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Wolf Queen Fang

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Wolf Queen Fang

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Type

Beast

Wielder(s)

Nailah

First game

Heroes

Wolf Queen Fang (Japanese:狼女王の牙Wolf Queen's Fang) is a weaponskill in thebeast category which debuted inFire Emblem Heroes; it is apersonal weapon ofNailah. Wolf Queen Fang reduces the cooldown for the user's special skills, boosts the user'sattack andspeed based on the number of nearby allies, and boosts the user's damage with a special skill when the user transforms.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(refine: Unrefined)
Beast weapons141400--Adult (Infantry)InfantryGrants −1 special cooldown count.
Grants +⁠([number of allies within 2 spaces] × 2; maximum: 6) each toattack andspeed to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user deals +10 damage when special triggers.
Heroes
(refine: +Effect)
Beast weapons141400500Arena Medal
200Divine Dew
--InfantryGrants −1 special cooldown count.
If foe'sHP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each toattack andspeed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack anddefense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +3 HP.
Enables Canto (Rem. +1)[effect 1] while transformed.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user.
Heroes
(refine: +Atk)
Beast weapons161400500Arena Medal
200Divine Dew
--InfantryGrants −1 special cooldown count.
If foe'sHP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each toattack andspeed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack anddefense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP.
Heroes
(refine: +Spd)
Beast weapons141400500Arena Medal
200Divine Dew
--InfantryGrants −1 special cooldown count.
If foe'sHP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each toattack andspeed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack anddefense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Beast weapons141400500Arena Medal
200Divine Dew
--InfantryGrants −1 special cooldown count.
If foe'sHP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each toattack andspeed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack anddefense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Beast weapons141400500Arena Medal
200Divine Dew
--InfantryGrants −1 special cooldown count.
If foe'sHP ≥ 75% or user is within 3 spaces of ally at start of combat, grants +5 each toattack andspeed to user during combat, and if foe's HP ≥ 75% and user is within 3 spaces of ally, inflicts −5 each to attack anddefense on foe during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 resistance.
  1. Unit can move (remaining movement (0 if warped) + 1) spaces after attacking, using an assist skill, or destroying a structure (once per turn); cannot act aside from movement or use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto; triggers after action granted from skills likeGaleforce.

Availability

Heroes

MethodData
Unit (★★★★★)Nailah: Unflinching Eye

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) At start of turn, if
unit is adjacent to only beast or dragon allies or
if unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2 and deals +10 damage when
Special triggers.
奥義が発動しやすい(発動カウント-1)
戦闘中、攻撃、速さが
周囲2マス以内の味方の人数×2だけ上昇
(各能力の強化の最大値は+6)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+10
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if foe's HP ≥ 75% or unit is
within 3 spaces of an ally, grants Atk/Spd+5 to
unit during combat, and also, if both conditions
are met, inflicts Atk/Def-5 on foe during combat.
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, grants Atk+2, deals +7 damage
when Special triggers, and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit.
奥義が発動しやすい(発動カウント-1)
戦闘開始時、敵のHPが75%以上の時、または、周囲
3マス以内に味方がいる時、戦闘中、攻撃速さ+5
戦闘開始時、敵のHPが75%以上の時、かつ、周囲
3マス以内に味方がいる時、戦闘中、敵の攻撃守備-5

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Refined: +effect)
Enables【Canto (Rem. +1)】while transformed.

At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 during combat, and also,
when unit deals damage (even 0 damage) to
foe during combat, restores 7 HP to unit.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
化身時、【再移動(残り+1)】を発動可能

戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ、守備、魔防+4、かつ
戦闘中、自分の攻撃でダメージを与えた時、
HP7回復(与えたダメージが0でも効果は発動)

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Wolf Queen Fang

--

Japanese

狼女王の牙

Wolf Queen's Fang

Spanish

Colmillo lupino

Lupine fang

French

Croc de reine

Queen's fang

German

Wolfzahn

Wolf Fang

Italian

Zanna regale

Regal fang

Portuguese

Presa lupina

Lupine fang

Traditional Chinese

狼女王之牙

Wolf queen's fang

Beast skills inHeroes
Basic beast skillsBeast skills with secondary effectsPersonal beast skills
Infantry subtypeAdult (Infantry)Whelp (Infantry)Yearling (Infantry)Bride's FangEntwining HornFiery FangGroom's WingHeralding HornHorn of HarvestHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangTropical NectarWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtypeAdult (Armored)Whelp (Armored)Yearling (Armored)Arcane CrestDosing FangEnticing DoseIcy RavagerLion King FangNew Year FangPreying FangQuieting BranchRavagerTempered AntlerTwin-Crest PowerWandering Horn
Cavalry subtypeAdult (Cavalry)Whelp (Cavalry)Yearling (Cavalry)Arcane NihilityBrazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDelivering AntlerDream HornFoxkit FangFull Rabbit FangGlee of the LandGuardian FangHorn of the LandHungry Cat FangKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornNocturnal FangOcean-Fit AntlerPetaldream HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWinds of DualityWorld-Tree Tail
Flier subtypeAdult (Flier)Fledgling (Flier)Hatchling (Flier)Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingJaws of ClosureNew Year TalonQuieting ClawRaven King BeakSky-Pirate Claw