| Icon | Name | Type |
|---|
 | Foreign Rockblade | Normal Attack |
Description Gameplay Notes Advanced Properties Attribute Scaling Preview
Normal Attack Performs up to 5 rapid strikes.
Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealingAoE DMG upon impact. - Aether
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt |
|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force |
|---|
| Normal Attack 1-Hit | 1U | Normal Attack | 2.5s/3 Hits | 41.4 | Heavy | 200 | 0 | ✘ | | Normal Attack 2-Hit | 1U | 43.2 | Heavy | 200 | 0 | ✘ | | Normal Attack 3-Hit | 1U | 53.1 | Heavy | 200 | 0 | ✘ | | Normal Attack 4-Hit | 1U | 57.6 | Heavy | 200 | 0 | ✘ | | Normal Attack 5-Hit | 1U | 70.2 | Air | 655 | 800 | ✘ | | Charged Attack 1-Hit | 1U | 50.6 | Light | 200 | 0 | ✘ | | Charged Attack 2-Hit | 1U | 50.6 | Air | 655 | 800 | ✘ | | Plunging Attack Collision | 0U | No ICD | 25 | Light | 200 | 0 | ✘ | | Low Plunge | 1U | No ICD | 100 | Heavy | 800 | 0 | ✔ | | High Plunge | 1U | No ICD | 150 | Air | 0 | 800 | ✔ |
- Lumine
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt |
|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force |
|---|
| Normal Attack 1-Hit | 1U | Normal Attack | 2.5s/3 Hits | 40.5 | Heavy | 200 | 0 | ✘ | | Normal Attack 2-Hit | 1U | 39.6 | Heavy | 200 | 0 | ✘ | | Normal Attack 3-Hit | 1U | 48.6 | Heavy | 200 | 0 | ✘ | | Normal Attack 4-Hit | 1U | 54 | Heavy | 200 | 0 | ✘ | | Normal Attack 5-Hit | 1U | 64.8 | Air | 655 | 800 | ✘ | | Charged Attack 1-Hit | 1U | 50.6 | Light | 200 | 0 | ✘ | | Charged Attack 2-Hit | 1U | 50.6 | Air | 655 | 800 | ✘ | | Plunging Attack Collision | 0U | No ICD | 25 | Light | 200 | 0 | ✘ | | Low Plunge | 1U | No ICD | 100 | Heavy | 800 | 0 | ✔ | | High Plunge | 1U | No ICD | 150 | Air | 0 | 800 | ✔ |
Talent Levels past 10 require Normal Attack Level Increase methods, such as Constellations and Passives. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
|---|
| 1-Hit DMG (%) | 44.5 | 48.1 | 51.7 | 56.9 | 60.5 | 64.6 | 70.3 | 76.0 | 81.7 | 87.9 | 94.1 |
|---|
| 2-Hit DMG (%) | 43.4 | 47.0 | 50.5 | 55.6 | 59.1 | 63.1 | 68.7 | 74.2 | 79.8 | 85.9 | 91.9 |
|---|
| 3-Hit DMG (%) | 53.0 | 57.3 | 61.6 | 67.8 | 72.1 | 77.0 | 83.8 | 90.6 | 97.3 | 105 | 112 |
|---|
| 4-Hit DMG (%) | 58.3 | 63.1 | 67.8 | 74.6 | 79.3 | 84.8 | 92.2 | 99.7 | 107 | 115 | 123 |
|---|
| 5-Hit DMG (%) | 70.8 | 76.5 | 82.3 | 90.5 | 96.3 | 103 | 112 | 121 | 130 | 140 | 150 |
|---|
| Charged Attack |
|---|
| Charged Attack DMG (Aether) (%) | 55.9 + 60.7 | 60.5 + 65.7 | 65.0 + 70.6 | 71.5 + 77.7 | 76.1 + 82.6 | 81.3 + 88.3 | 88.4 + 96.0 | 95.6 + 104 | 103 + 112 | 111 + 120 | 118 + 128 |
|---|
| Charged Attack DMG (Lumine) (%) | 55.9 + 72.2 | 60.5 + 78.1 | 65.0 + 84.0 | 71.5 + 92.4 | 76.1 + 98.3 | 81.3 + 105 | 88.4 + 114 | 95.6 + 123 | 103 + 133 | 111 + 143 | 118 + 153 |
|---|
| Charged Attack Stamina Cost | 20 |
|---|
| Plunging Attack |
|---|
| Plunge DMG (%) | 63.93 | 69.14 | 74.34 | 81.77 | 86.98 | 92.92 | 101.1 | 109.28 | 117.46 | 126.38 | 135.3 |
|---|
| Low Plunge DMG (%) | 127.84 | 138.24 | 148.65 | 163.51 | 173.92 | 185.81 | 202.16 | 218.51 | 234.86 | 252.7 | 270.54 |
|---|
