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Wind (magic)

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Soren casting wind magic inFire Emblem: Path of Radiance.

Wind magic (Japanese:wind) is a weapon category and class ofmagic in theFire Emblem series, first appearing inGenealogy of the Holy War as one of its five magic types. It is one of the three nature-based magics which comprise the school ofanima magic.

The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward beinglightweight andaccurate, while possessing lesserpower than other schools of magic. In this respect, it can be viewed as a magical counterpart toswords, which tend to be oriented similarly;light magic also gets this treatment in many games. In all appearances followingGenealogy, wind magic also possesses an advantage like that ofbows where all wind spells arehighly effective against flying units such asPegasus Knights orWyvern Riders. In accordance with theTrinity of Magic, wind magic has an advantage overthunder and light magic, but is at a disadvantage againstfire anddark magic.

Wind tomes can be found in some form in everyFire Emblem game, but wind magic as a distinct, separate weapon category only appears in four games:Genealogy of the Holy War,Thracia 776,Path of Radiance, andRadiant Dawn. In all other games, wind magic is rolled into broader magic categories:black magic inGaiden,Echoes: Shadows of Valentia, andThree Houses, anima magic in theGame Boy Advance games, and generictomes in theArchanea games,Awakening,Fates, andEngage.

Wind magic in theFire Emblem series

In addition to the effects listed for each, all wind tomes exceptWind Tail dealbonus damage to flying units.

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
WindAppears as atome orblack magic in other games.
ElwindAppears as atome in other games.
Tornado--
BlizzardExtended range.
Classified as atome orblack magic in other games.
Forseti+10 skill, +20 speed inGenealogy;major Forseti blood only.
+20 skill, +20 speed inThracia 776;Ced only.
Appears as atome inAwakening.
GrafcaliburAsbel only.
Vortex--
Rexcalibur+3luck when equipped.
Unused inPath of Radiance.
Appears as atome inEngage.
ArcwindAppears as atome inAwakening.
Wind TailCannot inflictcritical hits. Spirits only.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using wind magic

There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.

ClassWields wind magic in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
Master Knight--
Baron--
Emperor--
Wind Mage--
Mage Fighter--
Mage--
Mage Knight--
Bard--
Sage--
High Priest--
Bishop--
Queen--
Dark Bishop--
Dark Prince--
Cleric--
Loptr Mage--
Dark Mage--
Fire Sage--
Thunder Sage--
Wind Sage--
ArchsageNot if promoted from aDark Sage
Empress--
Wind Spirit--
Order Incarnate--
A means that the class wields wind magic in that game, while a indicates the contrary.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Wind

--

Japanese

Wind

Spanish

Viento

Wind

French

Vent

Wind

German

Wind

--

Italian

Vento

Wind

Gallery

References

See also

Weapon types
Physical weaponsArtAxeBow(Ballista)CannonballGauntletsDaggerLanceSword
Magical weaponsAnima(FireThunderWind)Black magicDarkLightStaffTome(Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weaponsBreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Anima magic
Fire magicThunder magicWind magicUnclassified tomes
Basic tomesArcfireBolganoneElfireFireArcthunderElthunderThoronThunderArcwindElwindTornadoWindElfireFimbulvetrFireThunder
Long-range tomesMeteorBoltingBlizzardBolting
Legendary and personal tomesCymbelineRexflameValflameDire ThunderMjölnirRexboltForsetiGrafcaliburRexcaliburExcaliburForblazeGiga Excalibur
Tomes with secondary effects------Aircalibur
OthersFire TailThunder TailVortexWind Tail--