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Winds of Change

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This article is about theFates chapter. For theHeroes weapon skill, seeWinds of Change (tome).
Winds of Change


Location

Wind Tribe Village

Boss(es)

Fuga

Previous chapter(s)

Kitsune Lair

Next chapter(s)

Eternal Stairway

But are you truly worthy? I believe a test is in order. If you are unworthy of wielding the Yato, I will pry it from your dead hands!!
— Fuga

Winds of Change (Japanese:風の村の覇者The Overlord of the Wind Village) is the twentieth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army attempt to navigate theWind Tribe's territory and find themselves constantly rebuffed. After intervention from the tribe'schieftain, the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.

Plot

Main article:Winds of Change/Script

On the outskirts of theWind Tribe Village,Elise reveals toCorrin that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that they'll figure something out;Camilla states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hatesNohr, women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attackedlongago byFaceless sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that they plan to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that they will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of theYato, he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but they are certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.

A man namedFuga arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that they had no idea about Fuga's position and introduces themselves as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.

After Corrin finishes their explanation, Fuga states that he believes Corrin's aim and will allow their army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with theHoshidan kingSumeragi many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that they would never allow that to happen and reveals that the Yatochose them and reveals that theRainbow Sage stated that it was their destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from their dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that they don't want to fight Fuga, after whichLeo andXander tell Corrin to take on the test and that they're behind them the whole way. Fuga notices Xander'sSiegfried and Leo'sBrynhildr and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, callingHayato onto the scene; as Hayato arrives, Corrin asks if they are expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on;preparations take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.

Once the battle ends, we witness Corrin andAzura in front of Fuga and Hayato; Fuga states that Corrin and their army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express their happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that they are glad that they can put their own doubts to rest, as they are struggled to the question as to whether they were worthy and to whether theychose the right path. Fuga asks Corrin not to worry as their power is beyond question and aim is true, and that they will always make the right choice and use the Yato for good no matter which path they walks or which kingdom they fight for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that they need to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if they are ready to approach theHoshidan capital and states that the battles ahead will be their most difficult yet, to which Corrin states that they are as ready as they'll ever be.

Summary

Passing through the mountains, the group next encounters the Wind Tribe. Corrin tries to convince the tribe's leader to let the group pass without fighting.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}{{{other}}}30+5{{{third}}}
Map dimensions:
25 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}{{{other}}}37+13{{{third}}}
Map dimensions:
25 columns by 29 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–14{{{partner}}}{{{other}}}45+21{{{third}}}
Map dimensions:
25 columns by 29 rows

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This chapter features winds that can move units. At the end of a turn, these winds will push all player units within them five spaces north or south depending on their color; yellow winds push north, orange winds push south. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.

These winds follow a set pattern; the pattern is as follows:

  • Turn 1: Columns 8-12 (south), columns 17-21 (north)
  • Turn 2: Columns 3-7 (north), columns 16-20 (south)
  • Turn 3: Columns 4-8 (south), columns 9-13 (north), columns 14-18 (south), columns 19-23 (north)
  • Turn 4: Columns 1-5 (north), columns 12-16 (north), columns 21-25 (north)
  • Turn 5: Columns 7-11 (south), columns 17-21 (south)
  • Turn 6: Columns 1-25 (entire map; north)
  • Turn 7: Repeat from the start

Character data

Characters
New units

None

Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​Flora ​

Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Chest KeyDropped by enemySpear Master
Secret BookDropped byFuga
10000GOpen northwesternchest
RescueOpen westernchest
Dragonstone+Open easternchest

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call wind that movesenemies/all units (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:

  • Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
  • Column 23, row 22: Adjacent to aSpear/Seal DefenseSpear Master
  • Column 14, row 19: Four squares north ofCorrin's initial deployment position
  • Column 16, row 15: Two squares east, four squares north of the previously listed Dragon Vein
  • Column 25, row 17: One squares south, one square east of theSpear Master that drops aChest Key
  • Column 23, row 10: Two squares west of the easternmostchest
  • Column 17, row 11: Within two squares of twoOnmyojis, one withTiger Spirit and one withCalamity Gate
  • Column 11, row 8: One square north, two squares east ofHayato
  • Column 18, row 7: Three squares east of the northeasternstairs
  • Column 5, row 7: Two squares east, one square south of the southern of the pair of northwestern stairs
  • Column 4, row 15: Adjacent to aSteel Yumi/Silence/Wane FestalPriestess
  • Column 8, row 16: One square west, one square south of aHorse Spirit/Seal SpeedOnmyoji
  • Column 2, row 22: Three squares west, one square north of the southwestern stairs
  • Column 9, row 23: Equidistant from the southwestern stairs and the player deployment position west of Corrin's