| High Plunge DMG (%) | 159.68 | 172.67 | 185.67 | 204.24 | 217.23 | 232.09 | 252.51 | 272.93 | 293.36 | 315.64 | 337.92 |
|---|
Note: The Traveler's Normal Attack Talents all use the same animations, regardless of what element the Traveler is aligned with. Hover over previews to view in higher quality. |
 | Starfell Sword | Elemental Skill |
Description Gameplay Notes Advanced Properties Attribute Scaling Preview
You disgorge a meteorite from the depths of the earth, dealingAoE Geo DMG. The meteorite is considered aGeo Construct, and can be climbed or used to block attacks.
Hold This skill's positioning may be adjusted. - When this skill hits at least oneenemy, it generates3.33Elemental Particles.
- InCo-Op Mode, the other players are able to see the yellow targeting reticule when the Traveler is in the aiming mode.
- It is not possible to stack one meteor on top of another.[1]
- Passive Effects
- Constellation Effects
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt |
|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force |
|---|
| Skill DMG | 2U | Elemental Skill | 2.5s/3 Hits | 133.2 | Air | 480 | 600 | ✔ | | Explosion (C2) | 2U | 133.2 | Air | 480 | 600 | ✔ |
Talent Levels past 10 require Elemental Skill Level Increase methods, such as Constellations and Event bonuses. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|
| Skill DMG (%) | 248.00 | 266.60 | 285.20 | 310.00 | 328.60 | 347.20 | 372.00 | 396.80 | 421.60 | 446.40 | 471.20 | 496.00 | 527.00 | 558.00 |
|---|
| Meteorite Duration | 30s |
|---|
| CD | 8s |
|---|
Hover over previews to view in higher quality. |
 | Wake of Earth | Elemental Burst |
Description Gameplay Notes Advanced Properties Attribute Scaling Preview
Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and dealsAoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered aGeo Construct, and may be used to block attacks. - There are 4 instances of Shockwave DMG.
- TheGeo Constructs created do not contribute to the 3 construct limit.
- Constellation Effects
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt |
|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force |
|---|
| Shockwave DMG | 2U | Elemental Burst | 2.5s/3 Hits | 100 | Heavy | 800 | 0 | ✔ |
Talent Levels past 10 require Elemental Burst Level Increase methods, such as Constellations and Event bonuses. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|
| DMG Per Shockwave (%) | 148.00 | 159.10 | 170.20 | 185.00 | 196.10 | 207.20 | 222.00 | 236.80 | 251.60 | 266.40 | 281.20 | 296.00 | 314.50 | 333.00 |
|---|
| Stonewall Duration | 15s |
|---|
| CD | 15s |
|---|
| Energy Cost | 60 |
|---|
Hover over previews to view in higher quality. |
 | Shattered Darkrock | 1st Ascension Passive |
| ReducesStarfell Sword's CD by 2s. |
 | Frenzied Rockslide | 4th Ascension Passive |
Description Gameplay Notes Advanced Properties
The final hit of aNormal Attack combo triggers a collapse, dealing 60% of ATK asAoE Geo DMG. - This passive is considered Normal Attack DMG.
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt |
|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force |
|---|
| Collapse | 1U | No ICD | 13.5 | Light | 200 | 0 | ✔ |
|