A downloadable game for Windows
This is a puzzle game with twenty small mazes. If you solve the mazes, you beat the game.
I hope you enjoy it.
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Rock Paper Shotgun had some nice things to say about the game: https://www.rockpapershotgun.com/20-small-mazes-is-an-extremely-good-game-made-of-er-20-small-mazes-and-its-free
20 Small Mazes was an honorable mention for "excellence in design" at this year's IGF awards.
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This almost has controller support now, but one puzzle still requires typing. It's an ongoing project.
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It's a tough one! The easiest way to solve it is to work backwards.
This person also shows where you have to put the character at each step: Steam Community :: Guide :: A step-to-step sliding puzzle guide手把手教你解滑块拼图
Sorry about this. I have a few questions:
-Do you see any mazes on the screen?
-Are you using a multiple screen setup? (There are some weird issues with Godot and multiple screens, sometimes.)
-I'm assuming you're playing on Windows. If you go to "C:\Users\[INSERT YOUR USERNAME]\AppData\Roaming\Godot\app_userdata\20 Small Mazes\logs" is there a log there? If so, could you send me what it says?
No, no mazes and no multiple screen setup. The logs are 15 to 31 mb so I'm not sure how to send them.
I think my PC might just be too old for Godot games, which is unfortunate as there keeps coming more of them. I tried switching drivers which has worked on some games and instead of the above bug it outright told me the opengl versions weren't supported.
Curiously https://pancelor.itch.io/january-quiet has the same sound-only gray window when play the downloadable version, but the online version does show proper visuals, but its unplayably slow.
Anyways, nevermind, I think it would be a waste of time to dig into this. Thanks for the reply though!
FWIW, I looked a bit more into it and it seems this "blank screen with audio" is a known Nvidia-related issue, which is usually solved by selecting "Let the 3D application decide" and/or turning off "Antialiasing - mode" in the Nvidia control panel. It apparently clashes with the Godot "viewport" or something. That said, this still didn't do anything for me, no matter how I fiddled with it.
I should also mention there is a Godot game which does work for me, "Megaman Rock'n Roll". It is built on Godot 2.1, whereas this is 3.5.3 (?), which might shed light on the problem. I've also seen mention of switching from GLES3 to GLES2 solving the problem.
edit: "The Legend of Lumina" also works, despite using also 3.5.3 (?)
Time of this report: 5/25/2024, 16:14:41
Machine name: DESKTOP-BO781S6
Machine Id: {D5190C0D-E40D-46C4-B118-CD80FFADAA54}
Operating System: Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq Pro 4300 SFF PC
BIOS: V8.01 (type: UEFI)
Processor: Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8076MB RAM
Page File: 15626MB used, 12595MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
Love the game😊
A minor glitch being you can see the lens reflection when the chest window is on top of the lens window.
https://imgur.com/a/8u2M5dL