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Wings of Justice

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Wings of Justice

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Location

Verdant Forest

New units

Cynthia

Boss(es)

Ruger

Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip again for at least 24 hours!
— Cynthia, reporting back to Ruger

Wings of Justice (Japanese:正義の翼Wings of justice) is the ninth paralogue chapter inFire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked afterChapter 13 is cleared andSumia ismarried; reaching this chapter's location has additional requirements: the player must either clearChapter 18, clearChapter 14 and unlockParalogue 5, or unlockParalogue 10.

In this chapter, theShepherds aim to defeat a group of bandits whose leader—Ruger—has been impersonatingChrom and raiding villages. Among the bandits isCynthia, the daughter ofSumia.

Plot

Main article:Wings of Justice/Script

Robin notices a bustling town, andChrom and theShepherds enter the village for food. As they move about the village, the Shepherds scare off the villagers, andFrederick reports that the village has been repeatedly raided by bandits, the leader of which poses as Chrom. Amongst the bandits,Cynthia reports toRuger—who she believes to be Chrom—that a group claiming to be led by Chrom has been spotted approaching, and that they must be impersonating him. Ruger plans to evade them, and Cynthia volunteers to distract them.

As the battle starts, Ruger notices mercenaries nearby; during the battle, he convinces the mercenaries to aid him. If Chrom talks to Cynthia and is not her father, she berates him for besmirching the name of her mother Sumia's friend—if Chrom is Cynthia's father, she berates him for besmirching her father's name; in either case, Chrom then states that he knows she is from the future and that Lucina is with them, and Cynthia joins him. If Sumia talks to Cynthia, she notices Sumia's ring is the same as her mother's, and concludes that Sumia is her mother and Ruger has been lying to her, joining Sumia.

After the battle, Frederick plans to explain the truth to the mercenaries Ruger convinced to fight as their wounds are tended to; he then berates himself for allowing anyone to impersonate Chrom. If Cynthia was recruited and survived, she approaches Sumia and explains that she is Sumia's daughter from the future, showing her future duplicate of Sumia's ring to prove it. Cynthia then trips and drops an unmade spearhead, explaining that Sumia promised to help make it, but did not return from battle before it was finished; Sumia offers to help finish the spear, to Cynthia's delight.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}10−1024+10−1{{{third}}}
Map dimensions:
20 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}10−1028+10−1{{{third}}}
Map dimensions:
20 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}10−1032+10−1{{{third}}}
Map dimensions:
20 columns by 24 rows

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Character data

Characters
New units
Cynthia
Pegasus Knight
HP
Varies
Inventory
Steel Lance
Level
10
Enemy, talk to withChrom orSumia
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in otherparalogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Bullion (L)Dropped byRuger
ElixirDropped by enemyWarrior
Second SealDropped by enemyGreat Knight
Arms ScrollDropped by enemySage
PhysicDropped by enemyWar Cleric

