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Why does dynamic light flicker/get replaced with a square when rotating the camera?

I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
0votes
0answers
20views

How to use @export to list all the keys of the dictionary in Godot4?

Godot 4.2@export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices.However, @export_enum is "...
1vote
1answer
40views

Why can't I access custom properties clearly declared with _get_property_list()?

I have the following script attached to a simple control node designed to create a custom property "label":...
0votes
1answer
30views

In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children).Naturally, in editor mode I'd like to be able to see that item's icon (and ...
0votes
1answer
48views

Voxel Level Storage

I want to know some methods of storing the voxel data in a game like Infiniminer or Minecraft in a C++ program. What file types can do this easily? The voxel values will be big possibly a trillion by ...
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46views

What technical factors might cause a CrazyGames rejection for a Godot web game?

I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
1vote
1answer
112views

How to make a rounded corners Player Icon in Godot 4.2.2?

I'm trying to implement a "rounded square" player character's icon in the UI. The actual .png of the icon is, of course, square, 256x256 px, so the UI element must round its corners "on ...
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14views

getting diagonal screen tearing when using SDL2 and OpenGL on an Nvidia laptop?

I’ve been dealing with this issue for a while on my Nvidia laptop. The diagonal screen tearing isn’t like the usual horizontal tearing—it cuts across the screen at an angle and looks terrible, ...
Isabella Green's user avatar
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42views

Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]

I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback.Here’s the preview link:https://www.crazygames.com/preview/25901363-36f7-4d64-...
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0answers
11views

Why isn't the Asset Store package content preview working?

I have had this issue before and it has come up again, I'm not sure if it is a specific browser (although I always use the same one), the type of asset, or just some update that Unity does to the ...
FrontEnd's user avatar
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0answers
15views

HLSL Automatic Root Signature Creation

I know of two different ways to specify a root signature in DX12, and those are:Creating one withD3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
Joni Helén's user avatar
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27views

AABB algorithm in C++ no vec3 [duplicate]

Hi im trying to select voxels in a voxel world that are at the center of the cameras view.The players camera X,Y,Z position and its rotations are known. The camera works in this program.I tried ...
Opengraphicspros12's user avatar
2votes
0answers
62views

How to provide skill ratings for many related but disjunct properties (players, decks, etc.)?

My girlfriend and I are designing a small app to track our Magic The Gathering games. We want to use our game data to rate our decks, ourselves and generate game suggestions.Elo seems like the ...
Felix ZY's user avatar
0votes
1answer
38views

My scene crashed on `MonoBehaviour::VirtualRedirectTransfer`, how can I figure out which class or GameObject triggered this error

I have a Unity scene that works fine in editor, but always crash after being compiled into an executable with .NET/Mono backend, so I enabled stacktrace logging and dump the whole log into a file:<...
0votes
1answer
39views

How to reduce the size of my terrain?

I made a WebGL game at https://jugglecats.itch.io/startastic (password is "password"), but the game was far too large, making it take a too long to load. Upon inspecting the build report (...
Almenon's user avatar

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