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Whereabouts Unknown

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Whereabouts Unknown


Location

CastleCaelin

Required units
New units

Raven,Lucius

Boss(es)

Bernard

Previous chapter(s)

Noble Lady of Caelin

Next chapter(s)
Side quest conditions

Have at least one NPC soldier survive to unlockThe Port of Badon

It's settled! Let's find the guards and retake the castle!
— Hector

Whereabouts Unknown (Japanese:謎の行方Mysterious Whereabouts) is the sixteenth chapter ofEliwood's Tale and the seventeenth chapter ofHector's Tale inFire Emblem: The Blazing Blade. To playthe following side quest, at least one NPCSoldier must survive this chapter.

Plot

Main articles:Whereabouts Unknown/Script (Eliwood) andWhereabouts Unknown/Script (Hector)

Hector,Eliwood, andLyn have fought their way throughBauker's forces and are able to enter CastleCaelin. Eliwood notes that the castle's guard is strangely absent; Lyn states that those still alive are likely being kept as prisoners. The trio then commences the battle with the hope of saving LordHausen and the imprisoned soldiers. IfChapter 13x was not played, Merlinus introduces himself to the group; after hearing Merlinus's heartfelt desire to work for a noble house, Hector hires him. Once the battle starts,Raven, imprisoned along withLucius and Caelin's castle guard, demands that the guard allow him to fight on Laus's side, which the guard eventually allows.

As the battle continues, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers, as he wants to wait for Raven to retrieve him.Priscilla may recognize Raven as her long-lost brother, Raymond, and convince him to fight for Caelin; Raven may then return to Lucius and inform him that he is now fighting against Laus—for the long-term benefit of getting closer to Hector for his revenge—and Lucius joins him.

After seizing the castle back from Laus, the three lords begin to search for Marquess Caelin.Leila approaches the group and reveals that she has been treating the marquess's wounds in a secluded room. Leila is anOstian spy who has been investigatingElbert's disappearance by working undercover in theBlack Fang; she explains that the Black Fang originally targeted nobles of Bern who abused their power, but in the past year, their leader—Brendan Reed—remarried and they have started to target anyone they are paid to kill. Leila also informs the group that Elbert is alive and is currently at theDragon's Gate onValor, commonly known as "the Dread Isle",. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father's whereabouts, sets out for Valor accompanied by Lyn and Hector.

If Matthew is alive, he and Leila briefly meet; he invites her to visit his hometown and meet his parents once they've finally freed Lord Elbert, but leaves before she can respond. If at least one of the Caelin soldiers survived, they stop Lyn before she can leave; she asks that they protect her grandfather, and they give her an item they retrieved from the vault before it was ransacked.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies1–11+2{{{partner}}}4−125+10−1{{{third}}}
Map dimensions:
17 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies1–10+2{{{partner}}}4−128+15−1{{{third}}}
Map dimensions:
17 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–11+2{{{partner}}}4−125+11−1{{{third}}}
Map dimensions:
17 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize thronePlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood, orLyn dies1–10+2{{{partner}}}4−129+17−1{{{third}}}
Map dimensions:
17 columns by 28 rows

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The door to the room withLucius and the Caelin Soldiers automatically opens on at the start of turn 7.

Character data

Characters
New units
Merlinus
Transporter
HP
18
Inventory
--
Level
5
Automatically from battle preparations, if the player did not visitChapter 13x
Raven
Mercenary
HP
25
Inventory
Steel Sword
Level
5
Enemy, talk to withPriscilla
Lucius
Monk
HP
18
Inventory
Lightning
Level
3
NPC, talk to withRaven
Forcibly deployed characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one'stale the player chose.
If Lyn's tale was played and Lucius was not defeated in it, he will retain the stats he had at the end ofChapter 10.

