
A downloadable game engine
| Status | Released |
| Category | Tool |
| Rating | Rated 4.9 out of 5 stars (84 total ratings) |
| Author | GDevelop |
| Made with | GDevelop |
| Tags | 2D,3D,Game engine,Multiplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard,Mouse,Gamepad (any),Touchscreen,Smartphone |
| Multiplayer | Local multiplayer,Server-based networked multiplayer,Ad-hoc networked multiplayer |
| Links | Blog,Community,Twitter/X,Source code |
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i moved from clickteam fusion to gdevelop last month. in one month i made https://minusdungeongames.itch.io/kouryaku-collection for a game jam.
i love this engine.
i really, really like GDevelop and the last two months playing with it blowed my mind in a very satisfiying way. I'm very willed now to make a subscription, but there's no paypal-option just a creditcardform. Could you please create some alternatives? Also, thank you for all the work you put in this powerfull piece of software. I appreciate this a lot!
I have recently started using GDevelop for building my first game(here:https://arnavmk.itch.io/mr-fruit )
Loved the game engine, but i have found it a bit of difficulty with certain aspects of the game development. But overall it was pleasure building the game.
I'd love to receive reviews for the Mr. Fruit game(link above). I do hope to find more features in the future.
While you could do them manually in your scene using objects, some events and some clever time manipulation, I agree it would be easier with something built in. I've added a card for you to vote on this feature on the roadmap :) https://trello.com/c/RNGXWHhG/455-add-an-easy-way-to-make-transitions-between-sc...
Hi, I am surprised as GDevelop has an official webpage on Itch.io!
GDevelop is a nice engine.
I want to say that there is a constructive discussion on the following page. In fact, some opinions are about GDevelop.
https://itch.io/t/903375/gamemaker-vs-construct-vs-fusion-vs-001-game-creator-vs...
I've been using the version downloaded from the GDevelop website and I'm really happy with it. I just started tinkering with the physics system and my games feel more lively than ever! Do you happen to know if installing through the Itch desktop app would offer any advantages in terms of keeping it up to date, or would it be better to install new versions myself to avoid compatibility problems with older projects?
This is an amazing engine, a few month ago i have downloaded it just for fun and i loved it since then. Currently i am developing my project with it and the more i am discovering it, the more i understand how powerful it is. Anyone who wants to quickly transform their ideas in to a playable experience should give it a try :)
The easiest game engine I've had the pleasure to use. I can have a project up and running in minutes if I use pre-defined behaviours, or I can make my own using the event system. For someone with little time on my hands, being able to make something without having to spend hours on tutorials or scouring through complex documentation has been a godsend. I've been using Gdevelop for almost a year now, and have no regrets.
The tool in itself is great, however I ran into an issue with the documentation: the tank shooter tutorial uses a "permanent" button when giving the bullets a force that keeps them moving, and said button is gone from the current version. Because of that, bullets stay where they are created when they should be moving in whatever direction they've been fired. A workaround (inspired by the platformer tutorial) is to set an object variable to some specific value when creating a bullet, then create another event to apply the force as long as said variable is set to that value.
Right, Itch.io version is super old I totally forgot to update it! Download the latest one (beta 64) on https://gdevelop-app.com/download