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Ruin Hunter

Enemy Ruin Hunter
  • Details
  • Abilities

Has Weak Point

Living Being Type

Living Being Family

Living Being Group

Interactive Map Link

Ruin Hunters areElite Enemies that are part of theHumanoid Ruin Machines enemy group and theAutomatons family.

Drops[]

Items[]

For Artifact and Weapon drop rates of Elite Enemies, seeLoot System/Artifact Drop Distribution and Loot System/Material Drop Distribution.

Toggle Drops at Lower Levels

Level
1–485301 + 5.07%
5–9100311 + 12.13%
10–14110331 + 21.00%
15–19120351 + 29.85%
20–24135361 + 38.69%
25–29145381 + 47.54%
30–34160401 + 56.41%
35–39165411 + 65.25%
40–44175431 + 74.09%46.42%
45–49180451 + 82.97%48.79%
50–54185471 + 91.82%51.15%
55–59195482 + 0.66%53.51%
60–64200502 + 9.51%55.86%13.97%
65–69200522 + 18.38%58.23%14.56%
70–74200532 + 27.22%60.59%15.15%
75–79200552 + 36.07%62.95%15.74%
80–84200572 + 44.91%65.31%16.33%
85–89200582 + 53.79%67.67%16.92%
90+200602 + 62.63%70.03%17.51%

Energy[]

Energy Drops
TypeHP ThresholdDrop(s)
Non-Elemental75%Particle ×1; Orb ×1
50%Particle ×1; Orb ×1
25%Particle ×1; Orb ×1
0%Orb ×1

Stats[]

RES
PhysicalPyroHydroElectroCryoDendroAnemoGeo
50%10%10%10%10%10%10%10%

Toggle Levels

Level Scaling
LevelHPATKDEF
1438355505
2556409510
3686467515
4829528520
5985594525
61,152664530
71,332738535
81,427805540
91,570876545
101,720949550
111,9611,048555
122,2131,151560
132,4741,259565
142,7631,377570
153,0631,499575
163,3751,627580
173,7491,801585
184,0801,981590
194,4162,165595
205,3112,342600
215,5922,509605
225,8772,680610
236,1422,849615
246,5033,022620
256,8713,199625
267,2493,321630
277,6343,444635
288,0273,569640
298,4283,696645
308,8373,824650
319,3303,977655
329,8344,132660
3310,2494,290665
3412,1204,461670
3512,5324,607675
3612,9504,754680
3713,5204,978685
3814,1485,217690
3914,7865,460695
4016,1695,718700
4116,9515,994705
4217,7466,275710
4318,5036,550715
4419,2736,830720
4521,5597,114725
4622,3127,335730
4723,6077,667735
4824,9298,005740
4926,2778,349745
5029,9798,818750
5131,3469,140755
5232,7289,466760
5334,1279,796765
5435,54110,129770
5536,88110,447775
5638,00110,721780
5739,43411,110785
5841,01211,529790
5942,60911,954795
6050,28812,417800
6151,94512,815805
6253,76713,244810
6355,60913,677815
6458,00914,216820
6559,89714,663825
6661,45114,990830
6767,59215,722835
6869,71816,199840
6971,70016,652845
7078,31217,141850
7180,46517,605855
7282,83318,104860
7384,55318,497865
7487,02619,018870
7589,52519,544875
7691,59219,928880
7793,98420,439885
7896,40020,953890
7998,63921,440895
80111,39422,054900
81113,68722,516905
82116,00022,982910
83117,44023,315915
84121,07223,650920
85122,54623,985925
86124,93824,382930
87127,46824,898935
88130,30925,461940
89133,18426,028945
90146,12526,644950
91149,59427,334955
92153,42528,078960
93157,30728,832965
94162,73629,812970
95166,49330,563975
96167,53930,808980
97168,69831,081985
98183,94933,369990
99185,22033,664995
100220,59134,4711,000
101225,80134,9451,005
102231,10135,7271,010
103236,49036,5511,015
104241,96937,2261,020

Note that HP and ATK values may change inCo-Op Mode, someQuests, and certainDomains (includingSpiral Abyss andImaginarium Theater). For more details, seeEnemy/Level Scaling § Other Multipliers.

Weak Point Location[]

  • Weak point is only exposed when airborne.

Abilities[]

Most ability names are unofficial.

