_TryDropEquipment.Postfix
    Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
    Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
    Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix
    Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix, MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix
    Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
    Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
    Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
    Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned, VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix
    Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix
    Pawn_HealthTracker.ShouldBeDowned: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix, Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned
    Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, Wololoo.HarmonyPatches.SetIdeoPostfix
    Pawn_InteractionsTracker.TryInteractRandomly: PRE: VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix
    Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix
    Pawn_InventoryTracker.DropAllNearPawn: PRE: ProfitableWeapons.Pawn_InventoryTracker_DropAllNearPawn.Prefix
    Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix
    Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything
    Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler
    Pawn_JobTracker.CleanupCurrentJob: TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
    Pawn_JobTracker.EndCurrentJob: PRE: [2147483647]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Prefix, CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix post: [-2147483648]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Postfix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
    Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle
    Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
    Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix
    Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix, LTS_Implants.Pawn_MechanitorTracker_CanCommandTo_Patch.CanCommandToPostfix
    Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix, LTS_Implants.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPrefix post: LTS_Implants.Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawCommandRadiusPostfix
    Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings
    Pawn_MindState.Notify_ClamorImpact: PRE: CombatExtended.HarmonyCE.Harmony_NotifyClamorImpact.Prefix
    Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
    Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
    Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
    Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
    Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
    Pawn_PathFollower.NeedNewPath: post: Vehicles.Patch_VehiclePathing.IsVehicleInNextCell
    Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
    Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
    Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
    Pawn_RelationsTracker.AddDirectRelation: PRE: VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix
    Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
    Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
    Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation
    Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
    Pawn_StanceTracker.SetStance: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Pawn_StanceTracker_SetStance
    Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
    PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
    PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_WorldHandling.AllAerialVehicles_AliveOrDead
    PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
    Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput
    Plant.get_GrowthRateFactor_Temperature: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Prefix post: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Postfix
    PlantUtility.GrowthSeasonNow: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthSeasonNow.Prefix
    PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
    PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
    PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
    PlaySettings.DoPlaySettingsGlobalControls: post: RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
    PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
    PregnancyUtility.ApplyBirthOutcome: post: LTS_Implants.PregnancyUtility_ApplyBirthOutcome_Patch.ApplyBirthOutcomePostfix TRANS: LTS_Implants.PregnancyUtility_ApplyBirthOutcome_Patch.AddLineToApplyBirthOutcome
    PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
    PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
    Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags
    Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, Vehicles.Patch_Combat.VehicleProjectileInterceptor
    Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
    Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix
    Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, Vehicles.Patch_Combat.VehicleProjectileChanceToHit
    Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
    Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
    Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
    Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret
    Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles
    QualityUtility.GenerateQualityCreatedByPawn: TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler
    Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
    Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix
    QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
    QuestManager.Add: post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
    QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
    QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
    QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
    QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
    QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
    QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
    RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix, ProxyHeat.HarmonyPatches.CanWanderToCellPostfix
    RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
    Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable
    ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
    ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix TRANS: ResearchPapers.Harmony_ReadingOutcomeDoerGainResearch_OnReadingTick.Transpiler
    Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix
    Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix
    RefuelWorkGiverUtility.FindAllFuel: TRANS: IVDrugInfuser.RefuelWorkGiverUtility_Patch.FindAllFuel_Transpiler
    RefuelWorkGiverUtility.FindBestFuel: TRANS: IVDrugInfuser.RefuelWorkGiverUtility_Patch.FindBestFuel_Transpiler
    ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix
    ResearchManager.FinishProject: PRE: FluffyResearchTree.ResearchManager_FinishProject.Prefix, ResearchPapers.Harmony_ResearchManager_FinishProject.Prefix post: FluffyResearchTree.ResearchManager_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix
    ResearchManager.Notify_MonolithLevelChanged: post: FluffyResearchTree.ResearchManager_Notify_MonolithLevelChanged.Postfix
    ResearchManager.StopProject: post: FluffyResearchTree.ResearchManager_StopProject.Postfix
    ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix
    ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
    ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
    ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
    ReservationManager.LogCouldNotReserveError: TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
    ReservationManager.Reserve: TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
    ReservationManager.RespectsReservationsOf: PRE: AchtungMod.ReservationManager_RespectsReservationsOf_Patch.Prefix
    ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
    RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix: PRE: Vehicles.Compatibility.Compatibility_RimHUD.DontRenderRimHUDForVehicles_InspectPaneUtility
    RoofGrid.SetRoof: post: Dubs_Skylight.Patch_SetRoof.Postfix, VanillaTemperatureExpanded.RoofGrid_SetRoof_Patch.Postfix
    Root.CheckGlobalInit: post: DubRoss.HarmonyCallAll.Postfix
    Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
    Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix
    SanguophageUtility.DeathrestJobReport: post: LTS_Implants.SanguophageUtility_DeathrestJobReport_Patch.DeathrestJobReportPostfix
    SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
    SchoolUtility.CanTeachNow: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching, Vehicles.Patch_HealthAndStats.CantTeachVehicles
    SectionLayer_LightingOverlay.Regenerate: PRE: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Prefix post: Dubs_Skylight.Patch_SectionLayer_LightingOverlay_Regenerate.Postfix
    SectionLayer_Terrain.Regenerate: TRANS: DubRoss.HarmonyPatches.Transpiler
    SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
    SelectionDrawer.DrawSelectionBracketFor: PRE: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix, Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, SimpleCameraSetting.DrawSelectionBracketForPatch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix
    SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
    SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
    SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
    Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu
    Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked
    Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
    Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix
    Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix
    Settlement.Abandon: PRE: ResearchPapers.Harmony_Settlement_Abandon.Prefix
    Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked
    Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
    Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough, WDYS.Settlement_Gizmo_Patch.Postfix
    Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
    SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler
    SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
    SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
    Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems post: PeteTimesSix.SimpleSidearms.Intercepts.Settlement_TraderTracker_ColonyThingsWillingToBuy.Postfix
    Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.Patch_CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler
    ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle
    ShotReport.GetTextReadout: post: LTS_Implants.ShotReport_GetTextReadout_Patch.ShotReport_GetTextReadout_Postfix
    ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
    ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix, LTS_Implants.ShotReport_AimOnTargetChance_StandardTarget_Patch.ShotReport_AimOnTargetChance_StandardTarget_Postfix
    SilhouetteUtility.CanHighlightAny: PRE: SimpleCameraSetting.CanHighlightAnyPatch.Prefix
    SilhouetteUtility.GetAlpha: PRE: SimpleCameraSetting.GetAlphaPatch.Prefix
    Site.ShouldRemoveMapNow: post: Shashlichnik.Site_ShouldRemoveMap_Patch.Postfix
    SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
    SkillRecord.DirtyAptitudes: PRE: LevelUp.Patcher.Prefix post: LevelUp.Patcher.DirtyAptitudesPostfix
    SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler, LTS_Implants.Patch_SkillRecordInterval.Transpiler
    SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, LevelUp.Patcher.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix post: LevelUp.Patcher.LearnPostfix, VanillaSocialInteractionsExpanded.Learn_Patch.Postfix TRANS: LevelUp.Patcher.RemoveMoteThrowCall
    Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix
    SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
    SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
    SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
    SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
    StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle
    Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
    Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
    StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
    StartingPawnUtility.RandomizePawn: PRE: RandomPlus.Patch_RandomizeMethod.Prefix
    StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix
    StatPart_FertilityByGenderAge.AgeFactor: post: LTS_Implants.StatPart_FertilityByGenderAge_AgeFactor_Patch.StatPart_FertilityByGenderAge_AgeFactor_Postfix
    StatPart_Glow.ActiveFor: post: LTS_Implants.StatPart_Glow_ActiveFor_Patch.StatPart_Glow_ActiveFor_Postfix
    StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
    StatWorker.GetExplanationUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
    StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler
    StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle
    StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
    StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
    StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
    Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
    StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
    StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
    StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle
    Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing
    Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
    Targeter.ProcessInputEvents: post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents
    Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters
    Targeter.TargeterUpdate: post: Vehicles.Patch_Rendering.TargeterUpdate
    TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
    TendUtility.DoTend: PRE: VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix
    TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
    TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer
    TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix, DubRoss.HarmonyPatches.RemoveTopLayer post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix
    TerrainGrid.SetUnderTerrain: PRE: DubRoss.HarmonyPatches.RemoveTopLayer
    Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
    Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
    Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld
    Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
    Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
    Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo
    Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
    Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix
    Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
    Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler
    Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList
    Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix
    Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix, ProxyHeat.HarmonyPatches+Patch_AmbientTemperature.Postfix
    Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix
    Thing.set_Position: post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
    Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping
    ThingDef.<SpecialDisplayStats>d__405.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
    ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
    ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
    ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
    ThingDef.get_DescriptionDetailed: TRANS: CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler, VEF.Apparels.VanillaExpandedFramework_ThingDef_StatOffsetFromGear_Transpiler.Transpiler
    ThingDef.get_IsRangedWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsRangedWeapon
    ThingDef.get_IsWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsWeapon
    ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
    ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
    ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
    ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
    ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
    ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
    ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
    ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart
    ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
    ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart
    ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
    ThingListGroupHelper.Includes: PRE: IVDrugInfuser.ThingListGroupHelper_Patch.Includes_Prefix
    ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix
    ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
    ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
    ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
    ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
    ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
    ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
    ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable
    ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
    ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
    ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
    ThingUtility.CheckAutoRebuildOnDestroyed: PRE: VFEProps.VFEProps_ThingUtility_CheckAutoRebuildOnDestroyed_Patch.NoAutoRebuildProps
    ThingWithComps.ExposeData: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix, CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
    ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
    ThingWithComps.GetGizmos: post: StyleChangeAnytime.AddOptionToThings.Postfix
    ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix
    ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
    ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix
    ThoughtWorker.MoodMultiplier: post: LTS_Implants.ThoughtWorker_MoodMultiplier_Patch.ThoughtWorker_MoodMultiplier_Postfix
    ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
    ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
    ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
    TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix
    TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles
    TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles
    TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate
    TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
    TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix TRANS: Vehicles.Patch_MapHandling.PushSettlementToCoastTranspiler
    TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier
    TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth
    TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles
    TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables
    TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler
    Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor
    Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
    Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
    ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix
    ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix
    ToilMaker.MakeToil: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Postfix
    Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
    Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
    Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
    Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
    Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
    Toils_Ingest.FinalizeIngest: PRE: LTS_Implants.Toils_Ingest_FinalizeIngest_Patch.FinalizeIngest_Prefix
    Tool.AdjustedCooldown: post: VEF.Pawns.VanillaExpandedFramework_Tool_AdjustedCooldown_Patch.Postfix
    TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
    Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
    ToxicUtility.DoAirbornePawnToxicDamage: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_DoAirbornePawnToxicDamage.Transpiler
    ToxicUtility.PawnToxicTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_PawnToxicTickInterval.Transpiler
    TradeDeal.TryExecute: PRE: SocialEXPFromTrade.Patch1.Prefix post: SocialEXPFromTrade.Patch1.Postfix TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler
    TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
    TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
    Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck
    TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
    TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix
    TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
    TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable TRANS: DragSelect.HarmonyPatch_TransferableUIUtility.AddDraggableButton
    TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle
    Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Execute.Prefix
    TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
    TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix
    TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
    Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
    UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
    UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, UpdateLogTool.UpdateHandler.UpdateOnStartup
    VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
    VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
    VehiclePathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
    VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix
    VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
    VehiclePawn.TryAddPawn: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
    VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
    VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
    VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix
    VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Postfix
    Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
    Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
    Verb.Notify_EquipmentLost: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.Verb_Notify_EquipmentLost_Patches.Verb_Notify_EquipmentLost_Transpiler
    Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
    Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler
    Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix, VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix
    Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
    Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix
    VerbCIWS.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
    VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
    VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
    VerbProperties.AdjustedCooldown: post: VEF.Weapons.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.Postfix
    VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix
    VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
    VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
    VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
    VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
    VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
    VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
    Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
    Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast
    Verb_CastTargetEffect.TryCastShot: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
    Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot
    Verb_LaunchProjectile.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
    Verb_LaunchProjectileCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_LaunchProjectileCE.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot
    Verb_MarkForArtillery.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_MeleeApplyHediff.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
    Verb_MeleeAttack.CreateCombatLog: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_CreateCombatLog.Prefix
    Verb_MeleeAttack.TryCastShot: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_TryCastShot.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot, ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot
    Verb_MeleeAttackCE.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
    Verb_MeleeAttackCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_MeleeAttackCE.TryCastShot: post: ProfitableWeapons.HarmonyPatches.Postfix_TryCastShot
    Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
    Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
    Verb_ShootCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
    Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
    VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
    WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns
    WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns
    WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
    WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
    Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
    WidgetsWork.DrawWorkBoxFor: TRANS: DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForCheckbox, DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForNumber
    Window.PostClose: post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix
    WindowStack.Add: PRE: ShowBuildableMaterialCount.Common.WindowStackAdd_postfix post: SmashTools.HighPriorityInputs.WindowAddedToStack
    WindowStack.AdjustWindowsIfResolutionChanged: PRE: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Prefix post: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Postfix
    WindowStack.HandleEventsHighPriority: post: SmashTools.HighPriorityInputs.HighPriorityOnGUI
    WindowStack.TryRemove: post: SmashTools.HighPriorityInputs.WindowRemovedFromStack
    WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
    WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
    WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
    WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
    WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
    WorkGiver_DoBill.TryFindBestBillIngredients: post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
    WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler, CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
    WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
    WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
    WorkGiver_GrowerSow.JobOnCell: TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler
    WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
    WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
    WorkGiver_Refuel.HasJobOnThing: PRE: IVDrugInfuser.WorkGiver_Refuel_Patch.HasJobOnThing_Prefix
    WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
    WorkGiver_Scanner.GetPriority: post: SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
    WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
    WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
    WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
    WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
    World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Patch_World_FinalizeInit.Postfix
    WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
    WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
    WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
    WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
    WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles
    WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
    WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
    WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
    WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
    WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache
    WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache
    WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache
    WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle
    WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton
    WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing
    WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents
    WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI
    WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate
    XmlToObjectUtils.DoFieldSearch: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes
    Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
    Harmony versions present: 2.3.6.0: net.pardeike.rimworld.lib.harmony, CombatExtended.HarmonyCE, OskarPotocki.VEF, co.uk.epicguru.meleeanimation, legodude17.mvcf, adaptive.storage.framework, Dubwise.DubsPaintShop, net.avilmask.rimworld.mod.CommonSense, UnlimitedHugs.AllowTool, SmashPhil.VehicleFramework, XeoNovaDan.ProfitableWeapons, CombatExtended.Compatibility.VehiclesCompat, ModSettingsFrameworkMod, UnlimitedHugs.HugsLib, OskarPotocki.VanillaSocialInteractionsExpanded, TheOcean.DWOverhaul, SmarterConstruction, net.pardeike.rimworld.mods.achtung, Andromeda.UsefulMarks, krafs.levelup, cat2002.showhair, smashphil.updatelog, RimHUD, brrainz.mod.features, Telardo.DragSelect, Andromeda.NiceHealthTab, Dubwise.Dubs_Skylights, VanillaTemperatureExpandedMod, LongerCFloor.ProxyHeat, DeepAndDeeper, Fluffy.ResearchTree, ResearchPapers, legodude17.smartdecon, krelinos.SocialEXPFromTrade, net.marvinkosh.rimworld.mod.ughyougotme, Dra.StyleChangeAnytime, brrainz.lib.dynamicworktypes, SexualityTraits.Mod, rimworld.dyrewulfe.fpstackfix, Haecriver.InjuredCarry, com.akaster.rimworld.mod.ivdruginfuser, Prioritize_Meals_over_Preserved_Foods.HarmonyPatch, com.smartspeed, Azuraal.ChoiceOfPsycasts; 2.3.3.0: bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, VanillaVehiclesExpanded.Mod, RedMattis.ConvertRecruit, bp.show.buildable.material.count, com.alphaimplants, VanillaVehiclesExpanded_Tier3.Mod; 2.3.2.0: Kikohi.PipeSystem, brrainz-crosspromotion, Kikohi.KCSG; 2.3.1.1: kikohi.WhatsForSale, com.VFEProps; 2.2.2.0: rimworld.LTS.implants, ray1203.SimpleCameraSetting, PeteTimesSix.SimpleSidearms; 2.0.0.6: RandomPlus
    Platform information: (hidden, use publishing options to include)
    Log file contents:
    Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
    Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
    [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
    Initialize engine version: 2022.3.35f1 (011206c7a712)
    [Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
    GfxDevice: [Renderer information redacted]
    Begin MonoManager ReloadAssembly
    - Loaded All Assemblies, in 4.422 seconds
    - Finished resetting the current domain, in 0.001 seconds
    [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
    Command line arguments: -disable-compute-shaders
    RimWorld 1.6.4523 rev1054
    Tried loading mod with the same packageId multiple times: UnlimitedHugs.HugsLib. Ignoring the duplicates.
    D:\SteamLibrary\steamapps\workshop\content\294100\818773962
    D:\SteamLibrary\steamapps\workshop\content\294100\3513789221
    Loading Combat Extended 16.7.0.0 (f13309daa3-dev):
    Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended
    CE: Loading Mod Part
    Combat Extended :: initialized
    [HugsLib] version 12.0.1
    [HugsLib] early-initializing AllowTool
    Dubs Skylight 1.5.3114
    <color=#66ffb5>[MeleeAnim]</color> Hello, world!
    Build date: 7/11/2025 5:37 PM
    Loaded assemblies (10):
    0BetterFloatMenu, Version=16.0.0.0, Culture=neutral, PublicKeyToken=null,
    0ColourPicker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
    AMRetextureSupport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null,
    Meta.Numerics, Version=3.1.0.0, Culture=neutral, PublicKeyToken=67d25c65a6631347,
    ModRequestAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
    ModRequestAPI.Models, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
    Unity.Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null,
    zAnimationMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
    zz.AM.CombatExtendedPatch, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
    AM.VehiclesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    <color=#66ffb5>[MeleeAnim]</color> Scanning 77 mods for animation data...
    <color=#66ffb5>[MeleeAnim]</color> Found 1 mod folders with animation data, total 69 loadable files.
    <color=#66ffb5>[MeleeAnim]</color> [<color=#63e0ff>CE Patch</color>] Loaded and applied CE patch.
    <color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Vehicle Framework Patch]</color> Loaded vehicle framework patch!
    [RimHUD v1.16.3] Initialized
    Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
    Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
    Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
    Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
    Could not resolve cross-reference: No Verse.ThingDef named Gun_EmpLauncher found to give to Verse.ThingDefStyle Verse.ThingDefStyle
    Translation data for language English has 1 errors. Generate translation report for more info.
    CE successfully patched 41 animals.
    Animal Defs autopatched:BogHound
    MonitorLizard
    PrairieDog
    Porcupine
    Mastodon
    Wolverine
    Moose
    AlphaThrumbo
    Muskox
    Mink
    Gorilla
    Badger
    Panda
    Hippo
    Megavole
    Armadillo
    Alligator
    Bullfrog
    ColossusToad
    LavaSnail
    Sparrow
    Crow
    Bluebird
    Quail
    Macaw
    Flamingo
    Heron
    Swan
    Peacock
    Vulture
    Penguin
    Walrus
    SeaLion
    Seal
    HermitCrab
    StoneCrab
    SeaTurtle
    Otter
    Larva
    HiveQueen
    Locust
    KCSG has Created 8308 symbolDefs for vanilla and DLCs
    [VehicleFramework] version 1.6.2045
    [SmashPhil.VehicleFramework] Applying compatibility patch for CETeam.CombatExtended. Active: Yes
    [SmashPhil.VehicleFramework] Applying compatibility patch for Jaxe.RimHUD. Active: Yes
    <color=#297de3>[Stuff on Tables Forked]</color> v2.7.2
    Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
    MVCF successfully applied 52 patches
    Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 38294.
    Total: 389.658600 ms (FindLiveObjects: 3.326800 ms CreateObjectMapping: 4.525800 ms MarkObjects: 381.271300 ms DeleteObjects: 0.534600 ms)
    Combat Extended :: Ammo injected
    Combat Extended :: Bounds pre-generated
    Checking Multiplayer Compat
    Vanilla Psycasts Expanded loaded: False
    Combat Extended :: Checking Vehicle Framework
    Combat Extended :: Installing Vehicle Framework
    Combat Extended :: Checking SOS2
    Combat Extended :: Checking SRTS Expanded
    Combat Extended :: Checking Misc Turrets
    Combat Extended :: Checking Better Turrets
    <color=#66ffb5>[MeleeAnim]</color> Potential patch conflicts (12):
    <color=#66ffb5>[MeleeAnim]</color>
    static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
    Prefixes:
    [CombatExtended.HarmonyCE] Prefix
    [CombatExtended.HarmonyCE] Prefix
    [OskarPotocki.VEF] Prefix
    [OskarPotocki.VEF] Prefix
    [OskarPotocki.VEF] DrawEquipmentAimingPrefix
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    [CombatExtended.HarmonyCE] Transpiler
    Postfixes:
    static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
    Prefixes:
    Transpilers:
    Postfixes:
    [CombatExtended.HarmonyCE] Postfix
    [co.uk.epicguru.meleeanimation] Postfix
    [PeteTimesSix.SimpleSidearms] GenerateGearFor
    Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
    Prefixes:
    [OskarPotocki.VEF] Prefix
    [SmashPhil.VehicleFramework] DisableCachingPawnOverlays
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    [PeteTimesSix.SimpleSidearms] TryCastShot
    [XeoNovaDan.ProfitableWeapons] Postfix_TryCastShot
    <color=#66ffb5>[MeleeAnim]</color> Full patch list:
    <color=#66ffb5>[MeleeAnim]</color>
    static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
    Prefixes:
    [CombatExtended.HarmonyCE] Prefix
    [CombatExtended.HarmonyCE] Prefix
    [OskarPotocki.VEF] Prefix
    [OskarPotocki.VEF] Prefix
    [OskarPotocki.VEF] DrawEquipmentAimingPrefix
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    [CombatExtended.HarmonyCE] Transpiler
    Postfixes:
    static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
    Prefixes:
    Transpilers:
    Postfixes:
    [CombatExtended.HarmonyCE] Postfix
    [co.uk.epicguru.meleeanimation] Postfix
    [PeteTimesSix.SimpleSidearms] GenerateGearFor
    Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
    Prefixes:
    [OskarPotocki.VEF] Prefix
    [SmashPhil.VehicleFramework] DisableCachingPawnOverlays
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    System.Void RimWorld.Building_ProximityDetector::RunDetection()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    static System.Collections.Generic.List`1<Verse.FloatMenuOption> RimWorld.FloatMenuMakerMap::GetOptions(System.Collections.Generic.List`1<Verse.Pawn> selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context)
    Prefixes:
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    System.Boolean Verse.HediffSet::get_HasHead()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    static System.Boolean RimWorld.InvisibilityUtility::IsPsychologicallyInvisible(Verse.Pawn pawn)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    System.Void Verse.PawnRenderer::DrawShadowInternal(UnityEngine.Vector3 drawLoc)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    System.Void Verse.PawnRenderer::ParallelPreRenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    System.Void Verse.PawnRenderer::RenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    System.Void Verse.PawnRenderTree::ParallelPreDraw(Verse.PawnDrawParms parms)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    [co.uk.epicguru.meleeanimation] Postfix
    static Verse.Pawn RimWorld.PawnUtility::PawnBlockingPathAt(Verse.IntVec3 c, Verse.Pawn forPawn, System.Boolean actAsIfHadCollideWithPawnsJob, System.Boolean collideOnlyWithStandingPawns, System.Boolean forPathFinder, System.Boolean useId)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    System.Void RimWorld.Pawn_ApparelTracker::Notify_ApparelChanged()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    virtual System.Void Verse.Pawn::DrawGUIOverlay()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    System.Void Verse.Pawn_DrawTracker::Notify_MeleeAttackOn(Verse.Thing Target)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    Verse.BattleLogEntry_MeleeCombat RimWorld.Verb_MeleeAttack::CreateCombatLog(System.Func`2<Verse.ManeuverDef, Verse.RulePackDef> rulePackGetter, System.Boolean alwaysShow)
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot()
    Prefixes:
    [co.uk.epicguru.meleeanimation] Prefix
    Transpilers:
    Postfixes:
    [PeteTimesSix.SimpleSidearms] TryCastShot
    [XeoNovaDan.ProfitableWeapons] Postfix_TryCastShot
    Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
    <color=#66ffb5>[MeleeAnim]</color> PreCached all retexture info in 22.5ms
    <color=#66ffb5>[MeleeAnim]</color> Loaded tweak data for 20 weapons.
    <color=#66ffb5>[MeleeAnim]</color> ludeon.rimworld.odyssey 'Odyssey' has 2 missing weapon tweak data.
    <color=#66ffb5>[MeleeAnim]</color> Skipping reporting of missing mod/weapons because user opted out or the feature is disabled by the developer.
    <color=#66ffb5>[MeleeAnim]</color> Patched 3 classes that directly inherit from Verb_MeleeAttack in 75.8 ms to detect hits:
    RimWorld.Verb_MeleeApplyHediff from Assembly-CSharp
    RimWorld.Verb_MeleeAttackDamage from Assembly-CSharp
    CombatExtended.Verb_MeleeAttackCE from CombatExtended
    <color=#66ffb5>[MeleeAnim]</color> Found 11 items of clothing that cover hands, took 0.68 ms:
    Apparel_PlateArmor (Plate armor),
    Apparel_PowerArmor (Marine armor),
    Apparel_ArmorRecon (Recon armor),
    Apparel_ArmorReconPrestige (Prestige recon armor),
    Apparel_ArmorMarinePrestige (Prestige marine armor),
    Apparel_ArmorCataphract (Cataphract armor),
    Apparel_ArmorCataphractPrestige (Prestige cataphract armor),
    Apparel_ArmorLocust (Locust armor),
    Apparel_ArmorMarineGrenadier (Grenadier armor),
    Apparel_ArmorCataphractPhoenix (Phoenix armor),
    Apparel_MechlordSuit (Mechlord suit)
    Unloading 1285 unused Assets to reduce memory usage. Loaded Objects now: 40798.
    Total: 382.112100 ms (FindLiveObjects: 2.549400 ms CreateObjectMapping: 3.945700 ms MarkObjects: 374.595700 ms DeleteObjects: 1.020900 ms)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40798.
    Total: 382.165200 ms (FindLiveObjects: 2.714800 ms CreateObjectMapping: 6.582000 ms MarkObjects: 372.800900 ms DeleteObjects: 0.067300 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40798.
    Total: 392.682900 ms (FindLiveObjects: 2.901400 ms CreateObjectMapping: 3.656100 ms MarkObjects: 386.053700 ms DeleteObjects: 0.071400 ms)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40808.
    Total: 350.957600 ms (FindLiveObjects: 2.000400 ms CreateObjectMapping: 3.219900 ms MarkObjects: 345.669100 ms DeleteObjects: 0.068000 ms)
    Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
    [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 40858.
    Total: 352.224100 ms (FindLiveObjects: 1.828300 ms CreateObjectMapping: 3.055000 ms MarkObjects: 347.186200 ms DeleteObjects: 0.154100 ms)
    Loading game from file Starfarers (Permadeath) with mods:
    - brrainz.harmony
    - Ludeon.RimWorld
    - Ludeon.RimWorld.Royalty
    - Ludeon.RimWorld.Ideology
    - Ludeon.RimWorld.Biotech
    - Ludeon.RimWorld.Anomaly
    - Ludeon.RimWorld.Odyssey
    - CETeam.CombatExtended
    - adaptive.storage.framework
    - OskarPotocki.VanillaFactionsExpanded.Core
    - SmashPhil.VehicleFramework
    - UnlimitedHugs.HugsLib
    - cat2002.showhair
    - UnlimitedHugs.AllowTool
    - FrozenSnowFox.BetterCampLoot
    - FrozenSnowFox.SimplySoil
    - Dubwise.DubsPaintShop
    - K4G.VWR
    - Dubwise.DubsSkylights
    - VanillaExpanded.VFEPropsandDecor
    - Mlie.XNDProfitableWeapons
    - telardo.DragSelect
    - brrainz.achtung
    - sneaks.dinein
    - sarg.alphaimplants
    - VanillaExpanded.BaseGeneration
    - avilmask.CommonSense
    - VanillaExpanded.VFESpacer
    - Shashlichnik.DeepAndDeeper
    - VanillaExpanded.VanillaSocialInteractionsExpanded
    - VanillaExpanded.Temperature
    - OskarPotocki.VanillaVehiclesExpanded
    - OskarPotocki.VanillaVehiclesExpandedTier3
    - OskarPotocki.VanillaVehiclesExpandedUpgrades
    - FrozenSnowFox.ComplexJobs
    - khamenman.armorracks
    - automatic.bionicicons
    - Wemd.ExpandedFloors
    - mosi.FirefoamThings
    - Mlie.FoodPoisoningStackFix
    - TheOcean.Grudges
    - Syrus.HMSChoice
    - HaiLuan.IWBB
    - Haecriver.InjuredCarry
    - lts.I
    - akaster.ivdruginfuser
    - Krafs.LevelUp
    - co.uk.epicguru.meleeanimation
    - Andromeda.NiceHealthTab
    - Tied.ParkaRetex
    - seekiworksmod.no10
    - mastertea.RandomPlus
    - reel.expanded.storage
    - ChaoticEnrico.ResearchPapers
    - fluffy.researchtree
    - Jaxe.RimHUD
    - Teok25.Rock.And.Stone
    - Mlie.SexualityTraits
    - BP.ShowBuildableMaterialCount
    - PeteTimesSix.SimpleSidearms
    - ray1203.SimpleCameraSetting
    - sarg.smartspeed
    - dhultgren.smarterconstruction
    - Mlie.SmarterDeconstructionAndMining
    - Krelinos.SocialEXPFromTrade
    - moistestWhale.stuffOnTablesForked
    - Dra.StyleChangeAnytime
    - GT.Sam.TilledSoil
    - marvinkosh.ughyougotme
    - Andromeda.UsefulMarks
    - bodlosh.WeaponStats
    - kikohi.whatsforsale
    - ASP.HalituisAmaricanous
    - GT.Sam.BasicDoubleDoors
    - azuraal.choiceofpsycasts
    - blackkanye.ShardPsylinkNeuroformer
    - RedMattis.BetterConversion
    Could not load reference to Verse.MessageTypeDef named UnnamedDef
    Could not load reference to Verse.MessageTypeDef named UnnamedDef
    Achtung v4.0.3.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log
    Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368487__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368487__Scratch
    [Ref 4858BF27]
    [0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
    at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000da] in <981a33edf24d499488b0f820d94638e1>:0
    Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368487__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368487__Scratch_Managed
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368498__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368498__Scratch
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368498__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368498__Scratch_Managed
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard368520__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard368520__Scratch
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard368520__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard368520__Scratch_Managed
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering CombatExtended.Verb_MeleeAttackCE CombatExtended.Verb_MeleeAttackCE(null) in loaded object directory with unique load ID Verb_Thing_MonitorLizard369660__Scratch: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_MonitorLizard369660__Scratch
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Exception registering MVCF.ManagedVerb MVCF.ManagedVerb in loaded object directory with unique load ID Thing_MonitorLizard369660__Scratch_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_MonitorLizard369660__Scratch_Managed
    [Ref 4858BF27] Duplicate stacktrace, see ref for original
    Could not resolve reference to object with loadID Lord_58 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=/lords
    Could not resolve reference to object with loadID Faction_39 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VEF.Storyteller.RaidGroup curPathRelToParent=
    Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
    Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
    Null key while loading dictionary of Verse.Pawn and VanillaSocialInteractionsExpanded.WorkTime. label=workersWithWorkingTicks
    Could not resolve reference to object with loadID Faction_39 of type RimWorld.Faction. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=CombatExtended.FactionStrengthTracker curPathRelToParent=
    <color=#66ffb5>[MeleeAnim]</color> Loaded 0 animation renderers on map Map-9-PlayerHome
    <color=#1c6beb>[ResearchPapers] ResearchPapers: Cleaning up research papers.</color>
    <color=#1c6beb>[ResearchPapers] ResearchPapers: Ignoring VFE Tribals research projects.</color>
    <color=#1c6beb>[ResearchPapers] ResearchPapers: Spawning missing research papers.</color>
    <color=#1c6beb>[ResearchPapers] ResearchPapers: Ignoring missing research papers.</color>
    Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 46677.
    Total: 481.546100 ms (FindLiveObjects: 3.480700 ms CreateObjectMapping: 4.091600 ms MarkObjects: 473.867100 ms DeleteObjects: 0.106500 ms)
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 47591.
    Total: 416.677400 ms (FindLiveObjects: 4.506700 ms CreateObjectMapping: 5.090500 ms MarkObjects: 406.952400 ms DeleteObjects: 0.127600 ms)
    Exception processing alert Shashlichnik.Alert_Cave: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 387F51B0]
    at Shashlichnik.Alert_Cave.GetReport () [0x00005] in <3a0be9cef7cf4eaab881374abe1038e1>:0
    at RimWorld.Alert.Recalculate () [0x00012] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.AlertsReadout.CheckAddOrRemoveAlert (RimWorld.Alert alert, System.Boolean forceRemove) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife409211_0_Poke)
    Event.Use() should not be called for events of type Layout
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2]
    at NiceHealthTab.DollDrawer+<>c__DisplayClass60_0.<DrawNotifies>g__prepareLayout|0 (System.Boolean draw) [0x0004a] in <ac593644cbc641789eea4d63a6c6cd3e>:0
    at NiceHealthTab.DollDrawer+<>c__DisplayClass60_1.<DrawNotifies>b__1 () [0x0001b] in <ac593644cbc641789eea4d63a6c6cd3e>:0
    at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing Opmetky before drawing it.
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Event.Use() should not be called for events of type Layout
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 50293.
    Total: 463.297300 ms (FindLiveObjects: 6.233100 ms CreateObjectMapping: 4.779900 ms MarkObjects: 452.116200 ms DeleteObjects: 0.167700 ms)
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Exception in JobDriver tick for pawn Drone_Hunter501004 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1409262) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C]
    at CombatExtended.Verb_MeleeAttackCE+<DamageInfosToApply>d__37.MoveNext () [0x0067f] in <349c596b58ec43f99b50529ac1cef5ed>:0
    at CombatExtended.Verb_MeleeAttackCE.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo target) [0x00092] in <349c596b58ec43f99b50529ac1cef5ed>:0
    - POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget:Postfix(LocalTargetInfo target)
    at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x0059d] in <349c596b58ec43f99b50529ac1cef5ed>:0
    - POSTFIX XeoNovaDan.ProfitableWeapons: Void ProfitableWeapons.HarmonyPatches:Postfix_TryCastShot(Verb __instance, Boolean __result)
    at Verse.Verb.TryCastNextBurstShot () [0x00030] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
    - TRANSPILER legodude17.mvcf: IEnumerable`1 MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Transpiler(IEnumerable`1 instructions, ILGenerator generator)
    - POSTFIX legodude17.mvcf: Void MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Postfix(Verb __instance)
    at Verse.Verb.WarmupComplete () [0x00013] in <981a33edf24d499488b0f820d94638e1>:0
    at CombatExtended.Verb_MeleeAttackCE.WarmupComplete () [0x00008] in <349c596b58ec43f99b50529ac1cef5ed>:0
    at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, Verse.LocalTargetInfo destTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x001e7] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
    - PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch:TryStartCastOn_RapidFire_Prefix(Verb& __instance, LocalTargetInfo castTarg)
    - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch:TryStartCastOn_RapidFire_Postfix(Verb& __instance, LocalTargetInfo castTarg, Single __state)
    at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire, System.Boolean nonInterruptingSelfCast) [0x00007] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.Pawn_MeleeVerbs.TryMeleeAttack (Verse.Thing target, Verse.Verb verbToUse, System.Boolean surpriseAttack) [0x000c3] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.AI.JobDriver_AttackMelee.<MakeNewToils>b__4_2 () [0x0003d] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.AI.Toils_Combat+<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0 (System.Int32 delta) [0x001f3] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Transpiler(IEnumerable`1 codeInstructions)
    - PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Prefix(Toil ___followAndAttack)
    - FINALIZER OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch:Finalizer()
    at Verse.AI.JobDriver.DriverTickInterval (System.Int32 delta) [0x0009f] in <981a33edf24d499488b0f820d94638e1>:0
    Exception ticking Drone_Hunter501004 (at (209, 0, 161)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 446F5C1C]
    at CombatExtended.Verb_MeleeAttackCE+<DamageInfosToApply>d__37.MoveNext () [0x0067f] in <349c596b58ec43f99b50529ac1cef5ed>:0
    at CombatExtended.Verb_MeleeAttackCE.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo target) [0x00092] in <349c596b58ec43f99b50529ac1cef5ed>:0
    - POSTFIX co.uk.epicguru.meleeanimation: Void AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget:Postfix(LocalTargetInfo target)
    at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x0059d] in <349c596b58ec43f99b50529ac1cef5ed>:0
    - POSTFIX XeoNovaDan.ProfitableWeapons: Void ProfitableWeapons.HarmonyPatches:Postfix_TryCastShot(Verb __instance, Boolean __result)
    at Verse.Verb.TryCastNextBurstShot () [0x00030] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
    - TRANSPILER legodude17.mvcf: IEnumerable`1 MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Transpiler(IEnumerable`1 instructions, ILGenerator generator)
    - POSTFIX legodude17.mvcf: Void MVCF.PatchSets.PatchSet_VerbComps:TryCastNextBurstShot_Postfix(Verb __instance)
    at Verse.Verb.VerbTick () [0x00056] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.VerbTracker.VerbsTick () [0x00024] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick:Transpiler(IEnumerable`1 instructions, ILGenerator il)
    at Verse.Pawn.Tick () [0x00060] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.Thing.DoTick () [0x0007b] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.TickList.Tick () [0x00139] in <981a33edf24d499488b0f820d94638e1>:0
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Turret_KPV
    Turret_KPV
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to get stat MeleeArmorPenetration from Drone_Hunter which has no support for Combat Extended.
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5]
    at CombatExtended.StatWorker_MeleeArmorPenetration.GetExplanationUnfinalized (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense) [0x000e6] in <349c596b58ec43f99b50529ac1cef5ed>:0
    at RimWorld.StatWorker.GetExplanationFull (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense, System.Single value) [0x0002a] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatDrawEntry.GetExplanationText (RimWorld.StatRequest optionalReq) [0x00040] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatsReportUtility.DrawStatsWorker (UnityEngine.Rect rect, Verse.Thing optionalThing, RimWorld.Planet.WorldObject optionalWorldObject) [0x002b0] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Def def, Verse.ThingDef stuff) [0x00076] in <981a33edf24d499488b0f820d94638e1>:0
    at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect) [0x00112] in <981a33edf24d499488b0f820d94638e1>:0
    - PREFIX OskarPotocki.VEF: Boolean VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch:Prefix(Rect cardRect, Dialog_InfoCard __instance, Thing ___thing, InfoCardTab ___tab)
    at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x002f9] in <981a33edf24d499488b0f820d94638e1>:0
    - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Gizmos:VehicleInfoCardOverride(Rect inRect, Dialog_InfoCard __instance, Thing ___thing, ThingDef ___def, InfoCardTab ___tab)
    at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref DD3221A5] Duplicate stacktrace, see ref for original
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing shambler Xocoquart before drawing it.
    Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 7D4876C2] Duplicate stacktrace, see ref for original
    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Event.Use() should not be called for events of type Layout
    [MVCF] Not found: CombatExtended.Verb_ShootCE(short bow)
    Event.Use() should not be called for events of type Layout
    Event.Use() should not be called for events of type Layout
    Event.Use() should not be called for events of type Layout
    Event.Use() should not be called for events of type Layout
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Resolved path returned no nodes, request: ((86, 0, 121) -> (123, 0, 122), OnCell, for Kaleun)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
    Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 53536.
    Total: 484.123800 ms (FindLiveObjects: 5.853100 ms CreateObjectMapping: 5.107700 ms MarkObjects: 472.974800 ms DeleteObjects: 0.187900 ms)
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended.
    Trying to save reference to a discarded thing Thekla with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Reikguard with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Josephine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Chaamb with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Cailerbasa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing White with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jaguar with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Crocodile with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Trozo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Gray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Linovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Jevznav with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Dov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to save reference to a discarded thing Haknovo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
    Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended.
    Trying to get stat MeleeArmorPenetration from Drone_Sentry which has no support for Combat Extended.
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7]
    at CombatExtended.StatWorker_MeleeArmorPenetration.GetExplanationUnfinalized (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense) [0x000e6] in <349c596b58ec43f99b50529ac1cef5ed>:0
    at RimWorld.StatWorker.GetExplanationFull (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense, System.Single value) [0x0002a] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatDrawEntry.GetExplanationText (RimWorld.StatRequest optionalReq) [0x00040] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatsReportUtility.DrawStatsWorker (UnityEngine.Rect rect, Verse.Thing optionalThing, RimWorld.Planet.WorldObject optionalWorldObject) [0x002b0] in <981a33edf24d499488b0f820d94638e1>:0
    at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Thing thing) [0x000b1] in <981a33edf24d499488b0f820d94638e1>:0
    - TRANSPILER net.avilmask.rimworld.mod.CommonSense: IEnumerable`1 CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch:Transpiler(IEnumerable`1 instructions)
    - PREFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch:Prefix(Rect rect, Thing thing, List`1& __state)
    - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch:Postfix(List`1 __state)
    at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect) [0x00064] in <981a33edf24d499488b0f820d94638e1>:0
    - PREFIX OskarPotocki.VEF: Boolean VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch:Prefix(Rect cardRect, Dialog_InfoCard __instance, Thing ___thing, InfoCardTab ___tab)
    at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x002f9] in <981a33edf24d499488b0f820d94638e1>:0
    - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Gizmos:VehicleInfoCardOverride(Rect inRect, Dialog_InfoCard __instance, Thing ___thing, ThingDef ___def, InfoCardTab ___tab)
    at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7] Duplicate stacktrace, see ref for original
    Exception filling window for Verse.Dialog_InfoCard: System.InvalidCastException: Specified cast is not valid.
    [Ref 84A9BFF7] Duplicate stacktrace, see ref for original
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522819) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception ticking Drone_Wasp516208 (at (129, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 446F5C1C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522857) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522875) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522893) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522821) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception ticking Drone_Wasp516210 (at (131, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 446F5C1C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522950) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522820) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception ticking Drone_Wasp516209 (at (128, 0, 119)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
    [Ref 446F5C1C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516208 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522934) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522980) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523032) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523077) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1522969) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523167) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523175) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523197) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516210 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523208) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523238) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523273) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523285) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    CE tried getting projectile readout with null props
    Exception in JobDriver tick for pawn Drone_Wasp516209 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_1523297) A = Thing_Human965 Giver = JobGiver_AIFightEnemies [workGiverDef: null])
    System.NullReferenceException: Object reference not set to an instance of an object
    [Ref E765BA6C] Duplicate stacktrace, see ref for original
    Event.Use() should not be called for events of type Layout
    Event.Use() should not be called for events of type Layout
    Event.Use() should not be called for events of type Layout
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
    [CE] Deflection for Instigator:Turret_AncientArmoredTurret511640 Target:Solec DamageDef:Bullet Weapon:Gun_AncientArmoredTurret has null verb, overriding AP.
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