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in Verdant Forest on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Silver Sword1,410
Silver Axe1,740
Silver Bow1,560
Arcthunder1,620
Brave Sword2,100
Brave Lance2,220
Brave Axe2,400
Brave Bow2,220
Bolganone2,000
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 4, row 17: Three squares south, one square east ofCynthia's starting position
  • Column 18, row 12: Adjacent to tworubble tiles; one square east, seven squares south ofRuger's starting position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RugerTrickster12145191725261411156Levin SwordBullion (L)This item is dropped upon this unit's defeat.
Lucky Seven
Prioritizes turning anNPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
CynthiaPegasus Knight101VariesVariesVariesVariesVaries+2VariesVariesVaries7Steel Lance
Speed +2ReliefVariesVaries
• SeeCynthia/Stats for more information on Cynthia's stats.
• Begins moving unprovoked on turn 3.
RuffianWarrior5147~4823~24017~1813~1415~1612~136~76Silver AxeSilver BowElixirThis item is dropped upon this unit's defeat.
GambleHP +5ZealRally Strength
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
RuffianHero3240~4117~18121~2218~1913~1414~157~86Silver Axe
HP +5ZealPatience
Can have 0–1 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3.
• The northeastern one begins moving if a northeasternWar Cleric,Sniper, or Hero is provoked, or ifRuger begins escaping.
RuffianHero3440~4117~18121~2218~1913~1414~157~86Silver Sword
HP +5ZealPatience
Can have 0–1 skill(s) at random
• The southern two begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwesternSage,Berserker, orSniper is provoked, or ifRuger begins escaping.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
RuffianBerserker344925~26010~1118~199~1010~113~46Silver Axe
GambleWrath
Can have 0–1 skill(s) at random
• The southern three begin moving unprovoked on turn 3.
• The northern one begins moving if the northwesternSage, Berserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianSniper3738~3914~15122~2316~1710~1115~167~86Silver Bow
Skill +2PrescienceHit Rate +20
Can have 0–1 skill(s) at random
• The southern four begin moving unprovoked on turn 3.
• The northwestern one begins moving if a northwesternSage,Berserker, orHero is provoked, or ifRuger begins escaping.
• The northeastern two both begin moving if either of them or a northeasternWar Cleric or Hero is provoked, or if Ruger begins escaping.
RuffianGreat Knight5147~4821~22013~141213~1422~234~57SpearSecond SealThis item is dropped upon this unit's defeat.
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
RuffianSage5136~37117~1814~1516~1713~148~913~146ArcfireArms ScrollThis item is dropped upon this unit's defeat.
Magic +2FocusRally Magic
Can have 0–1 skill(s) at random
Begins moving if a northwesternBerserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianBerserker314925~26010~1118~199~1010~113~46Tomahawk
GambleWrath
Can have 0–1 skill(s) at random
Begins moving if the northwesternSage, Berserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianWar Cleric5144~4516~1713~1410~1116~1714~1511~1214~156TomahawkPhysicThis item is dropped upon this unit's defeat.
DemoiselleHealtouchRally Luck
Can have 0–1 skill(s) at random
Begins moving if a northeasternSniper orHero is provoked, or ifRuger begins escaping.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RugerTrickster12151222029301712176+1Levin SwordBullion (L)This item is dropped upon this unit's defeat.
Movement +1Lucky Seven
Prioritizes turning anNPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
CynthiaPegasus Knight101VariesVariesVariesVariesVaries+2VariesVariesVaries7Steel Lance
Speed +2ReliefVariesVaries
• SeeCynthia/Stats for more information on Cynthia's stats.
• Begins moving unprovoked on turn 3, or if a southwesternWarrior,Hero,Berserker, orSniper is provoked.
RuffianWarrior5155~5627~28020~2116~1718~1914~157~86Silver AxeSilver BowElixirThis item is dropped upon this unit's defeat.
GambleHP +5ZealRally StrengthCounter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3, or ifCynthia or a southwesternHero,Berserker, orSniper is provoked.
RuffianHero3248~4921~22125~2622~2316~1715~168~96Silver Axe
HP +5ZealPatienceSolAxebreaker
Can have 0–1 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3, or ifCynthia or a southwesternWarrior, Hero,Berserker, orSniper is provoked.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, Hero, or Berserker is provoked, or ifRuger begins escaping.
RuffianHero3548~4921~22125~2622~2316~1715~168~96Silver Sword
HP +5ZealPatienceSolAxebreaker
Can have 0–1 skill(s) at random
• The southwestern two both begin moving unprovoked on turn 3, or if either of them,Cynthia, or a southwesternWarrior, Hero,Berserker, orSniper is provoked.
• The southeastern one begins moving unprovoked on turn 3, or if a southeasternGreat Knight, Berserker, or Sniper is provoked.
• The northwestern one begins moving if a northwesternSage, Berserker, or Sniper is provoked, or ifRuger begins escaping.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
RuffianBerserker365730~31012~1321~2211~1211~123~46Silver Axe
GambleWrathAxefaire
Can have 0–1 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3, or ifCynthia or a southwesternWarrior,Hero, orSniper is provoked.
• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeasternGreat Knight, Hero, or Sniper is provoked.