Hover over previews to view in higher quality.
Blade Slash
Transforms its two left arms into blades and raises them up, then quickly slashes once in front of it with both arms, dealing15% ATK and25% ATK asPhysical DMG.
Transforms its two left arms into blades and raises them up, then quickly slashes once in front of it with both arms, dealing15% ATK and25% ATK asPhysical DMG.
Slash Combo
Brandishes its forearms before attacking twice, followed by a spinning slash, ended by one final cross-slash, dealing15% ATK,15% ATK,10% ATK * 2,20% ATK respectively asPhysical DMG with each hit.
  • Whirling Slash: Occasionally, after using this attack, they have a chance to perform a far-reaching upright or sideways spin, dealing15% ATK asPhysical DMG.
    • In the current version, only the slashing effects of the sideways spin will appear, dealing DMG to the character should they be inside them. The sideways spin attack will not have a special animation, nor will the Ruin Hunter travel any distance during it. It is unknown why this is the case.
Brandishes its forearms before attacking twice, followed by a spinning slash, ended by one final cross-slash, dealing15% ATK,15% ATK,10% ATK * 2,20% ATK respectively asPhysical DMG with each hit.
  • Whirling Slash: Occasionally, after using this attack, they have a chance to perform a far-reaching upright or sideways spin, dealing15% ATK asPhysical DMG.
    • In the current version, only the slashing effects of the sideways spin will appear, dealing DMG to the character should they be inside them. The sideways spin attack will not have a special animation, nor will the Ruin Hunter travel any distance during it. It is unknown why this is the case.
Drill Thrust
If the player roams too far, the Ruin Hunter will transform its two right arms into lances and charge for a long while. After 2 seconds, it will instantly charge towards the player, covering a massive distance in the process, dealing100% ATK asPhysical DMG.
If the player roams too far, the Ruin Hunter will transform its two right arms into lances and charge for a long while. After 2 seconds, it will instantly charge towards the player, covering a massive distance in the process, dealing100% ATK asPhysical DMG.
Airborne State
If the player runs too far, is at a different elevation, or after3 minutes have passed since entering combat, the Ruin Hunter may occasionally enter an airborne state by detaching its limbs which then serve as its propulsion,pushing all nearby players away, and becoming airborne for a while or until its core is hit. It will immediately enter this mode of attack if its current target is too high or low in elevation. While airborne, its core weak spot is exposed. Attacking this weak spot with a single attack that deals80 or higherPoise Damage will cause it to fall out of the sky and become stunned for a period of time.
If the player runs too far, is at a different elevation, or after3 minutes have passed since entering combat, the Ruin Hunter may occasionally enter an airborne state by detaching its limbs which then serve as its propulsion,pushing all nearby players away, and becoming airborne for a while or until its core is hit. It will immediately enter this mode of attack if its current target is too high or low in elevation. While airborne, its core weak spot is exposed. Attacking this weak spot with a single attack that deals80 or higherPoise Damage will cause it to fall out of the sky and become stunned for a period of time.
Bombardment
All thrusters point skyward and fire a barrage of 8 missiles into the air which shortly after, strike the ground randomly in a grid-like fashion. These missiles each deals50% ATK asAoE Physical DMG. This attack can be performed up to 10 times, and can only performed while the Hunter is airborne.
All thrusters point skyward and fire a barrage of 8 missiles into the air which shortly after, strike the ground randomly in a grid-like fashion. These missiles each deals50% ATK asAoE Physical DMG. This attack can be performed up to 10 times, and can only performed while the Hunter is airborne.
Rapid Fire
If the player roams too far, the Ruins Hunter will fire 4 quick volleys of bullets toward its target, each dealing10% ATK asPhysical DMG. This attack can only be performed while the Hunter is airborne.
If the player roams too far, the Ruins Hunter will fire 4 quick volleys of bullets toward its target, each dealing10% ATK asPhysical DMG. This attack can only be performed while the Hunter is airborne.
Focused Beam
If the player roams too far, the Ruins Hunter will shoot multiple homing missiles that each deals5% ATK asPhysical DMG on hit, then charges up for a few seconds to unleash a focused beam attack, dealing100% ATK asPyro DMG. This attack can only be performed while the Hunter is airborne.
If the player roams too far, the Ruins Hunter will shoot multiple homing missiles that each deals5% ATK asPhysical DMG on hit, then charges up for a few seconds to unleash a focused beam attack, dealing100% ATK asPyro DMG. This attack can only be performed while the Hunter is airborne.
Quad Lasers
All four thrusters face downward and quickly spin before unleashing four simultaneous laser blasts, directly below itself, dealing50% ATK asAoE Physical DMG. This attack can only be performed while the Hunter is airborne, and after it is performed the Hunter will return to the ground.
All four thrusters face downward and quickly spin before unleashing four simultaneous laser blasts, directly below itself, dealing50% ATK asAoE Physical DMG. This attack can only be performed while the Hunter is airborne, and after it is performed the Hunter will return to the ground.

AI Logic[]

  • An ability will only be used if all of the following conditions have been met:
    • The ability is not on cooldown
    • The target is within the range and angle required by the ability
    • The ability has the highest priority out of all that meet the previous 2 conditions
      • A lower priority number indicates a higher priority.
      • If multiple abilities share the highest priority, one will be chosen at random.
StateAbilityRange Req. (m)PriorityCD (s)Initial CD (s)Shared CD (s)Action Interval (s)Triggers Act. Int.Ignores Act. Int.
NormalEnter Airborne State (Close)0–30330120303
Enter Airborne State (Far)30–50230
Blade Slash (Close)0–4533
Blade Slash (Far)4–7.553
Slash Combo (Close)0–7.5515153
Slash Combo (Far)7.5–12.557.515
Drill Thrust (Close)7.5–12.5510303
Drill Thrust (Far)12.5–205530
AirborneRapid Fire + Focused Beam25–505
Quad Lasers0–7.51530
Bombardment (Close)0–2531–4
Bombardment (Far)25–5025–15

Locations[]

Ruin Hunter locations can be pinpointed on the map by using theAdventurer Handbook.

Strategy[]

Ruin Hunters are significantly faster and pack a stronger punch compared to Ruin Guards. To make up for this, they possess lower physical resistance, but it is still recommended to use elemental attacks against them. Note that while they are hovering on the ground, they cannot be disabled at all.

If too much time has passed or the player is at a higher elevation than it on ground level, the Ruin Hunter will enter Bombardment mode. This includes being airborne (e.g.,Venti's heldSkyward Sonnet orWanderer entering the Windfavored state fromHanega: Song of the Wind), jumping with increased jump height (e.g.Xiao while under the effects ofBane of All Evil), gliding, climbing, or being on drastically higher ground (or aGeo Construct). In this state, the Ruin Hunter's eye will glow brightly, turning it into a weak spot. Because it flies up even higher in this state,Bow andCatalyst users are the only ones capable of consistently damaging it. The Ruin Hunter remains in this state unless struck in the eye or it uses its Quad Lasers attack, the latter signifying the end of Bombardment Mode.

Only one successful strike on the glowing eye is needed to bring it crashing down — a follow-up hit is not required as with the Ruin Guards. The Ruin Hunter will be disabled in a manner similar to Ruin Guards, but no protective rune appears after it recovers, meaning that Bombardment Mode can be abused to greatly weaken its offense.

When the Ruin Hunter is preparing to use its move Blade Slash, be aware that it only strikes at the last moment because it is aiming for a target, which means it can be dashed through easily. Drill Slash is particularly dangerous and must be dodged as it deals very high, if not outright fatal damage.

Ruin Hunters can beFrozen, so permafreeze teams that can repeatedly apply Frozen can be very effective.

Tutorials[]

Ruin Hunter
Tutorial Enemies Ruin Hunter
A formidable mechanical being found in the ruins. When suspended in mid-air, it is highly dangerous — but also exposes thecore on its head.

Descriptions[]

A giant alien war machine.
They are said to be remnants from alost ancient nation. Apparently, the creators opted to forgo the low-performing humanoid-design in pursuit of improved combat effectiveness. They are extremely dangerous both in melee and ranged combat.
Considering these mere relics possess such extraordinary power, one cannot help but wonder what the civilization that produced them must have looked like at its height.

A giant alien-looking war machine.
They are said to be remnants from a lost ancient nation. It seems that the creators opted to forgo the low-performing humanoid-design in pursuit of improved combat effectiveness. They are extremely dangerous both in melee and ranged combat.
Considering these mere relics possess such extraordinary power, one cannot help but wonder what the civilization that produced them must have looked like at its height.

Trivia[]

  • Ruin Hunters sometimes go by names like Fo-62012, beginning with the prefix Fo- and ending in a numeric code. This is demonstrated in certain boss fights like the ones in the quest "Where is the Unseen Razor?".
    • Possible names include: Fo-11226, Fo-11711, Fo-12062, Fo-14258, Fo-19101, Fo-20118, Fo-21226, Fo-22019, Fo-23232, Fo-24742, Fo-31124, Fo-33007, Fo-36108, Fo-38518, Fo-41125, Fo-44232, Fo-49101, Fo-54221, Fo-62012, Fo-66931, Fo-69320, Fo-74931, Fo-78469, Fo-89128, Fo-89211, Fo-92681, Fo-93777, Fo-94553, Fo-98435, and Fo-99411.
  • Like Ruin Guards, Ruin Hunters can also appear as harmless scenery, although these are significantly smaller in size.

Gallery[]

Icon
Icon
Inactive Ruin Hunter
Inactive Ruin Hunter

Video Guides[]

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishRuin Hunter
Chinese
(Simplified)
遗迹猎者
Yíjì Lièzhě
Ruin Hunter
Chinese
(Traditional)
遺蹟獵者
Yíjī Lièzhě
Japanese遺跡ハンター
Iseki Hantaa
Ruin Hunter
Korean유적遺蹟헌터
Yujeok Heonteo
Ruin Hunter
SpanishCazador de las RuinasHunter of the Ruins
FrenchChasseur des ruinesRuin Hunter
RussianРуинныйохотник
Ruinnyy okhotnik
Ruin Hunter
ThaiRuin Hunter
VietnameseThợ Săn Di TíchRuin Hunter
GermanRuinenjägerRuin Hunter
IndonesianRuin Hunter
PortugueseCaçador das RuínasHunter of the Ruins
TurkishHarabe AvcısıRuin Hunter
ItalianCacciatore delle rovineRuin Hunter

Change History[]

Version 3.1
  • ATK increased by100%.
  • DMG multipliers decreased by50%.

Version 1.5

  • Fixed an issue in languages other than Simplified Chinese whereby the description for the Ruin Hunter entry in theArchive is missing.

Version 1.0

  • Ruin Hunter was released.

Navigation[]

 
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