Item data

Items
NameObtainment Method
Door KeyDropped by enemyArcher
Door KeyDropped by enemyKnight(Normal Mode only)
Chest KeyDropped by enemyArcher(Normal Mode only)
HammerDropped by enemyFighter
Door KeySteal from enemyArcher
Door KeySteal from enemyKnight(Eliwood Normal Mode)
orArcher(Eliwood Hard Mode, Hector Normal Mode)
VulnerarySteal from enemyKnight(Normal mode only)
VulnerarySteal from enemyArcher(Eliwood Normal Mode),Cavalier reinforcement(Eliwood Hard Mode), orNomad(Hector Normal Mode)
LockpickSteal from enemyThief reinforcement(Hector's tale only)
UnlockOpen left southern chest
Hero CrestOpen right southern chest
Knight CrestOpen left northern chest
Silver SwordOpen right northern chest
MineAt the end of chapter, if one Caelin Soldier survived
Light RuneAt the end of chapter, if two Caelin Soldiers survived
Red GemAt the end of chapter, if three Caelin soldiers survived

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BernardGeneral1129149321310155Steel Lance
Does not move; stands on athrone, the chapter's seize point.
LausArcher8122~246~75~74~603~50~275Steel BowDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausArcher8122~246~75~74~603~50~275Steel BowChest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausKnight5119~216~73~40~109~110~1134Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausFighter4122~236~72~44~602~30~1115HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausKnight4119~206~72~40~109~100~1134Iron LanceDoor Key
--
LausArcher6121~225~64~64~503~40~175Iron BowDoor Key
--
LausArcher6121~225~64~64~503~40~175Iron BowVulnerary
--
LausKnight3118~195~62~30~109~100~1134JavelinVulnerary
Moves to attack units in range.
LausArcher5120~225~64~54~503~40~175Iron Bow
Moves to attack units in range.
LausShaman2116~172~31~22~302~34~575Flux
Moves to attack units in range.
LausArcher4119~214~64~53~503~40~175Short Bow
--
LausKnight5119~216~73~40~109~110~1134Steel Lance
Moves to attack units in range.
LausArcher3119~204~53~43~403~40~175Iron Bow
Moves to attack units in range.
LausKnight5119~216~73~40~109~110~1134Javelin
Moves to attack units in range.
LausKnight4119~206~72~40~109~100~1134Javelin
Moves to attack units in range.
LausKnight4219~206~72~40~109~100~1134Iron Lance
The eastern one moves to attack units in range.
LausArcher6221~225~64~64~503~40~175Iron Bow
--
LausArcher8222~246~75~74~603~50~275Iron Bow
--
LausArcher7221~235~75~64~603~50~275Iron Bow
The western one moves to attack units in range.
RavenMercenary51258111325185Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; does not attackPriscilla orLucius.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LausCavalier5322~246~73~45~706~70~197Iron Sword
--
LausCavalier5322~246~73~45~706~70~197Iron Lance
--
LausShaman5417~193~52~33~402~35~675Flux
Immediately begins moving unprovoked, even when blocked by terrain.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BernardGeneral1129149321310155Steel LanceHand Axe
Does not move; stands on athrone, the chapter's seize point.
LausArcher8122~246~75~74~603~50~275Steel BowDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausKnight4319~206~72~40~109~100~1134Iron Lance
The eastern one moves to attack units in range.
LausArcher5120~225~64~54~503~40~175Iron Bow
Moves to attack units in range.
LausShaman2116~172~31~22~302~34~575Flux
Moves to attack units in range.
LausArcher6321~225~64~64~503~40~175Iron Bow
--
LausArcher4119~214~64~53~503~40~175Short Bow
--
LausKnight5119~216~73~40~109~110~1134Steel Lance
Moves to attack units in range.
LausArcher3119~204~53~43~403~40~175Iron BowDoor Key
--
LausKnight5119~216~73~40~109~110~1134Javelin
Moves to attack units in range.
LausKnight4119~206~72~40~109~100~1134Javelin
Moves to attack units in range.
LausArcher8222~246~75~74~603~50~275Iron Bow
--
LausArcher6121~225~64~64~503~40~175Iron BowDoor Key
--
LausFighter4122~236~72~44~602~30~1115HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausArcher7221~235~75~64~603~50~275Iron Bow
The western one moves to attack units in range.
LausKnight3118~195~62~30~109~100~1134Javelin
Moves to attack units in range.
LausArcher4519~214~64~53~503~40~175Iron Bow
--
RavenMercenary51258111325185Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; does not attackPriscilla orLucius.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LausCavalier5522~246~73~45~706~70~197Iron SwordVulnerary
--
LausCavalier5522~246~73~45~706~70~197Iron Lance
--