• The northwestern one begins moving if a northwesternSage, Berserker, Hero, or Sniper is provoked, or ifRuger begins escaping.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
RuffianSniper3846~4717~18126~2719~2013~1416~178~96Silver Bow
Skill +2PrescienceHit Rate +20Bowfaire
Can have 0–1 skill(s) at random
• The southwestern two both begin moving unprovoked on turn 3, or if either of them,Cynthia, or a southwesternWarrior,Hero, orBerserker is provoked.
• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeasternGreat Knight, Berserker, or Hero is provoked.
• The northwestern two both begin moving if either of them or a northwesternSage, Berserker, or Hero is provoked, or ifRuger begins escaping.
• The northeastern two both begin moving if either of them or a northeasternWar Cleric, Hero, or Berserker is provoked, or if Ruger begins escaping.
RuffianGreat Knight5155~5625016~1714~1516~17245~67SpearSecond SealThis item is dropped upon this unit's defeat.
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3, or if a southeasternBerserker,Hero, orSniper is provoked.
RuffianSage5141~42120~2117~1819~2016~179~1015~166ArcfireArms ScrollThis item is dropped upon this unit's defeat.
Magic +2FocusRally MagicTomefaire
Can have 0–1 skill(s) at random
Begins moving if a northwesternBerserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianBerserker315730~31012~1321~2211~1211~123~46Tomahawk
GambleWrathAxefaire
Can have 0–1 skill(s) at random
Begins moving if a northwesternSage, Berserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianWar Cleric515219~2015~1613~14201813~14176TomahawkPhysicThis item is dropped upon this unit's defeat.
DemoiselleHealtouchMiracleRally LuckRenewal
Can have 0–1 skill(s) at random
Begins moving if a northeasternSniper,Hero, orBerserker is provoked, or ifRuger begins escaping.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RugerTrickster12159272434352114196+1Levin SwordThis weapon is forged and has boosted stats.*Bullion (L)This item is dropped upon this unit's defeat.
Movement +1Lucky Seven
Prioritizes turning anNPC into an enemy unit until none are left, or until an NPC-turned-enemy is provoked from within rows 1–10; in either case, he prioritizes escaping via the northeast.
CynthiaPegasus Knight101VariesVariesVariesVariesVaries+2VariesVariesVaries7Steel Lance
Speed +2ReliefVariesVaries
• SeeCynthia/Stats for more information on Cynthia's stats.
• Begins moving unprovoked on turn 3, or if a southwesternWarrior,Hero,Berserker, orSniper is provoked.
RuffianWarrior516734026202517106Silver AxeThis weapon is forged and has boosted stats.*Silver BowThis weapon is forged and has boosted stats.*ElixirThis item is dropped upon this unit's defeat.
GambleHP +5ZealRally StrengthCounter
Can have 0–2 skill(s) at random
Begins moving unprovoked on turn 3, or ifCynthia or a southwesternHero,Berserker, orSniper is provoked.
RuffianHero325927132282219126Silver AxeThis weapon is forged and has boosted stats.*
HP +5ZealPatienceSolAxebreaker
Can have 0–2 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3, or ifCynthia or a southwesternWarrior, Hero,Berserker, orSniper is provoked.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, Hero, or Berserker is provoked, or ifRuger begins escaping.
RuffianHero385927132282219126Silver SwordThis weapon is forged and has boosted stats.*
HP +5ZealPatienceSolAxebreaker
Can have 0–2 skill(s) at random
• The southwestern two both begin moving unprovoked on turn 3, or if either of them,Cynthia, or a southwesternWarrior, Hero,Berserker, orSniper is provoked.
• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeasternGreat Knight, Berserker, or Sniper is provoked.
• The northwestern two both begin moving if either of them or a northwesternSage, Berserker, or Sniper is provoked, or ifRuger begins escaping.
• The northeastern two both begin moving if either of them or a northeasternWar Cleric, Sniper, Hero, or Berserker is provoked, or if Ruger begins escaping.
RuffianBerserker36693801727161466Silver AxeThis weapon is forged and has boosted stats.*
GambleWrathAxefaire
Can have 0–2 skill(s) at random
• The southwestern one begins moving unprovoked on turn 3, or ifCynthia or a southwesternWarrior,Hero, orSniper is provoked.
• The southeastern three all begin moving unprovoked on turn 3, or if any of them or a southeasternGreat Knight, Hero, or Sniper is provoked.
• The northwestern one begins moving if a northwesternSage, Berserker, Hero, or Sniper is provoked, or ifRuger begins escaping.
• The northeastern one begins moving if a northeasternWar Cleric, Sniper, or Hero is provoked, or if Ruger begins escaping.
RuffianSniper395722133251820126Silver BowThis weapon is forged and has boosted stats.*
Skill +2PrescienceHit Rate +20Bowfaire
Can have 0–2 skill(s) at random
• The southwestern three all begin moving unprovoked on turn 3, or if any of them,Cynthia, or a southwesternWarrior,Hero, orBerserker is provoked.
• The southeastern two both begin moving unprovoked on turn 3, or if either of them or a southeasternGreat Knight, Berserker, or Hero is provoked.
• The northwestern two both begin moving if either of them or a northwesternSage, Berserker, or Hero is provoked, or ifRuger begins escaping.
• The northeastern two both begin moving if either of them or a northeasternWar Cleric, Hero, or Berserker is provoked, or if Ruger begins escaping.
RuffianGreat Knight51673102018222877SpearThis weapon is forged and has boosted stats.*Second SealThis item is dropped upon this unit's defeat.