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FugaMaster of Arms814525024211824+113+1-Steel NageyariSilver KattiSteel MaceSecret BookThis item is dropped upon this unit's defeat.
Wind DiscipleSeal SpeedSeal Defense
Stands on athrone, the chapter's seize point.
HayatoOnmyoji713192219+322+32515+319+3-Horse SpiritRabbit SpiritWane Festal
PrideDuelist's Blow
Stands on apillar.
TribalistPriestess513416181720141322+2-Steel YumiFreezeWane Festal
--
TribalistPriestess513416181720141322+26Steel Yumi
Moves to attack if a unit is in range; returns to her starting position otherwise.
TribalistPriestess513416181720141322+2-Steel YumiSilenceWane Festal
Stands on apillar.
TribalistGreat Master6137201617191215+118+16Steel Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6137201617191215+118+16Bolt Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622022201019126Spear
Seal Defense
Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
TribalistSpear Master623622022201019+112+16Steel Naginata
Seal Strength
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistSpear Master623622022201019+112+16Steel Naginata
Seal Defense
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistOnmyoji52310201718+1710156Tiger Spirit
Seal Strength
Both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
TribalistOnmyoji52310201718+1710156Tiger Spirit
Seal Speed
The southern one begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
TribalistFalcon Knight5134171118231513+124+18Silver Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
TribalistFalcon Knight5134171118231513+124+18Steel Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
TribalistOnmyoji513102017+318+3710+315+36Horse Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622022201019+112+16Steel NaginataSwordcatcher
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622022201019+112+16Steel NaginataChest KeyThis item is dropped upon this unit's defeat.
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistKinshi Knight52321512218131116+28Steel Yumi
• The southeastern one will not act unless a unit is in range of a nearbySpear Master, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
• The northwestern one will not act unless a unit is in range of the nearby Spear Master orOnmyoji, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
TribalistOnmyoji51310201718+1710+1156Calamity Gate
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji52310201718+1710156Tiger Spirit
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622022201019+512+56Guard Naginata
Seal Strength
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622+3022+320+21019+112+16Steel Naginata
• Lead unit ofpair up with aDual Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613622+3022+320+21019+112+16Dual Naginata
• Supporting unit ofpair up with aSteel Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6137201617191215+118+16Bolt Naginata
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistGreat Master6137201617191215+118+16Bolt Naginata
Seal Strength
--
TribalistGreat Master6137201617191215+118+16Steel Naginata
Seal Speed
--
TribalistFalcon Knight513417+31118+323+21513+124+18Steel Naginata
Lead unit ofpair up with aSpear Master.
TribalistSpear Master61362202220+31019+112+46+1Steel Naginata
Seal Defense
Supporting unit ofpair up with aFalcon Knight.
TribalistOnmyoji51310201718+1710156Tiger Spirit
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FugaMaster of Arms814828025231827+114+1-Steel NageyariSilver KattiSteel MaceSecret BookThis item is dropped upon this unit's defeat.
Wind DiscipleSeal StrengthSeal SpeedSeal DefenseSol
Stands on athrone, the chapter's seize point.
HayatoOnmyoji713492519+324+32517+320+3-Horse SpiritRabbit SpiritWane Festal
PrideLunaVantageDuelist's Blow
Stands on apillar.
TribalistPriestess513618201822141424+2-Steel HankyuFreezeWane Festal
--
TribalistPriestess523618201822141424+26Steel Yumi
Lunge
Moves to attack if a unit is in range; returns to her starting position otherwise.
TribalistPriestess513618201822141424+2-Steel HankyuSilenceWane Festal
Stands on apillar.
TribalistGreat Master6139221818211217+120+16Steel Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6139221818211217+120+16Bolt Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020136Spear
Seal Defense
Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
TribalistSpear Master623824023221020+113+16Steel Naginata
Seal Strength
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistSpear Master623824023221020+113+16Steel Naginata
Seal Defense
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistOnmyoji54330231820+1711166Tiger Spirit
Seal Strength
• The southern two both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
• The northern ones move to attack if a unit is in range; they return to their starting positions otherwise.
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Seal Speed
Begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
TribalistFalcon Knight5136191319251515+126+18Silver Naginata
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
TribalistFalcon Knight5136191319251515+126+18Steel Naginata
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
TribalistFalcon Knight5136191319251515+126+18Steel NaginataSwordcatcher
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
TribalistOnmyoji513302318+320+3711+316+36Horse Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji51330231820+1711166Tiger Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+113+16Steel NaginataSwordcatcher
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+113+16Steel NaginataChest KeyThis item is dropped upon this unit's defeat.
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistKinshi Knight53341712320131217+28Steel Yumi
Air Superiority
• The southeastern ones will not act unless a unit is in range of a nearbySpear Master, or unless one of them is fought and is still alive; they return to their starting positions otherwise.
• The northwestern one will not act unless a unit is in range of a nearby Spear Master orOnmyoji, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
TribalistOnmyoji51330231820+1711+1166Calamity Gate
Counter
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Counter
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+513+56Guard Naginata
Seal Strength
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistKinshi Knight51341712320131217+28Silver Yumi
Air Superiority
Will not act unless a unit is in range of a nearbySpear Master orOnmyoji, or unless one of them is fought and is still alive; returns to her starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Steel Naginata
Renewal
• Lead unit ofpair up with another Renewal Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Dual Naginata
Renewal
• Supporting unit ofpair up with another Renewal Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Steel Naginata
