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World map

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Navigating the world map inAwakening.

Theworld map (Japanese:フリーマップfree map) is a gameplay navigation system introduced inFire Emblem Gaiden. In it, as opposed to the linear and uninterrupted chapter progression in most games in theFire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.

A traversable world map has appeared inFire Emblem Gaiden and its remakeShadows of Valentia,The Sacred Stones,Awakening, andEngage.Fire Emblem Fates,Three Houses,Warriors, andWarriors: Three Hopes each have world maps that cannot be directly traversed, but do show where selected battles are. In all other games—except forFire Emblem: Shadow Dragon & the Blade of Light—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.

Fire Emblem Gaiden andFire Emblem Echoes: Shadows of Valentia

InGaiden and its remake, the player moves bothAlm andCelica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in theGaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.

Every battle withinGaiden is technically askirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.

A small few locations—mostly villages, castles, fortresses, anddungeons—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.

InEchoes specifically, a red bar also displays the in-game date, season, and year. The season and year progress as eachAct is completed, while the number for the day increments by 1 each time Alm or Celica moves from one location to another without an enemy party, or returns to the world map from a battle, skirmish, dungeon, or village. This day number can reach up to 999.

World map ofFire Emblem Gaiden
MapLocation (Alm's route)Location (Celica's route)
Act 1Act 2
1Ram Village1Priory
2Ram Woods2Novis Cemetery
3Fleecer's Forest3Novis Greatport
4Thieves' Shrine4Zofia Seaway 1
5Ram Valley5Zofia Seaway 2
6Southern Outpost6The Pirate Throne
7Southern Zofia 17Zofia Seaway 3
8Southern Zofia 28Seabound Shrine
9Deliverance Hideout9Zofia Seaway 4
10Zofia Gate10Zofia Seaway 5
11Zofia Castle11Zofia Harbor
Act 3
12North Gate12Zofian Coast
13Northern Zofia13Mountain Highway
14Zofia Forest 114Mountain Graveyard
15Forest Village15Mountain Village
16Forest Village16Valley Approach
17Desaix's Fortress17Dragon Shrine
18Zofia Forest 218Desert Stronghold
19Sylvan Shrine19Northern Desert
20Forest Northside20Southern Desert
21Sluice Gate21Grieth's Citadel
22Temple of Mila
Act 4
22Border23Dead Man's Mire
23Rigel Forest24Mire Boneyard
24Fear Mountain25Dolth's Keep
25Fear Mountain Shrine26Lost Treescape
26Nuibaba's Abode27Sage's Hamlet
27Rigel Plains/Rigelian Village28Duma's Gate
28Rigel Valley29The Swamps of Duma
29The Dragon's Maw30Duma Tower
30Rigel Falls
31Secret Shrine
32The Last Bastion
33Rigel Castle
Note: In Act 2,#11 Zofia Harbor has a route connecting it to#10 Zofia Gate; this route is not present in Act 1, and is removed once Act 3 begins.

Fire Emblem: The Sacred Stones

InThe Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. UnlikeGaiden orAwakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared andCreature Campaign mode has been entered,secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.

After the completion of every chapter fromChapter 8 onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemymonsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in askirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.

Access to theTower of Valni is granted once Chapter 8 has been cleared. Access to theLagdou Ruins andMelkaen Coast is granted once Chapter 19 has been cleared.