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–2 skill(s) at random
Begins moving unprovoked on turn 3, or if a southeasternBerserker,Hero, orSniper is provoked.
RuffianSage515112623252211206BolganoneThis weapon is forged and has boosted stats.*Arms ScrollThis item is dropped upon this unit's defeat.
Magic +2FocusRally MagicTomefaire
Can have 0–2 skill(s) at random
Begins moving if a northwesternBerserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianBerserker31693801727161466TomahawkThis weapon is forged and has boosted stats.*
GambleWrathAxefaire
Can have 0–2 skill(s) at random
Begins moving if a northwesternSage, Berserker,Hero, orSniper is provoked, or ifRuger begins escaping.
RuffianWar Cleric5163252117262416226TomahawkThis weapon is forged and has boosted stats.*PhysicThis item is dropped upon this unit's defeat.
DemoiselleHealtouchMiracleRally LuckRenewal
Can have 0–2 skill(s) at random
Begins moving if a northeasternSniper,Hero, orBerserker is provoked, or ifRuger begins escaping.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryDark Knight8149~5014~1516~1715~1613~1410~1117~1812~138Arcwind
FocusHexAnathemaSlow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8247~4820~21117~1818~1915~1618~1912~138Silver Sword
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight8150~5122~23014~1512~1314~1523~244~57Silver Lance
Outdoor FighterDefense +2Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryBow Knight8247~4817~18020~2119~2012~1312~135~68Silver Bow
PatienceSkill +2PrescienceRally Skill
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8147~4820~21117~1818~1915~1618~1912~138Silver Lance
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8147~4820~21117~1818~1915~1618~1912~138Beast Killer
Outdoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryDark Knight8149~5014~1516~1715~1613~1410~1117~1812~138Arcthunder
FocusHexAnathemaSlow Burn
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight8150~5122~23014~1512~1314~1523~244~57Silver Axe
Outdoor FighterDefense +2Indoor Fighter
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryDark Knight8157~5816~1719~2018~1916~1713~1419~2014~158Arcwind
FocusHexAnathemaSlow BurnLifetaker
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8254~5524~25120~2121~2219~2020~2114~158Silver Sword
Outdoor FighterAegis
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight8158~5926~27017~1815~1617~1825~265~67Silver Lance
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryBow Knight8254~5519~20023~2422~2314~1513~146~78Silver Bow
PatienceSkill +2PrescienceRally SkillBowbreaker
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8154~5524~25120~2121~2219~2020~2114~158Silver Lance
Outdoor FighterAegis
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin8154~5524~25120~2121~2219~2020~2114~158Beast Killer
Outdoor FighterAegis
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryDark Knight8157~5816~1719~2018~1916~1713~1419~2014~158Arcthunder
FocusHexAnathemaSlow BurnLifetaker
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight8158~5926~27017~1815~1617~1825~265~67Silver Axe
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0-1 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercenaryDark Knight8169222524201723188Arcwind
FocusHexAnathemaSlow BurnLifetaker
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin826630126272524188Silver Sword
Outdoor FighterAegis
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight81703202119232977Silver Lance
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryBow Knight82662502928201688Silver Bow
PatienceSkill +2PrescienceRally SkillBowbreaker
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin816630126272524188Silver Lance
Outdoor FighterAegis
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryPaladin816630126272524188Beast Killer
Outdoor FighterAegis
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryDark Knight8169222524201723188Arcthunder
FocusHexAnathemaSlow BurnLifetaker
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.
MercenaryGreat Knight81703202119232977Silver Axe
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0-2 skill(s) at random
• Ignored by enemies.
• Does not attack enemies.
• As an enemy, will not move until allNPCs have become enemy units, or until any NPC-turned-enemy is provoked from within rows 1-10.

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Boss data

Main article:Ruger

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • This chapter is one of four paralogue chapters inAwakening that connect only to other paralogue chapters on theworld map. The others areparalogues 4,15, and20.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Wings of Justice

--

Japanese

正義の翼

Wings of justice

Spanish

Las alas de la justicia

The wings of justice

French

Les ailes de la justice

The wings of justice

German

Schwingen der Gerechtigkeit

Wings of Justice

Italian

Le ali della giustizia

The wings of justice

Portuguese

As asas da justiça

The wings of justice; used in dialogue inHeroes.

Traditional Chinese

正義之翼

Wings of justice; used in dialogue inHeroes.

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← A Duel Disgraced •Wings of Justice• Ambivalence →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
BossesAlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire EmblemEliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map