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Worth

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Worth is abasic monetary value applied to weapons and items in theFire Emblem series, measured in the in-game currency ofgold pieces. A weapon or item's base worth is, by default, the price in gold for which it is purchased by the player atarmories,shops and other retail establishments in the game. The value is also used in calculations to determine the price for which a previously owned or used weapon can be sold back to shops. The worth of a weapon is not displayed in status menus with the rest of its stats, and can only be viewed in shops when attempting to buy the weapon in question.

Calculations


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Sell price

An untouched weapon which has not had itsdurability depleted will, with limited exceptions, sell for half its raw worth at any shop. As a weapon's durability depletes through it being used in battle, its sell price also decreases directly proportional to how many uses the weapon has remaining.

This calculation also applies for selling a weapon to apawn shop inFire Emblem: Genealogy of the Holy War, where it can be re-bought by any unit in the army to transfer it to their inventory; the calculation for purchase price for a used weapon is the same as the sell price calculation, except it does not divide the rest of the calculation by 2.

The sell price calculation is irrelevant inFire Emblem: Shadow Dragon & the Blade of Light, in which items cannot be sold, and inFire Emblem Gaiden, which has no worth stat, no shops and no weapon durability, with weapons being procured in finite quantities solely from treasure chests or drops by enemies.

InFire Emblem Echoes: Shadows of Valentia, items cannot be purchased at shops, so for an unforged item, its worth stat itself is used nowhere; half the worth is instead used as the sell price. Sell price factors inforging status, so a forged item will sell for a higher price.

GameFormulaNotes
All relevant games
up toAwakening
(Worth / total durability × remaining durability) / 2Durability is ignored if not relevant.
Certain items inShadow Dragon,New Mystery of the Emblem, andAwakening will sell for (Worth /Durability ×remaining uses / 4) gold instead.
Fates andThree HousesSell price / total durability × remaining durabilityItems inFates andThree Houses have dedicated sell prices along the purchase prices.
Durability is ignored if not relevant.
Echoes: Shadows of Valentia(Worth + amount spent on forging) / 2Fractions are rounded down (such that if, for example, only 1Gold Mark has been invested, none are received if the item is sold).
Engage(Worth / total durability × remaining durability) × (0.5 + forge level / 10)Durability and forge level are ignored if not relevant.

Repair cost

Exclusive toGenealogy of the Holy War, worth is part of the calculation used to determine the cost to repair a weapon in theweapon repair shops located in the game'scastles. Similar to sell prices, the weapon repair cost is derived from the weapon's remaining durability, and thus the number of uses which need to be repaired.

GameFormulaNotes
Genealogy of the Holy War(Worth / total durability) × (total durability − current remaining durability)The repair cost is halved for units who possess theBargain skill.
Example: TheBrave Lance has 50 uses and is worth 8,000G. Suppose it was repaired with only 12 uses remaining; the price of the repair would be calculated thus:
(8,000 / 50) × (50 − 12) = 6,080
Thus, the fee to repair the Brave Lance is 6,080G.

Items and skills affecting worth calculations

Items affecting worth calculations
ItemEffectGames
Silver CardReduces prices at all shops by50%/30% for the user when held in their inventory*/for all units when in anyone's possession*.Shadow Dragon & the Blade of Light,Mystery of the Emblem,The Binding Blade,The Blazing Blade,The Sacred Stones,Shadow Dragon,New Mystery of the Emblem,Awakening,Engage
Skills affecting worth calculations
SkillEffectGames
BargainReduces prices at the armory, weapon repair shop and pawn shop*/vendors* by 50%.Genealogy of the Holy War,Thracia 776

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Worth

French

Valeur

Worth

German

Wert

Worth

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus