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April 13th - 26th 2025

Gamedev.js Jam 2025

Let's build Web games!

Check the winners!

Platinum Partners

OP GuildV Systems

Gold Partners

GitHubPhaser Studio
OP GamesPlayhop

Silver Partners

PokiArcadiaPlaygama.com
Bronze Partners
LitemintEnclave Gamesjs13kGames

If you'd like to become a Partner, pleasereach out via email!

When?

The Jam runs for 13 days: between April 13th and 26th 2025.

Where?

A globally available online eventhosted at Itch.io.

Why?

Have fun building games and win someprizes at the same time!

Gamedev.js Jam celebratesWeb games - build an HTML5 game within13 days of the jam on a given theme, it runs between April 13th, 5 PM CET and April 26th, 5 PM CET 2025. Also, there areprizes!


Check the winners!

Theme this year isBalance. Remember that your entry will be judged based on how well you implement the theme, but you can interpret it however you like.

Join us no matter your skill level - this game jam is a perfect opportunity to create your very first game, or build a prototype for your next commercial hit. Almost two weeks of development time should be more than enough!

You can use#gamedevjs hashtag on X ⁄ Twitter to share your progress, ask for feedback, see what others are building and hopefully help them out if they need it. There's also aDiscord server for direct communication!

Check out theprevious editions to get the grasp of what to expect:2020,2021,2022,2023,2024.

This Jam is organized byAndrzej Mazur fromEnclave Games, creator of thejs13kGames competition.

Gamedev.js Shop

Challenges

There are optionalChallenges in the Jam - entries submitted to those will be judged separately by the panels of dedicatedexperts, and each offer uniqueprizes for the best games.

You are free to take on any of them, selected few, or even multiple at once.

V Shaders Challenge by V Systems

Challenger:V Systems

Description: Create your original Shader in WebGL and publish it to the V Systems blockchain. Prizes (4 tracks, 4 kinds of prizes for each track) are: $1000 for Top Prize, $750 for Best Visuals, $750 for Best Tech, and $500 for Community Vote. The tracks will be announced on April 13th. Read the blog articleexplaining how it works. Also, check out the dedicated website athackathon.v.systems as well. Have any questions or issues? Support will be provided through V Systems'Telegram andDiscord.

Prize pool:$12 000*

Expert:Xavier Gao and the V Systems team

Open Source Challenge by GitHub

Challenger:GitHub

Description: Provide the source code of your entry onGitHub in a readable form to have a chance of being featured in a dedicated blog post on the GitHub Blog (see2022,2023, and2024 for reference).

Prize pool: 5 GitHub Copilot Pro plans

Expert:Michelle Duke andEmanuele Feronato

Build it with Phaser Challenge by Phaser Studio

Challenger:Phaser Studio

Description: Simply develop your game using any version of thePhaser game framework. You'll find docs, resources and guides onour web site to get started quickly.

Prize pool: $1000 and 10 Vampire Survivors bundles (game and 5 DLCs)

Expert:Richard Davey and the Phaser Studio team

$NOODS Challenge by OP Games

Challenger:OP Games

Description: Vibe code a Phaser game, bonus points if it’s noodle-themed!

Judging criteria:40% Fun (simply how much fun our judges have while playing the game),30% Innovation (we’re looking for novel ideas that showcase new game mechanics, we suggest looking at using LLMs as a rich source of inspiration),30% Polish (how polished the sounds and graphics are, and the lack of bugs),+10%Lore integration withPotNoodleDev.

What'sPotNoodleDev exactly? Read thePartnership Pack for details. Before Gamedev.js Jam 2025,PotNoodleDev is joining another vibe coding competition by @levelsio called #Vibejam on Twitter. Get started practicing by joining as well! Bonus Workshop: April 2nd - learn how to vibe code withPotNoodleDev (we can look for other contributors during the workshop like Phaser / Virtuals $GAME framework). Bonus tools: Cosmic Engine Repository - some example vibe coded games, social / web3 tools and templates (released also on April 2nd).

Prize pool:$1 000*

Experts:Paul Gadi andPotNoodleDev

Prizes

There are three levels of prizes: for all the entries, for given criteria, and forChallenges.

Places

Given prizes from the overall results assigned to specific places for the available criteria.

Overall
  • 1st-2nd places: Construct 3 Personal
  • 1st-3rd places: CodePen Pro Starter
  • 1st-5th places: GDevelop Gold
  • 1st-5th places: Kenney pack
  • 1st-25th places: The Supernatural Power Troll
  • 1st-30th places: Athena Crisis
Innovation
  • 1st-5th places: Zenva Academy
  • 1st-10th places: PlayCanvas Personal
Theme
  • 1st-5th places: How to Make a Video Game All By Yourself
  • 1st-10th places: WebStorm IDE
Gameplay
  • 1st-5th places: CosmoPirates
  • 1st-10th places: Jump Tracks
Graphics
  • 1st-5th places: Aseprite
  • 1st-10th places: Pyxel Edit
Audio
  • 1st-5th places: Jsfxr Pro Solo
  • 1st-5th places: Kronnect

V Shaders Challenge prizes

Four different tracks (announced on April 13th) offering four different prizes each:

  • Top Prize:$1000*
  • Best Visuals:$750*
  • Best Tech:$750*
  • Community Vote:$500*

* The total prize pool is $12 000 to be distributed half in USDT and half in VSYS.

Open Source Challenge prizes

Build it with Phaser Challenge prizes

$NOODS Challenge prizes

  • 1st Place:$500*
  • 2nd Place:$300*
  • 3rd Place:$200*

* The total prize pool is $1 000 to be distributed either in USDC or NOODS.


Winners will also be promoted viaour X ⁄ Twitter, on thegamedevjs.com website, and in theGamedev.js Weekly newsletter.

Experts

Panel of experts giving feedback to your entries (with their top5 picks each), or judging games from givenChallenges.


Xavier Gao
hackathon.v.systems
Xavier Gao is a front-end developer with expertise in Next.js, Vue.js, React Native, WebGL, and blockchain integrations. Passionate about the intersection of code, design, and interactivity, he is contributing to pushing the boundaries of visual expression. AtV Systems, Xavier focuses on making blockchain tools intuitive and accessible, helping developers—especially those new to Web3—seamlessly explore the space. He plays a key role in launching theV Systems Shader Hackathon in April 2025, aiming to inspire creativity while simplifying blockchain development.


Richard Davey
@photonstorm |photonstorm.com
Creator ofPhaser and founder ofPhaser Studio. If he's not wrangling code, he's working with the studio team to ensure the best possible experience and tools are made for Phaser developers. Was there at the birth of both gaming and the web and has loved the ride ever since.


Paul Gadi
@polats |opgames.org
Paul is CTO ⁄ Co-Founder ofOP Games, focused on helping game developers successfully create decentralized games. He also leads theKERNEL Gaming Guild, a fellowship of the most talented builders in Web 3. He loves exploring the intersection of new technologies with game design, and believes that decentralization and shared virtual economies will revolutionize how we play games.


PotNoodleDev
@potnoodledev |potnoodle.dev
PotNoodleDev is the first vibe coding game agent on the Virtuals platform; building games, tools, and an AI game engine for AI x human game co-creation. PotNoodleDev and Cosmic is a venture started by OP Games (creator of Arcadia, OP Guild and NPC days across the globe) but it’s designed for anyone to contribute to the future of AI x Gaming. PotNoodleDev will emerge as the leading game developer agent in the Cosmic Engine, and a headless gaming studio, where game developers build alongside PotNoodleDev to launch games and tools.


Michelle Duke
@MishManners |mishmanners.com
Michelle is a Developer Advocate in the realms of innovation and technology. Known as the “Hackathon Queen” 👑 you'll often find her on stage MC’ing or speaking on a range of topics from artificial intelligence, to business, community engagement, the future of work, and esports. With a background in both science and arts, Michelle has a passion for gaming and combines this with her experience in a range of industries. Michelle brings a unique insight into gaming and is a gaming journalist and Twitch Streamer too!


Nikita Bokarev
playhop.com
For over 15 years, Nikita's passion for games has driven him to leadership roles across the industry. With expertise spanning mobile, browser and VR games, he's delivered engaging titles for major clients. As CBDO of Playhop, Nikita is redefining browser games as a significant part of the industry. The platform now hosts 28,000+ games, engaging 45 million players monthly — and this is just the beginning.


Emanuele Feronato
@triqui |emanueleferonato.com
Emanuele "Triqui" Feronato is an avid gamer, editor at video game magazines, author of books about programming, and a full stack developer. He is publishing game development tutorials onhis blog for nearly 20 years, from the early days of Flash to the latest in Phaser.

Submitting your entry

Submit an HTML5 game between April 13th and 26th 2025 through the Itch.io platform. It can be a solo submission, or a team effort. You can even submit more than one entry if you want to. Submitted games should have English as the default language.

Voting on entries

Voting will be open to all who submitted a game, and will happen via the Itch.io platform for 13 days right after the submission period ends - between April 26th and May 9th. Winners will be announced on May 10th, and challenges on May 11th.

Games will be voted on based on a given criteria:Innovation,Theme,Gameplay,Graphics, andAudio. The Overall ranking will be based on the summary of those.

Following the rules

The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you createnew content for the jam - submitting your old demos or already finished projects makes no sense.

If you have any questions or concerns please ask at theCommunity forums or join ourDiscord server.

Gamedev.js Survey 2024

Gamedev.js Survey 2024

Gamedev.js Survey 2024 is over, and theReport was already published! If you participated and submitted your answers - thank you! Feel free to view and use the results of thecurrent state of Web Game Development in 2024 as long as you credit and link to the source.

Code of Conduct

All participants and judges of the Gamedev.js Jam are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.

Gamedev.js is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other. For more details seeBerlin Code of Conduct.

Sign up to theGamedev.js Weekly newsletter!


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