World map ofFire Emblem: The Sacred Stones
ChapterLocationChapterLocationChapterLocation
1Chapter 1Border Mulan10Chapter 10ATeraz Plateau16Chapter 16Renais Castle
----Castle Frelia11/12Chapter 11A
Chapter 12A
Caer Pelyn17Chapter 17Narube River
2Chapter 2Ide13Chapter 13AHamill Canyon18Chapter 18Neleras Peak
3Chapter 3Borgo Ridge9Chapter 9BFort Rigwald19Chapter 19Rausten Court
4Chapter 4Za'ha Woods10Chapter 10BBethroen20Chapter 20
Final Chapter
Black Temple
5Chapter 5Serafew11/12Chapter 11B
Chapter 12B
TaizelM--Melkaen Coast
6Chapter 6Adlas Plains13Chapter 13BZa'albul MarshVTower of Valni
7/8Chapter 7
Chapter 8
Renvall14Chapter 14BGrado KeepLLagdou Ruins
9Chapter 9APort Kiris14/15Chapter 14A
Chapter 15
Jehanna Hall
Note: Locations numbered inteal compriseEirika'sroute (Route A), while locations numbered insteel blue compriseEphraim's route (Route B).
Locations listed with aRotten Claw icon in the chart can hostskirmishes. Locations listed with anIron Sword icon in the chart house anarmory, locations with aVulnerary icon house avendor, and locations with aMember Card icon house asecret shop.

Fire Emblem Awakening

InAwakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. Allparalogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for theOutrealm Gate and the Endgame's location, house anarmory which is occasionally taken over by the appearance of a travelingmerchant.

As withThe Sacred Stones,Risen bands periodically appear to createskirmishes, but this time the player is not forced to defeat them to enter or pass the location, although thearmory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum ofgold and a rare item. Additionally,bonus units and the teams they lead will spawn on the map to be parleyed with when theNintendo 3DS console receives aStreetPass tag, andSpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.

Access to the Outrealm Gate—and by extension, alldownloadable content—is granted afterChapter 4 has been cleared. Access to the six SpotPass paralogues, marked inorange, is granted onceChapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.

World map ofFire Emblem Awakening
ChapterLocationChapterLocationChapterLocation
OOutrealm Gate16Chapter 16The Mila Tree7Paralogue 7Mila Shrine Ruins
PPrologueSouthtown17Chapter 17Fort Steiger8Paralogue 8Dueling Grounds
1Chapter 1West of Ylisstol18Chapter 18The Demon's Ingle9Paralogue 9Verdant Forest
2Chapter 2The Northroad19Chapter 19Valm Castle Approach10Paralogue 10Mercenary Fortress
3Chapter 3The Longfort20Chapter 20Valm Castle11Paralogue 11Wyvern Valley
4Chapter 4Arena Ferox21Chapter 21Plegia Castle12Paralogue 12The Ruins of Time
5Chapter 5Border Pass22Chapter 22Table Approach13Paralogue 13Law's End
6Chapter 6Ylisstol23Chapter 23The Dragon's Table14Paralogue 14Desert Oasis
7Chapter 7Breakneck Pass24Chapter 24Mount Prism15Paralogue 15Kidnapper's Keep
8Chapter 8Border Sands25Chapter 25Origin Peak16Paralogue 16Manor of Lost Souls
9Chapter 9Plegia Castle CourtyardEEndgameGrima17Paralogue 17Divine Dragon Grounds
10Chapter 10The Midmire1Paralogue 1The Farfort18Paralogue 18Sea-King's Throne
11Chapter 11Border Wastes2Paralogue 2The Twins' Turf19Paralogue 19Conqueror's Whetstone
12Chapter 12Port Ferox3Paralogue 3Peaceful Village20Paralogue 20Mountain Village
13Chapter 13Carrion Isle4Paralogue 4The Twins' Hideout21Paralogue 21Warriors' Tomb
14Chapter 14The Searoad5Paralogue 5Sage's Hamlet22Paralogue 22Wellspring of Truth
15Chapter 15Valm Harbor6Paralogue 6Great Gate23Paralogue 23Garden of Giants

Fire Emblem Fates


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The world map inFates is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted.

Much likeAwakening, bandits periodically appear to createskirmishes in theBirthright andRevelation campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum ofgold.

Access to the Dragon's Gate—and by extension, alldownloadable content—is granted afterChapter 6 has been cleared.