Seal Strength
• Lead unit ofpair up with another Seal Strength Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+3221020+113+16Dual Naginata
Seal Strength
• Supporting unit ofpair up with another Seal Strength Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6139221818211217+120+16Bolt Naginata
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistGreat Master6139221818211217+120+16Bolt Naginata
Seal Strength
--
TribalistGreat Master6139221818211217+120+16Steel Naginata
Seal Speed
--
TribalistFalcon Knight513619+31319+325+21515+126+18Steel Naginata
Trample
Lead unit ofpair up with aSpear Master.
TribalistSpear Master61382402322+31020+113+46+1Silver Naginata
Seal Defense
Supporting unit ofpair up with aFalcon Knight.
TribalistFalcon Knight5136191319251515+126+18Steel Naginata
Trample
--
TribalistOnmyoji51330231820+1711166Tiger Spirit
Seal Resistance
--
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Counter
--
TribalistFalcon Knight5236191319251515+126+18Silver Naginata
Axebreaker
--
TribalistKinshi Knight51341712320131217+28Silver Yumi
Air Superiority
--
TribalistSpear Master623824023221020+113+16Silver Naginata
Seal Speed
--
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Armored Blow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FugaMaster of Arms814828025231827+114+1-Steel NageyariSilver KattiSteel MaceSecret BookThis item is dropped upon this unit's defeat.
Wind DiscipleSeal StrengthSeal SpeedSeal DefenseSol
Stands on athrone, the chapter's seize point.
HayatoOnmyoji713492519+324+32517+320+3-Horse SpiritRabbit SpiritHexing RodWane Festal
PrideLunaVantageDuelist's Blow
Stands on apillar.
TribalistFalcon Knight5236191319251515+126+18Steel Naginata
Axebreaker
• Moves to be adjacent toHayato on turn 1.
• Both begin moving to attack if either of them or the nearby Falcon Knight is provoked.
TribalistFalcon Knight5136191319251515+126+18Silver Naginata
Axebreaker
• Moves to be adjacent toHayato on turn 1.
• Begins moving to attack if she or a nearby Falcon Knight is provoked.
TribalistPriestess513618201822141424+2-Steel HankyuFreezeWane Festal
--
TribalistPriestess523618201822141424+26Steel Yumi
Lunge
Moves to attack if a unit is in range; returns to her starting position otherwise.
TribalistPriestess513618201822141424+2-Steel HankyuSilenceWane Festal
Stands on apillar.
TribalistPriestess513618201822141424+2-Steel HankyuEnfeebleWane Festal
--
TribalistGreat Master6139221818211217+120+16Steel Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6139221818211217+120+16Bolt Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020136Spear
Seal Defense
Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
TribalistSpear Master623824023221020+113+16Steel Naginata
Seal Strength
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistSpear Master623824023221020+113+16Steel Naginata
Seal Defense
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
TribalistOnmyoji54330231820+1711166Tiger Spirit
Seal Strength
• The southern two both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
• The northern ones move to attack if a unit is in range; they returns to their starting positions otherwise.
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Seal Speed
Begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
TribalistFalcon Knight5136191319251515+126+18Silver Naginata
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight orKinshi Knight is provoked.
TribalistFalcon Knight5136191319251515+126+18Steel Naginata
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight orKinshi Knight is provoked.
TribalistFalcon Knight5136191319251515+126+18Steel NaginataSwordcatcher
Armored Blow
Begins moving unprovoked on turn 3, or if a nearby Falcon Knight orKinshi Knight is provoked.
TribalistKinshi Knight54341712320131217+28Steel Yumi
Air Superiority
• The furthest northern one begins moving unprovoked on turn 3, or if a nearbyFalcon Knight is provoked.
• The southeastern ones will not act unless a unit is in range of a nearbySpear Master, or unless one of them is fought and is still alive; they return to their starting positions otherwise.
• The northwestern one will not act unless a unit is in range of a nearby Spear Master orOnmyoji, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
TribalistOnmyoji513302318+320+3711+316+36Horse Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji51330231820+1711166Tiger Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+113+16Steel NaginataSwordcatcher
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+113+16Steel NaginataChest KeyThis item is dropped upon this unit's defeat.
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistGreat Master6239221818211217+120+16Bolt Naginata
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji51330231820+1711+1166Calamity Gate
Counter
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistOnmyoji5233023182071116+16Rabbit Spirit
Counter
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824023221020+513+56Guard Naginata
Seal Strength
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistKinshi Knight51341712320131217+28Silver Yumi
Air Superiority
Will not act unless a unit is in range of a nearbySpear Master orOnmyoji, or unless one of them is fought and is still alive; returns to her starting position otherwise.
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Steel Naginata
Renewal
• Lead unit ofpair up with another Renewal Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Dual Naginata
Renewal
• Supporting unit ofpair up with another Renewal Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Steel Naginata
Seal Strength
• Lead unit ofpair up with another Seal Strength Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
TribalistSpear Master613824+3023+322+21020+113+16Dual Naginata
Seal Strength
• Supporting unit ofpair up with another Seal Strength Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TribalistGreat Master6239221818211217+120+16Bolt Naginata
Seal Strength
--
TribalistGreat Master6139221818211217+120+16Steel Naginata
Seal Speed
--
TribalistGreat Master6139221818211217+120+16Steel NaginataSilence
Seal Speed
--
TribalistFalcon Knight523619+31319+325+21515+126+18Steel Naginata
Trample
Lead units ofpair up withSpear Masters.
TribalistSpear Master62382402322+31020+113+46Silver Naginata
Seal Defense
Supporting units ofpair up withFalcon Knights.
TribalistOnmyoji52330231820+1711166Tiger Spirit
Seal Resistance
--
TribalistOnmyoji5133023182071116+16Rabbit Spirit
Counter
--
TribalistFalcon Knight5336191319251515+126+18Silver Naginata
Axebreaker
--
TribalistKinshi Knight52341712320131217+28Silver Yumi
Air Superiority
--
TribalistSpear Master623824023221020+113+16Silver Naginata
Seal Speed
--
TribalistOnmyoji5233023182071116+16Rabbit Spirit
Armored Blow
--
TribalistOnmyoji5133023182071116+16Rabbit SpiritFreeze
Armored Blow
--

