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Wild Wind Sword
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Wild Wind Sword (Japanese:奔放なる風の剣Wild wind sword) is a weaponskill in thesword category which debuted inFire Emblem Heroes; it is apersonal weapon ofForde. Wild Wind Sword reduces its user'sspeed anddefense, but boosts their stats and the damage they deal based on their penalties, neutralizes effects that guarantee the foe's or prevent the user'sfollow-up attacks, reduces the damage of the foe's first attack, and heals its user after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. At start of phase, inflicts −7 each tospeed anddefense on user through user's next action. If user'sHP ≥ 25% at start of combat, grants +5 each toattack, speed, defense, andresistance and +(current penalty on stat × 2; calculated independently) each to attack, speed, defense, and resistance to user, user deals +(total penalties on user × 1.5) damage, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks, and foe's first attack deals −40% damage during combat, and restores 7 HP to user after combat. |
Availability
| Method | Data |
|---|---|
| Unit (★★★★★) | Forde: Unfettered Knight |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7 on unit through unit's next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently), unit deals damage = total penalties on unit × 1.5 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. | 奥義が発動しやすい(発動カウント-1) 自軍ターン開始時、および、敵軍ターン開始時、 自分の速さ、守備-7(次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、かつ 自分が攻撃、速さ、守備、魔防の弱化を受けていれば、 攻撃、速さ、守備、魔防が弱化の値の2倍だけ上昇 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14+5で、戦闘中、攻撃+12となる)、 ダメージ+自分が受けている弱化の合計値の150% (範囲奥義を除く)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 最初に受けた攻撃と2回攻撃のダメージを40%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 戦闘後、7回復 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Wild Wind Sword | -- |
| Japanese | 奔放なる風の剣 | Wild wind sword |
| Spanish | Espada del viento | Sword of wind |
| French | Épée du vent | Sword of wind |
| German | Sturmwindklinge | Storm wind blade |
| Italian | Spada areata | Air sword |
| Portuguese | Espada eólia | Wind sword |
| Traditional Chinese | 奔放的風之劍 | Wild wind sword |
Gallery
- Wild Wind Sword as it appears inHeroes.