World map of Hoshido and Nohr inFire Emblem Fates
File:Ss fe14 world map ingame.png
ChapterLocationChapterLocationChapterLocation
P
6
6
6
Prologue
Chapter 6
Chapter 6
Chapter 6
Plains of Hoshido20
9
Chapter 20
Chapter 9
Fort Dragonfall10Chapter 10Town in Izumo
1Chapter 1Northern Fortress21Chapter 21Demon's Falls12Chapter 12At Sea
2Chapter 2Castle: Reception Room22Chapter 22Windmire13Chapter 13Destroyed Town
3Chapter 3Bottomless Canyon N.23Chapter 23Underground Passage16Chapter 16Lava Fields
4Chapter 4Valley Settlement24Chapter 24Castle: Training Grounds17Chapter 17Bottomless Canyon S.
5Chapter 5Hoshido Capital: Plaza25Chapter 25Castle: Grand Staircase1Paralogue 1Small Village
7
22
8
Chapter 7
Chapter 22
Chapter 8
Fort Jinya26Chapter 26Castle: Combat Room5Paralogue 5Riverside Village
8
20
9
Chapter 8
Chapter 20
Chapter 9
Wind Tribe Village27/EChapter 27
Endgame
Castle: Throne Room6Paralogue 6Divine Dragon's Forest
9
18
Chapter 9
Chapter 18
Izumo: Castle Interior10
14
Chapter 10
Chapter 14
Port Town of Dia7Paralogue 7White Sands
10
11
Chapter 10
Chapter 11
Mokushu Forest12Chapter 12Palace Macarath9Paralogue 9Thieves' Den
11Chapter 11Sea ofHoshido16Chapter 16Nohrian Sea10Paralogue 10Poachers' Forest
12
14
Chapter 12
Chapter 14
Opera House17Chapter 17Cave in Mokushu13Paralogue 13Riverside
12
13
Chapter 12
Chapter 13
Cheve19Chapter 19Kitsune Hamlet16Paralogue 16Trading Town
14Chapter 14Border Walls21Chapter 21Eternal Stairway17Paralogue 17Isolated Village
15Chapter 15Mount Garou23Chapter 23Great Wall of Suzanoh18Paralogue 18Countryside
16Chapter 16Near Palace Macarath24Chapter 24Hoshidan Capital19Paralogue 19Mountain Fort
17
8
Chapter 17
Chapter 8
Ice Tribe Village25Chapter 25Shirasagi: Reception Hall20Paralogue 20Ancient City
18
7
Chapter 18
Chapter 7
Woods of the Forlorn26Chapter 26Shirasagi: Foyer21Paralogue 21Walled Town
19
11
15
Chapter 19
Chapter 11
Chapter 15
Sevenfold Sanctuary27/EChapter 27
Endgame
Shirasagi: Throne Room22Paralogue 22Fancy Estate
DDragon's Gate
World map of Valla inFire Emblem Fates
ChapterLocationChapterLocation
15
19
Chapter 15
Chapter 19
Abandoned Town23Chapter 23Floating Bridge
7Chapter 7Canyon Valley24Chapter 24Castle Valla: Basement
18Chapter 18Floating Isle25Chapter 25Castle Valla: Labyrinth
20Chapter 20Floating Isles26Chapter 26Castle Valla: Throne Room
21Chapter 21Cursed Ruins27/EChapter 27
Endgame
Castle Valla Ruins
22Chapter 22Lost Forest
World map of the Deeprealms inFire Emblem Fates
File:Ss fe14 deeprealm portion world map.png
ChapterLocationChapterLocation
2Paralogue 2Town in a Deeprealm11Paralogue 11Wastelands
3Paralogue 3Astral Sea12Paralogue 12Village in a Deeprealm
4Paralogue 4Sanctuary in a Deeprealm14Paralogue 14Cemetery in a Deeprealm
8Paralogue 8Deeprealm Mountain15Paralogue 15Swamp in a Deeprealm

Fire Emblem Engage


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Like inAwakening, the world map ofEngage has the player directly navigate between locations on the world map by pointing the control stick or directional pad, rather than having to explicitly select a destination; there is also the option to press the L button at any time to be automatically taken to the location of the next main chapter. Additionally, the player may press the X button to open a Fast Travel menu that provides a list of all currently accessible locations; selecting one will instantly transport the player there. Allparalogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked.

