A downloadable game for Windows
In this demo, you’ll get a hands-on experience with the game’s core mechanics, including the modular design of your units and their programmable functionality.
The demo showcases the initial levels, featuring two maps and providing enough points to experiment with approximately ten modules and tactics.
If you like the demo, don't forget to add the game to your Steam wishlist to stay updated on the full release!
Echoes of the Architects is a real-time strategy game that rewards creativity, strategic depth, and adaptability. Victory lies in your ability to design and deploy customizable, programmable units to dominate the battlefield.
At its heart is a robust unit customization system, letting you build armies tailored to your playstyle. Combine modules like locomotion systems, weapons, and repair tools, and define your units’ roles—whether gathering resources, defending key points, or executing precision strikes to outflank enemies.
Battles are fast-paced and dynamic, demanding sharp strategic thinking and quick adaptation. With programmable units capable of executing complex maneuvers autonomously, you can focus on your tactics rather than high actions-per-minute gameplay.
As you advance, unlock new modules, unit classes, and tactical options, continuously evolving your forces. Explore diverse planets, each with unique environments and challenges, as you expand the fight across the galaxy.
In Echoes of the Architects, every decision matters. Success depends on how you configure your army, time your deployments, and outmaneuver your opponents in the relentless chaos of war.
The galaxy was ours to conquer—or so we believed. In our unyielding quest for dominance, humanity delved too deeply into the void, awakening a force beyond comprehension: the Architects. Silent, enigmatic, and devastatingly efficient, they seized our greatest creations—turning humanity’s own advanced technologies into instruments of annihilation. Entire worlds fell in mere moments, their skies darkened by the machines we once called progress.
Now, you stand as one of the last sparks of resistance, seeking shelter on a scarred and broken Earth—a planet consumed by the wars and greed of its past. With only the remnants of human ingenuity at your disposal, you command the battlefield from a distance, deploying what’s left of our scattered forces. Every battle is a desperate gamble, a flicker of hope against the Architects’ impenetrable grip.
But there’s something more—whispers buried deep in the ruins of our shattered worlds. Clues that hint at the true nature of the Architects, their purpose, and why they were waiting for us to awaken them. Understanding them might be the key to victory—or a revelation too dangerous to confront.
This is our last chance to reclaim the galaxy, dismantle the Architects’ empire, and unearth the secrets of their origin. The final war begins, and humanity’s fate rests in your hands.
Updated | 9 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | GFX47 |
Genre | Strategy |
Tags | Automation,Modular,Real time strategy |
Links | Steam |
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I assume Warzone is one of your main references for your game, otherwise I would suggest playing up to bottom and upside down to know exactly what to improve upon it and make your game different enough. But the main problem of Warzone in my opinion is the path finding where your own units doesn't consider the path of each other and end up colliding constantly. 50% of units lost are because of that.
I don't know why but the reply box in itch have the line breaks completely broken xD
Couple of things:
1. "Demo is now live" - no it's not. No option to pick it up here.
2. Please *DON'T* make the game Steam exclusive. You've done that before and it's unfortunate.
I have good reasons to avoid anything that's locked behind Steam, and there are others who avoid it where possible for less extreme reasons than mine.