A downloadable Sourcebook
Maximum Threat is a third party supplement for the LANCER system by Massif Press available ontheir store page.
This book expands on the Core Rulebook and adds a few mechanics for pilots in mech combat, in addition to a bevy of new NPC classes and templates for GMs to throw at their players for a fresh and deadly surprise.
In Maximum Threat you will find:
New rules for PCs piloting NPC mechs, and mechanics for hijacking NPCs in open combat
6 new Talents for unmounted combat
13 new pieces of Pilot Gear
18 new NPC Classes
9 new NPC Templates
5 new Sitreps
Randomized tables for brainstorming ideas for encounters and NPCs
Example encounters for the new NPCs using a range of license levels from 0-12
And two alternative play modes.
This also comes with two LCP files that can be loaded into the LANCER companion appCOMP/CON to provide easy access to the new pilot talents and NPCs.
MAXIMUM THREAT: A LANCER NPC SUPPLEMENT is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. MAXIMUM THREAT: A LANCER NPC SUPPLEMENT is published via the Lancer Third Party License.
Lancer is copyright Massif Press
Updated | 5 hours ago |
Status | Released |
Category | Book |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | GeritzDev |
Tags | lancer,Mechs,resource,Supplement,Tabletop,third-party,Tabletop role-playing game |
In order to download this Sourcebook you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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Rules for Hijacking NPCs
6 On-Foot pilot talents for PCs.
- Saboteur specializes in hijacking NPCs
- Command specializes in battlefield survival
- Operative sneaky force multiplier
- Field Medic can bring Pilots back from the brink
- Marksman increases damage dealt as a pilot
- Techie allows tech actions on foot
18 new NPCS that fill a number of archetypes I feel were missing or just seemed like cool ideas to me. Among my favorites:
- Ramshackle - an 'every class but worse' mech that keeps your players guessing
- Puppeteer - Drone based controller
9 New Templates that expand the kinds of characters you might encounter including:
- Revenant - Zombie-like mechs that keep on coming
- Colosssus - Template for oversizing units and adding gozilla-like flavor abilities
- Buddy - Template for representing to related NPCs (like bonded for players)
- Super - A more durable Ultra with guaranteed stress and structure
5 Sitreps
A collection of randomized tables
Example combats for testing out the new NPCs
LANSIM - a combat focused simulation
Point Skirmish - a more wargame focused take on lancer for NPC vs NPC.
Hiya. Love the suppliment. Just checking to confirm that the first rank of the SABOTEUR talent has no effect in COMP/CON. It doesn't allow for the selection of the two extra bits of pilot gear and doesn't modify the number of Limited charges on Explosive equipment.
I presume this is due to limitations in the COMP/CON engine itself, but are you aware if there is a workaround for this?
This supplement only contains rules for players to take over control of NPC mechs on the battlefield. Specifically it covers: Taking initial control, what you are allowed to do with it, what you can do with it after combat, etc. Keep in mind, you can always introduce NPC-like things as exotic gear for your players to use on their mechs. They do not necessarily need to be part of the licensing system to be used, certain downtime actions even allow players to create their own systems after a fashion.
Alright, so this is what I get after importing with an NPC Json pulled from compcon. As you can see, the flak cannon is in there, as well as the other traits relevant to the NPC. This was from an NPC uploaded using the Export function on CompCon which will generate a JSON file for you to import.
I am also assuming you are using witchdice which is what this sheet is based off of