Skirmishes can appear on the map, either formed from bands ofCorrupted, ruffians, or kingdom soldiers, and the player is not forced to defeat them to enter or pass the location.

World map of Elyos inFire Emblem Engage
ChapterLocationChapterLocationChapterLocation
4Chapter 4Florra Mill Town16Chapter 16Azure Coast4The Lady of the PlainsPlains of Swift Winds
5Chapter 5Firene Castle17Chapter 17Florra Port5The Radiant HeroFort of Hope
6Chapter 6Mountain Settlement18Chapter 18Route to Elusia6The InstructorSacred Tomb
7Chapter 7The Grand Crossing19Chapter 19Givre Port7The Crux of FateCrossroads of Fate
8Chapter 8Brodia Castle20Chapter 20Elusia Castle8The Azure TwinDark Ruins
9Chapter 9Fort on the Border21
22
Chapter 21
Chapter 22
Lythos Castle9The Holy KnightRiver of Light and Dark
10Chapter 10Destinea Cathedral23Chapter 23Lava Fields10The Sage LordBridges in a Row
11Chapter 11Shadowy Moor24Chapter 24Mountainous Region11The Dawn MaidenFrozen Fortress
12Chapter 12Tullah Desert25Chapter 25Gradlon Temple12The Young LionThe Binding Grounds
13Chapter 13Oasis Village1Budding TalentTea-Field Village13The Caring PrincessForgotten Shrine
14Chapter 14Solm Palace2Mysterious MerchantBandits' Hideout14The Hero-KingThe Broken Castle
15Chapter 15Northern Fortress3The ExaltArena of the Gods15The ConnectorGarden of Memories
World map of parallel Elyos inFire Emblem Engage
ChapterLocationChapterLocation
1Fell Xenologue 1Bracelet Altar4Fell Xenologue 4Frigid Forest
2Fell Xenologue 2Verdant Garden5Fell Xenologue 5Desert Stronghold
3Fell Xenologue 3Royal Road6Fell Xenologue 6Fallen Somniel

Fire Emblem Warriors

The world map inFire Emblem Warriors is more akin to a level select than a truly explorable world map. Each of the 12 world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. The player may replay any chapter they like;skirmishes are not present. The Premonition chapter cannot be replayed.

World map ofFire Emblem Warriors
ChapterLocationChapterLocation
--PremonitionUnknown9Chapter 11Dusk Castle
1PrologueAytolis Castle10Chapter 12Great Plain
2Chapter 1Aytolis City3Chapter 13Kingswood
3Chapter 2Kingswood11Chapter 14Fortified Citadel
4Chapter 3Dragon Valley12Chapter 15The World Tree
5Chapter 4Desert Arena11Chapter 16Fortified Citadel
4Chapter 5Dragon Valley1Chapter 17
Chapter 18
Aytolis Castle
6Chapter 6
Chapter 7
Desolate Gorge2Chapter 19Aytolis City
7Chapter 8Castle Sol12Chapter 20World Tree
8Chapter 9
Chapter 10
Ebony Volcano12EndgameThe Interspace*

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

World map

--

Japanese

ワールドマップ
フリーマップ
全体マップ

• "World map" in English; this name is used for the free-roaming world map ofThe Sacred Stones andEngage.
• Free map; this name is used for the free-roaming world map ofAwakening.
• Entire map; this term is used in a more general manner and can describe both the world maps that are seen in chapter opening narrations as well as the free-roaming world maps. This is a term used in video gaming to refer to maps that show the whole world of the game.

Spanish

Mapa

Map

French

Carte du monde

World map

German

Weltkarte

World map

Italian

Mappa del mondo

World map

Korean

월드 맵

World map

Simplified Chinese

世界地图

World map

Traditional Chinese

世界地圖

World map

Gallery

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus