All Schemes to Know
All Schemes to Know

Character
Talent Type
Category
Cooldown (Press) Cooldown (Hold) 5s 6s
When held, this skill will trigger differently.
Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida'sresistance to interruption will be increased.
When released, this skill dealsDendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.
Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you triggerElemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG fromDendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealingDendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.Press DMG
Hold DMG
Tri-Karma Purification DMG
Tri-Karma Purification Trigger Interval
Seed of Skandha Duration
All Schemes to Know isNahida'sElemental Skill.
Gameplay Notes[]
- When Tri-Karma Purification hits at least oneenemy, it generates3Elemental Particles.
- This particle generation has a cooldown of7 seconds, which is shared with the particle generation from Nahida'sTri-Karma Purification: Karmic Oblivion from her Level 6 Constellation.
- Elemental Reactions triggered by enemies or the environment will also trigger Tri-Karma Purification.
- Tri-Karma Purification DMG doesnotsnapshot and will be affected by changes in Nahida's stats after All Schemes to Know is cast.
- The "limited area" of the hold version of this skill refers to the viewfinder-like square that appears on the screen. The hold version of this skill marks any enemy that was in the square while the skill was being held, even if the enemy moved away or if Nahida turned away. As such, Nahida can turn while holding her skill to mark enemies who are far apart at the same time.
- The hold version of this skill can only mark enemies, including most hostilewildlife. Objects such asElemental Monuments,Regisvines' shields,Shouki no Kami's Nirvana Engines,Spiders, andDefense Mechanisms will not be targeted or hit by it.
- Wildlife and enemies that are in a state where they would not beaggravated upon approach will still be marked.
- Hostile wildlife that does not cause the player to enter combat mode, such asForest Boars, cannot be marked.
- Passive Effects
- Passive Talent 2,

Awakening Elucidated: "Each point of Nahida'sElemental Mastery beyond 200 will grant 0.1%Bonus DMG and 0.03%CRIT Rate to Tri-Karma Purification fromAll Schemes to Know. A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner." - Utility Passive,

On All Things Meditated: Allows All Schemes to Know to trigger special dialogue lines fromNPCs inSumeru and collect certain harvestable items. Up to five resources can be obtained in this manner. Further information can be found atOn All Things Meditated § Gameplay Notes.
- Constellation Effects
- Constellation Level 2,

The Root of All Fullness: "Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects: - Constellation Level 3,

The Shoot of Conscious Attainment: Increases this talent's level by 3, up to a maximum of 15. - Constellation Level 4,

The Stem of Manifest Inference: "When 1/2/3/4 (or more) nearby opponents are affected byAll Schemes to Know's Seeds of Skandha, Nahida'sElemental Mastery will be increased by 100/120/140/160." - Constellation Level 6,

The Fruit of Reason's Culmination: "When Nahida hits an opponent affected byAll Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashingIllusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealingDendro DMG based on 200% of Nahida'sATK and 400% of herElemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion."
Advanced Properties[]
| Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
|---|---|---|---|---|---|---|---|---|
| TagAttacks with the same ICD Tag and the same ICD Type will share ICD. | TypeAttacks with the same ICD Tag and the same ICD Type will share ICD. | S. L.Stagger Level | H. F.Horizontal Force | V. F.Vertical Force | ||||
| Press DMG | 1U | No ICD | 75 | Light | 200 | 0 | ✘ | |
| Hold DMG | 1U | No ICD | 100 | Light | 200 | 0 | ✘ | |
| Tri-Karma Purification DMG | 1.5U | Nahida Tri-Karma Purification | 1s | 30 | Light | 200 | 0 | ✘ |
Preview[]
Attribute Scaling[]
Talent Levels past 10 requireElemental Skill Level Increase methods, such as Constellations and Event bonuses.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Press DMG (%) | 98.4 | 105.78 | 113.16 | 123 | 130.38 | 137.76 | 147.6 | 157.44 | 167.28 | 177.12 | 186.96 | 196.8 | 209.1 |
| Hold DMG (%) | 130.4 | 140.18 | 149.96 | 163 | 172.78 | 182.56 | 195.6 | 208.64 | 221.68 | 234.72 | 247.76 | 260.8 | 277.1 |
| Tri-Karma Purification DMG (% ATK + % Elemental Mastery) | 103.2 + 206.4 | 110.94 + 221.88 | 118.68 + 237.36 | 129 + 258 | 136.74 + 273.48 | 144.48 + 288.96 | 154.8 + 309.6 | 165.12 + 330.24 | 175.44 + 350.88 | 185.76 + 371.52 | 196.08 + 392.16 | 206.4 + 412.8 | 219.3 + 438.6 |
| Tri-Karma Purification Trigger Interval | 2.5s | ||||||||||||
| Seed of Skandha Duration | 25s | ||||||||||||
| Press CD | 5s | ||||||||||||
| Hold CD | 6s | ||||||||||||
Talent Leveling[]
| Talent Level (Ascension) | Materials [Subtotal] |
|---|---|
| 1 → 2 (2✦) | |
| 2 → 3 (3✦) | |
| 3 → 4 (3✦) | |
| 4 → 5 (4✦) | |
| 5 → 6 (4✦) | |
| 6 → 7 (5✦) | |
| 7 → 8 (5✦) | |
| 8 → 9 (6✦) | |
| 9 → 10 (6✦) |
1,652,500MoraVoice-Overs[]
- Media:VO Nahida Elemental Skill 1 01.ogg (Tap) Committed to memory.
- Media:VO Nahida Elemental Skill 1 02.ogg (Tap) Grow, grow, grow.
- Media:VO Nahida Elemental Skill 1 03.ogg (Tap) This might hurt a little.
- Media:VO Nahida Elemental Skill 1 04.ogg (Hold) Hey!
- Media:VO Nahida Elemental Skill 1 05.ogg (Hold) Everyone hold hands~
- Media:VO Nahida Elemental Skill 1 06.ogg (Hold) I see everything.
- Media:VO ZH Nahida Elemental Skill 1 01.ogg 记住你了。Jìzhù nǐle.
- Media:VO ZH Nahida Elemental Skill 1 02.ogg 蔓延吧。Mànyán ba.
- Media:VO ZH Nahida Elemental Skill 1 03.ogg 等下有点痛哦。
- Media:VO ZH Nahida Elemental Skill 1 04.ogg 嘿!Hei!
- Media:VO ZH Nahida Elemental Skill 1 05.ogg 手牵手~Shǒuqiānshǒu~
- Media:VO ZH Nahida Elemental Skill 1 06.ogg 全都看见咯。
- Media:VO JA Nahida Elemental Skill 1 01.ogg 覚えたわよ。Oboeta wa yo.
- Media:VO JA Nahida Elemental Skill 1 02.ogg 蔓延りなさい。Habikorinasai.
- Media:VO JA Nahida Elemental Skill 1 03.ogg 痛くしちゃうかも。Itaku shichau ka mo.
- Media:VO JA Nahida Elemental Skill 1 04.ogg ふふっ!Fufu'!
- Media:VO JA Nahida Elemental Skill 1 05.ogg 手をつなぎましょう~Te wo tsunagimashou~
- Media:VO JA Nahida Elemental Skill 1 06.ogg ぜんぶ丸見えね。Zenbu marumie ne.
- Media:VO KO Nahida Elemental Skill 1 01.ogg 기억했어
- Media:VO KO Nahida Elemental Skill 1 02.ogg 퍼져라
- Media:VO KO Nahida Elemental Skill 1 03.ogg 이따가 조금 아플 거야
- Media:VO KO Nahida Elemental Skill 1 04.ogg 헤이!
- Media:VO KO Nahida Elemental Skill 1 05.ogg 손에 손잡고~
- Media:VO KO Nahida Elemental Skill 1 06.ogg 전부 다 보인다구
Trivia[]
- Using this talent near most NPCs will cause them toclap.
- NPCs whose thoughts can be accessed with All Schemes to Know will not react when this skill is used near them, even if they clap when other talents are used near them.
Etymology[]
- Skandha (Sanskrit:स्कन्ध) is a word meaning "multitude, quantity, aggregate", generally in the context of body, trunk, stem, empirically observed gross object or anything of bulk verifiable with senses.
Other Languages[]
| Language | Official Name | Literal Meaning |
|---|---|---|
| English | All Schemes to Know | — |
| Chinese (Simplified) | 所闻遍计 Suǒwén Biànjì | What Is Heard Is Fully Conceptualized[• 1] |
| Chinese (Traditional) | 所聞遍計 Suǒwén Biànjì | |
| Japanese | 所聞遍計 Shobun Henge | What Is Heard Is Fully Conceptualized |
| Korean | 너른헤아림 Neoreun Hearim | Wide Understand |
| Spanish | Omnisciencia | Omniscience |
| French | Omniscience des plans | Omniscience of Schemes |
| Russian | Пеленазнаний Pelena znaniy | Shroud of Knowledge |
| Thai | All Schemes to Know | — |
| Vietnamese | Lắng Nghe Thế Gian | Listen to the Universe |
| German | Kennerin aller Tricks | Knower of All Schemes |
| Indonesian | All Schemes to Know | — |
| Portuguese | Esquemas Universais | Universal Schemes |
| Turkish | Tüm Planları Bilen | One Who Knows All Schemes |
| Italian | Karma vincolante | Binding Karma |
Change History[]
- Fixes an issue that would occur when holding Nahida's Elemental Skill to interact with "Lumitoile" whereby related special effects for locking on were abnormally absent.
- Fixes an issue on PC and PlayStation whereby there was a chance that thescreen would go blurry when holding the Elemental Skill button to enter Aiming Mode with Nahida.
- Fixes an issue whereby after adding Nahida to the party for the first time, holding the Elemental Skill could cause the character and camera to be positioned abnormally.
- All Schemes to Know was released.
Navigation[]
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