LausArcher8522~246~75~74~603~50~275Iron Bow
Immediately begins moving unprovoked, even when blocked by terrain.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BernardGeneral1129149321310155Steel AxeJavelin
Does not move; stands on athrone, the chapter's seize point.
LausArcher8122~246~75~74~603~50~275Steel BowDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausArcher8122~246~75~74~603~50~275Steel BowChest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausKnight5119~216~73~40~109~110~1134Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausFighter4122~236~72~44~602~30~1115HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausNomad6118~206~75~76~804~50~177Iron BowVulnerary
--
LausArcher3119~204~53~43~403~40~175Iron BowDoor Key
Moves to attack units in range.
LausArcher6121~225~64~64~503~40~175Iron BowDoor Key
--
LausKnight3118~195~62~30~109~100~1134JavelinVulnerary
Moves to attack units in range.
LausKnight4219~206~72~40~109~100~1134Iron Lance
--
LausCavalier5122~246~73~45~706~70~197Steel Sword
Moves to attack units in range.
LausShaman2116~172~31~22~302~34~575Flux
Moves to attack units in range.
LausArcher4119~214~64~53~503~40~175Short Bow
--
LausKnight5119~216~73~40~109~110~1134Steel Lance
Moves to attack units in range.
LausKnight5119~216~73~40~109~110~1134Javelin
Moves to attack units in range.
LausKnight4119~206~72~40~109~100~1134Javelin
Moves to attack units in range.
LausMage4117~182~33~43~503~43~565Thunder
Moves to attack units in range.
LausMyrmidon6119~205~610~1210~1202~30~285Iron Sword
--
LausMercenary6121~235~79~119~1004~60~295Iron Sword
--
LausNomad8219~226~86~87~904~50~277Iron Bow
--
LausArcher7121~235~75~64~603~50~275Iron Bow
Moves to attack units in range.
LausCavalier7123~266~84~56~706~80~297Steel Lance
--
RavenMercenary51258111325185Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; begins moving unprovoked on turn 3.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LausThief8119~203~43~511~1302~31~266Iron SwordLockpick
Ignores combat; moves to openchests and doors, then escape to the north.
LausCavalier5322~246~73~45~706~70~197Iron Lance
--
LausNomad5318~196~75~66~804~50~177Iron Bow
--
LausShaman5417~193~52~33~402~35~675Flux
Immediately begins moving unprovoked, even when blocked by terrain.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BernardGeneral1132~3415~169~113~4214~1511~12155Steel AxeJavelin
Does not move; stands on athrone, the chapter's seize point.
LausArcher8125~287~96~105~803~60~375Steel BowDoor KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausKnight7124~288~114~70~3011~131~4134Iron Lance
--
LausCavalier5125~297~94~76~906~80~297Steel Sword
Moves to attack units in range.
LausShaman10121~257~114~75~802~57~1075Flux
Moves to attack units in range.
LausNomad6120~247~96~107~1104~60~277Iron Bow
--
LausArcher4122~255~85~84~703~50~275Short Bow
--
LausKnight5122~267~104~60~2010~130~3134Steel Lance
Moves to attack units in range.
LausArcher3222~245~74~74~603~50~275Steel BowDoor Key
Moves to attack units in range.
LausKnight5122~267~104~60~2010~130~3134Javelin
Moves to attack units in range.
LausKnight4122~257~103~60~2010~120~3134Javelin
Moves to attack units in range.
LausMage10122~267~116~106~903~56~965Thunder
Moves to attack units in range.
LausMyrmidon6122~246~811~1511~1502~40~485Iron Sword
--
LausMercenary6124~286~1010~1410~1204~80~495Iron Sword
--
LausNomad8221~267~107~118~1204~60~377Iron Bow
--
LausKnight4122~257~103~60~2010~120~3134Iron Lance
--
LausArcher6124~266~85~95~703~50~275Iron BowDoor Key
--
LausFighter4125~288~113~65~802~40~2115HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
LausArcher7624~276~96~95~803~60~375Iron Bow
The northern four move to attack units in range.
LausKnight10126~319~135~81~3012~141~5134Javelin
Moves to attack units in range.
LausCavalier7126~317~105~87~906~90~397Steel Lance
--
RavenMercenary5128~309~1112~1414~1525~71~385Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; begins moving unprovoked on turn 3.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LausThief8121~233~54~812~1602~41~466Iron SwordLockpickKilling Edge
Ignores combat; moves to open the northern twochests, then escape to the north.
LausThief10121~253~55~913~1702~41~566Iron Sword
Moves escape to the north.
LausCavalier5525~297~94~76~906~80~297Iron Lance
--
LausNomad5520~237~96~97~1104~60~277Iron Bow
--
LausArcher8525~287~96~105~803~60~375Iron Bow
Immediately begins moving unprovoked, even when blocked by terrain.

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Reinforcements

  • Turn 4(Hector Hard Mode only)
  • Turn 5(Hector Hard Mode only)
    • 1Thief at level 10 from the stairs
  • Turn 6(Hector Normal Mode only)
  • Turns 8–10(Normal Mode)/7–11(Hard Mode)
    • 1Cavalier with anIron Sword from the southwest corner of the map(Eliwood's tale only)
    • 1Cavalier with anIron Lance from the southwest corner of the map
    • 1Nomad from the southwest corner of the map(Cannot be blocked; Hector's tale only)
  • Turns 9–12(Normal Mode only)
  • Turns 8–12(Hard Mode only)

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LuciusMonk3118761021665LightningVulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal.
• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
CaelinSoldier6223~255~61~21~300~10~165Steel LanceVulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.
CaelinSoldier7124~265~71~32~300~10~265JavelinVulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Bernard

Normal/Eliwood HardHector Hard

General
Level1
Affinity--
Stats
Max HP29Luck2
Strength14Defense13
Skill9Resistance10
Speed3Constitution15
Movement5Aid14
Inventory
Eliwood's tale:
Steel Lance
Hand Axe*
Hector's tale:
Steel Axe
Javelin
Weapon Levels
Swords--LancesCAxesEBows--
Anima magic--Light magic--Dark magic--Staves--
General
Level1
Affinity--
Stats
Max HP32~34Luck2
Strength15~16Defense14~15
Skill9~11Resistance11~12
Speed3~4Constitution15
Movement5Aid14
Inventory
Steel Axe
Javelin
Weapon Levels
Swords--LancesCAxesEBows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Hannah's Augury

Price:50
Intro:Heh heh heh... So, you seek insight into your next battle?
Augury:The skills of a thief will serve you well. Oh, and there will be a meeting... Take the polite girl, the flame-haired beauty. And again, take your rapier and hammer. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot accessthe side quest chapter, and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Ravenwill attack and kill Priscilla if she is within range.

One may consider allowing only one green unit to survive to get a freemine and perform the specialenemy control glitch later.

Thehorseslayer can be very useful in this chapter, as cavalry reinforcements will spawn very close to Merlinus. Oswin can handle this without too much trouble, and/or any lance user strong enough to handle a cavalier and nomad per turn for awhile.

Trivia

  • Lyn, Sain, Wil, Florina, and Kent can have conversations with the soldiers once they are rescued.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Whereabouts Unknown

Japanese

謎の行方

Mysterious Whereabouts

French

Terrain inconnu

Uncharted Territory

German

Verbleib unbekannt

Whereabouts Unknown

Italian

Luoghi ignoti

Unknown places

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Noble Lady of Caelin •Whereabouts Unknown• Pirate Ship →
• The Port of Badon(side quest) →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline