Integrate Dragonbones' armature animations into your RPGMaker game, allowing you to use keyframe-animated sprites for your events, characters, or battlers. (Note: In order to use dragonbones for your battlers, you will need thebattle core plugin)
Instead of showing static images with theShow Picture command, you may opt to show an animated db sprite instead with the plugin command provided.
Allows you to add idle, dash, walk, and play any number of custom motions for your events/player/followers in the map.
Included are these custom made assets (from a previousgame jam submission) for you to test with. These are meant to be used as placeholders onlyand should not be edited/redistributed/used outside of your dev environment.
Terms of Usage (Updated 27/01/2025)
If you've acquired this plugin from itch.io FOR FREE, then attribution (credit) to GBRO Gamesis required.
If you've PAID/DONATED AT LEAST $5 for this plugin on itch.io, then attribution (credit) is not required.
Commercial or non-commercial usage.
You may edit the plugin's code however you want, but any acts with the intention of rebranding the plugin, such as changing the plugin filename and the comments at the top of the file that include the plugin description and author information, are forbidden.
You may not resell or redistribute this plugin, regardless if you've made changes or not.
I am open for commissions should you wish to upgrade the plugin or change parts of it according to your preference. You can contact me at the above link or visit my fiverr page or discord.
How to install
Add the plugin to your 'js/plugins' folder
Add the 'img/dragonbones/ directory in your project folder
Place the included 'dragonBones.js' file from the project demo to your 'js/libs' folder