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Zephyr Breath

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Zephyr Breath


The Zephyr Breath as it appears inHeroes.

Type

Breath

Wielder(s)

Idunn

First game

Heroes

Zephyr Breath (Japanese:春風のブレスSpring breeze breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of the spring variation ofIdunn. Zephyr Breath dealsbonus damage to armored units; and if the user has a bonus or is near allies, it neutralizes the user's penalties, reduces the foe'sattack, and prevents the foe from makingfollow-up attacks.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUnusable byInheritableOther effects and notes
Heroes
(refine: Unrefined)
Breaths161400--Flametongue--Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, neutralizes user's penalties, inflicts −6 attack on foe, and foe cannot makefollow-up attacks.
If foe'srange = 2, attack deals damage based on lower of their defense or resistance.
Heroes
(refine: +Effect)
Breaths161400500Arena Medal
200Divine Dew
----Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each tospeed,defense, andresistance of foe, neutralizes user's penalties, and foe cannot makefollow-up attacks.
If foe's range = 2, attack deals damage based on lower of theirdefense or resistance.
Grants +3 HP.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −4 each to foe's attack, speed, defense, and resistance, foe's frist attack deals −5 damage, restores 7 HP to user after combat, and if user's resistance > foe's resistance, user takes −⁠([user's resistance − foe's resistance] × 4; maximum: 40)% damage (excluding from Røkkr area-of-effect specials).
Heroes
(refine: +Atk)
Breaths181400500Arena Medal
200Divine Dew
----Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each tospeed,defense, andresistance of foe, neutralizes user's penalties, and foe cannot makefollow-up attacks.
If foe's range = 2, attack deals damage based on lower of theirdefense or resistance.
Grants +5 HP.
Heroes
(refine: +Spd)
Breaths161400500Arena Medal
200Divine Dew
----Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each tospeed,defense, andresistance of foe, neutralizes user's penalties, and foe cannot makefollow-up attacks.
If foe's range = 2, attack deals damage based on lower of theirdefense or resistance.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Breaths161400500Arena Medal
200Divine Dew
----Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each tospeed,defense, andresistance of foe, neutralizes user's penalties, and foe cannot makefollow-up attacks.
If foe's range = 2, attack deals damage based on lower of theirdefense or resistance.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Breaths161400500Arena Medal
200Divine Dew
----Dealsbonus damage toarmored units.
Grants +3 resistance.
If a bonus is active on user or user is within 2 spaces of an ally, inflicts −6 attack and −4 each tospeed,defense, andresistance of foe, neutralizes user's penalties, and foe cannot makefollow-up attacks.
If foe's range = 2, attack deals damage based on lower of theirdefense or resistance.
Grants +5 HP and +4 resistance.

Availability

Heroes

MethodData
Unit (★★★★★)Idunn: Dragonkin Duo

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Unrefined)
Effective against armored foes. Grants Res+3.
If a bonus granted by a skill like Rally or Hone
is active on unit or if unit is within 2 spaces of
an ally, neutralizes unit's penalties and inflicts
Atk-6 on foe during combat, and foe cannot
make a follow-up attack. If foe's Range = 2,
calculates damage using the lower of foe's Def
or Res.
重装特効 魔防+3
自身が強化(応援、鼓舞等)を受けている、または
周囲2マス以内に味方がいる時、戦闘中、
自身の弱化を無効化し、敵の攻撃-6、敵は追撃不可
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
Heroes
(Refined)
Effective against armored foes. Grants Res+3.
If【Bonus】is active on unit or if unit
is within 2 spaces of an ally, inflicts Atk-6 and
Spd/Def/Res-4 on foe, neutralizes unit's
penalties, and foe cannot make a follow-up
attack during combat. If foe's Range = 2,
calculates damage using the lower of foe's
Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
重装特効 魔防+3
自身が【有利な状態】を受けている時、または、
周囲2マス以内に味方がいる時、戦闘中、
自身の弱化を無効化し、敵の攻撃-6、
敵の速さ、守備、魔防-4、敵は追撃不可
射程2の敵に、敵の守備か魔防の低い方でダメージ計算

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Refined: +effect)
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Spd/Def/Res-4 on
foe during combat, reduces damage from foe's
first attack by 5 during combat ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the first
and second strikes), and restores 7 HP to unit
after combat, and also, if unit's Res > foe's Res,
reduces damage from attacks during combat
and from area-of-effect Specials (excluding
Røkkr area-of-effect Specials) by percentage =
difference between stats × 4 (max 40%).
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、速さ、守備、魔防-4、
最初に受けた攻撃と2回攻撃のダメージ-5
(最初に受けた攻撃と2回攻撃:
 通常の攻撃は、1回目の攻撃のみ
 「2回攻撃」は、1~2回目の攻撃)、かつ
魔防が敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを
魔防の差×4%軽減(最大40%)
(巨影の範囲奥義を除く)

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘後、7回復

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Zephyr Breath

--

Japanese

春風のブレス

Spring breeze breath

Spanish
(Spain)

Aliento céfiro

Zephyr breath

Spanish
(Latin America)

Soplo céfiro

Zephyr breath

French

Souffle zéphyr

Zephyr breath

German

Zephir-Atem

Zephyr Breath

Italian

Soffio primaverile

Spring breath

Portuguese

Sopro de Zephyr

Zephyr's breath

Traditional Chinese

春風吐息

Spring wind breath

Gallery

  • The Zephyr Breath as it appears in Heroes.
    The Zephyr Breath as it appears inHeroes.
Breath skills inHeroes
Basic breath skillsFire BreathFire Breath+Flametongue
Breath skills with secondary effectsArcane Fell ArtsArcane FellstoneArcane GrimaArcane OutburstBlackfire BreathDark BreathDragonbloomDragon's StoneGlittering BreathIce DragonstoneLantern BreathLight BreathLightning BreathNew-Sun StoneObstinate BreathPale BreathSerenity BreathSurprise BreathUmbra BurstWater Breath
Personal breath skillsAncient BetrayalAncient MajestyAncient VoiceAstral BreathAurora BreathAwoken BreathBreath of BlightBreath of FlameBreath of FogBrutal BreathChilled BreathDazzling BreathDemonic BreathDespairing BreathDevoted BreathDew DragonstoneDivine BreathDivine MistDivine One's ArtsDraconic RageDragon's FistDusk DragonstoneDuskstoneEerie ScriptureEnveloping BreathEternal BreathEthereal BreathEverliving BreathExpirationFaithful BreathFell BreathFell Child's ArtsFell SlaystoneFlamelick BreathFrost BreathFrostbite BreathFrostfire BreathGhostly LanternsGloom BreathGodly BreathGreat FlameHoshido's BreathLilac-Jade BreathLoving BreathMaritime ArtsMonarch's StoneMoonless BreathMoonlight StoneMoonstrike BreathNurturing BreathOpposing StonesOracle's BreathPrimordial BreathPurging BreathPurifying BreathRazing BreathRemote BreathRevealing BreathRuinous FrostSavage BreathScalding BreathShadow BreathSilent BreathSilent PowerSnow's GraceSpirit BreathStarlight StoneStone of DelightsSublime SurgeSummer's BreathSun DragonstoneTwin DivinestoneVallastoneWintery ArtsWitch BreathWizened BreathZephyr Breath