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Maximum Threat: A Lancer NPC Supplement

A downloadable Sourcebook

Buy Now$5.00 USDor more

Maximum Threat is a third party supplement for the LANCER system by Massif Press available ontheir store page.

This book expands on the Core Rulebook and adds a few mechanics for pilots in mech combat, in addition to a bevy of new NPC classes and templates for GMs to throw at their players for a fresh and deadly surprise.

In Maximum Threat you will find:

New rules for PCs piloting NPC mechs, and mechanics for hijacking NPCs in open combat
6 new Talents for unmounted combat
13 new pieces of Pilot Gear
18 new NPC Classes
9 new NPC Templates
5 new Sitreps
Randomized tables for brainstorming ideas for encounters and NPCs
Example encounters for the new NPCs using a range of license levels from 0-12
And two alternative play modes.

This also comes with two LCP files that can be loaded into the LANCER companion appCOMP/CON to provide easy access to the new pilot talents and NPCs.

MAXIMUM THREAT: A LANCER NPC SUPPLEMENT is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. MAXIMUM THREAT: A LANCER NPC SUPPLEMENT is published via the Lancer Third Party License.

Lancer is copyright Massif Press

Updated 5 hours ago
StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGeritzDev
Tagslancer,Mechs,resource,Supplement,Tabletop,third-party,Tabletop role-playing game

Purchase

Buy Now$5.00 USDor more

In order to download this Sourcebook you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Maximum Threat.pdf7.3 MB
maximum-threat-player-data_1.0.lcp6.1 kB
maximum_threat_npc_data.lcp35 kB

Download demo

Download
Maximum Threat - Table of Contents.pdf38 kB

Development log

Comments

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I’m interested in buying this as a GM, but what exactly would I be getting?

What are some of the new templates and classes?

Rules for Hijacking NPCs
6 On-Foot pilot talents for PCs.
- Saboteur specializes in hijacking NPCs
- Command specializes in battlefield survival
- Operative sneaky force multiplier
- Field Medic can bring Pilots back from the brink
- Marksman increases damage dealt as a pilot
- Techie allows tech actions on foot

18 new NPCS that fill a number of archetypes I feel were missing or just seemed like cool ideas to me. Among my favorites:

- Ramshackle - an 'every class but worse' mech that keeps your players guessing
- Puppeteer - Drone based controller

 9 New Templates that expand the kinds of characters you might encounter including:
- Revenant - Zombie-like mechs that keep on coming
- Colosssus - Template for oversizing units and adding gozilla-like flavor abilities
-  Buddy - Template for representing to related NPCs (like bonded for players)
- Super - A more durable Ultra with guaranteed stress and structure

5 Sitreps
A collection of randomized tables
Example combats for testing out the new NPCs
LANSIM - a combat focused simulation
Point Skirmish - a more wargame focused take on lancer for NPC vs NPC.

I've gone ahead and added the table of contents as a free file, feel free to peruse

Hiya. Love the suppliment. Just checking to confirm that the first rank of the SABOTEUR talent has no effect in COMP/CON. It doesn't allow for the selection of the two extra bits of pilot gear and doesn't modify the number of Limited charges on Explosive equipment. 

I presume this is due to limitations in the COMP/CON engine itself, but are you aware if there is a workaround for this?

Hey thanks for reaching out. Unfortunately yes, it has no effect in COMP/CON. That kind of addition would require coding on the website's side which is far beyond the scope of the supplement. Sorry about that, you'll have to track it pen and paper style.

This might be just the thing I am looking for! Does this have rules for players to play as NPC mechs, like instead of licenses? Or is it just rules for them to pilot them like taking control of them on the battlefield?

This supplement only contains rules for players to take over control of NPC mechs on the battlefield. Specifically it covers: Taking initial control, what you are allowed to do with it, what you can do with it after combat, etc. Keep in mind, you can always introduce NPC-like things as exotic gear for your players to use on their mechs. They do not necessarily need to be part of the licensing system to be used, certain downtime actions even allow players to create their own systems after a fashion.

okay cool! Thanks for responding. At some point, I guess I have to figure out how to make my own supplement, lol. 

Hey Dev, love this LCP specially the new lineup of NPCs.

A question though, will the CANNONADE NPC data be corrected in the future?, it keeps showing its Shredder Cannon as its weapon instead of the Air-Boss Flak one.

Hey, thank you for the bug report! I'll get a patch out today, so keep an eye out for it.

Taking a look at it, let me download the LCP and make sure it was patched correctly, because I'm seeing it on my local copy in comp/con correctly. What platform are you using?

Oh am using it via Owlbear.

Ok, so this LCP was not tested for Owlbear, I am not sure what differences might exist between the parser for that program versus compcon. So this will be something that I'll have to look into. Thank you for bringing it to my attention!

No problem and no rush ty ty

Alright, so this is what I get after importing with an NPC Json pulled from compcon. As you can see, the flak cannon is in there, as well as the other traits relevant to the NPC. This was from an NPC uploaded using the Export function on CompCon which will generate a JSON file for you to import.

I am also assuming you are using witchdice which is what this sheet is based off of

Very very fun supplement.  Love the rollable tables, they're great for inspiration.  The new sitreps are fun too, from the ones I've used.  The Ramshackle NPC class owns, and the templates are really fun.


Big fan.

A question though: In the Outrun sitrep, it says everyone is considered Moving at all times.  Does that mean that you don't have your free Move every turn but can Boost, or can you still move freely?

You move freely, but systems that rely on you sitting still are not going to function as you are counted as moving.

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