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Reinforcements

Boss data

Main article:Fuga

NormalHard/Lunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Welcome to Mr. Fuga's Wild Ride. The most critical thing to note about this map is the winds that will blow your units around at the end of every enemy phase. Great care must be taken to prevent your squishier units like Azura and Elise from getting blown into a throng of enemies and getting ripped apart. Fliers will be immensely helpful, as they can go right over the empty parts and pretty much laugh in the face of the winds. The safest route is to go up the middle path, slowly picking off enemies as they approach. Most enemies also possess a Seal skill (either Strength, Speed, Defense, or Resistance). Since nobody bothered to pack Seal Magic, your mages can safely do a lot of the heavy lifting without getting their offenses crippled as much. Hayato is the most dangerous enemy on the map on Lunatic difficulty; the little pig possesses a Hexing Rod which can cripple a unit for the rest of the map. Fortunately, he doesn't really have any way to deal with a properly leveled Kaze. Most of the map's reinforcements are tied to your progress on the map, so watch your back. In particular, the game springs a nasty last surprise ambush once you reach Fuga, so make sure you're ready to kill six enemies back-to-back. Fuga himself is surprisingly simple to deal with; a magic-user jacked up on Speed buffs can wipe the floor with him. If you need weapon triangle advantage, you can always send in a lance-user or dagger-user to get him to pull out his Mace, and then send in the mages.

Trivia

Etymology and other languages


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Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Winds of Change

--

Japanese

風の村の覇者

The Overlord of the Wind Village

Spanish

Nuevos vientos

New winds

French

Vents changeants

Shifting winds

German

Ein frischer Wind

A fresh Wind

Italian

Il vento cambia

The changing wind

Korean

바람 마을의 패자

Champion of the wind village

Gallery


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References

← Kitsune Lair •Winds of Change• Eternal Stairway →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map