| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Western Isles
| ||||||
|
| “ | The Western Isles are the numerous islands off the western coast of Elibe. Presently, they are colonies of Etruria. The Western Isles are rich in resources, so mining is a major industry here. | ” | — Opening narration ofChapter 9. |
|---|
TheWestern Isles (Japanese:西方三島Three Western Islands) are an archipelago of mineral-rich islands situated on the north-western coast ofElibe, comprised of three major islands: the central-north islandFibernia (Japanese:フィベルニアFibernia), the south-western islandCaldonia (Japanese:カレドニアCaledonia), and the north-eastern smallest islandDia (Japanese:ディアDia). For much of their history, the Isles have been ruled byEtruria as colonies, and have been exploited by a dominating mining industry owing to their mineral-rich landscapes.
History
Human civilization arrived in the Western Isles in the aftermath ofthe Scouring, with the arrival ofDurban of theEight Legends. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.[1] At some point in the intervening millennium, the Isles were in turn colonized byEtruria, which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry.
In 980, Hector and a small group of his allies ventured to the Western Isles to obtainArmads for use against Nergal. Soon after Nergal's defeat, Armads was brought back to the cavern where Hector had found it.
By the year 999, governance of the Etrurian operation in the Isles was led byArcardo, an Etrurian nobleman of no political importance other than his role in the Isles.[2] During theDisturbance of Bern, Arcardo arranged an alliance withBern, the war's antagonists, seeking to benefit from their power and the world's instability. In conjunction withRoartz, an advisor in the Etrurian court, Arcardo arranged for theLycian army underRoy to be summoned to the Western Isles to assist with combating the bandit problem, in order to keep them away from the mainland while they instigated a coup d'etat against KingMordred.[3] During his tour of the Isles, Roy learned first-hand of the state of the Isles under Etrurian colonialism and ultimately sided with the anti-Etrurian resistance, freeing the archipelago from its corrupt lords before marching on Juteaux, the capital. Upon his arrival at Juteaux, Arcardo abandoned the city and fled back to the mainland, leaving behindFlaer of the Bernese army to fight Roy, who in turn left the capital in the "care" of the War DragonEin; following the liberation of Juteaux, Roy left the Isles upon hearing of the coup d'etat in Etruria. Some years after the end of the war, the Western Isles - now free from Etruria - were reformed by the resistance heroEchidna into a new nation, the Western Union.[4]
Notable locations in the Western Isles
In Fibernia
Juteaux

Juteaux is the capital of the Etrurian occupation of the Isles, from which Arcardo ruled. At the climax of his campaign in the Western Isles, Roy launched an attack on Juteaux to bring an end to Etruria's exploitation of the people of the Isles, but instead fought a Bernese unit "led" by the War DragonEin.
Armagh
A fortress situated within a coastal valley, guarding the main road to Mount Eburacum. It was ruled by LordNord until the arrival of Roy.
Mount Eburacum
A mountain in the north of Fibernia which houses the largest of the Etrurian mining operations, governed by BishopOrlo on delegation from the Elimine Church. It also houses the hideout of the anti-Etrurian resistance led byEchidna.
Small village
A village situated on the south-eastern coast of Fibernia, governed byZinque.
Armads cave

At some point after the Scouring,Durban erected a small shrine deep within a cave near Juteaux and enshrined his axeArmads within it. The cave is lined with geysers of poisonous fumes, providing Armads natural defenses in addition toBramimond's seal upon it and the lingering spirits of Durban's former Scouring allies, led byKaim.
In the year 980, underAthos's direction and following Bramimond undoing the seal,Hector fought Kaim's spirits to obtain Armads for use againstNergal, after which Armads was left unguarded. Twenty years later, a bandit group led byGuerrero was delegated by theBern army to collapse the cave and prevent Roy from gaining access to Armads.
In Caldonia
Eidyna
A castle located along the south-eastern coast of Caldonia, ruled by LordMorgan until Roy arrived. It runs a prison operation, capturing able-bodied men to be sent to work at Mount Eburacum.
Characters from the Western Isles
| Character | Description | Appears in |
|---|---|---|
![]() Durban | One of theEight Legends and the original wielder ofArmads. | The Blazing Blade |
![]() Arcardo | The lord of the Etrurian occupation of the Western Isles. | The Binding Blade |
![]() Orlo | An Elimine Church bishop and overseer of the Mount Eburacum mines. | The Binding Blade |
![]() Nord | The lord of Armagh Castle. | The Binding Blade |
![]() Zinque | The landlord of a small village and castle in Fibernia's south-west. | The Binding Blade |
![]() Morgan | The lord of Eidyna Castle. | The Binding Blade |
![]() Lot | A warrior from Zinque's village, working underDieck as a mercenary. | The Binding Blade |
![]() Ward | A warrior from Zinque's village, working underDieck as a mercenary. | The Binding Blade |
![]() Echidna | Leader of the Western Isles resistance forces. | The Binding Blade |
![]() Bartre | A warrior from the Western Isles. | The Binding Blade,The Blazing Blade |
![]() Geese | A merchant turned pirate who assists the people of the Isles. | The Binding Blade |
![]() Larum | A member of the Western Isles resistance;Douglas's adoptive daughter. | The Binding Blade |
![]() Elffin | A bard, member of the Western Isles resistance, and an advisor to Roy. | The Binding Blade |
![]() Gonzalez | An unwilling bandit abused and ridiculed for his appearance. | The Binding Blade |
![]() Scott | A bandit operating on the coast of Fibernia. | The Binding Blade |
![]() Scollan | A bandit in Zinque's employ. | The Binding Blade |
![]() Guerrero | A bandit tasked with the destruction of the Armads cave. | The Binding Blade |
![]() Kaim | The spirit of one of Durban's warriors, guarding the Armads cave. | The Blazing Blade |
Gameplay
The Western Isles are the subject of Chapters9 through12 ofFire Emblem: The Binding Blade, with the addition ofChapter 12x; the vast majority of the action happens on Fibernia, while Dia is not visited at all. Chapters 10 and 11 comprisea pair of branched routes: the "A route" (10A and11A) hasRoy journey north to Mount Eburacum, while the "B route" (10B and11B) has Roy travel west to Caldonia to liberate Eidyna; both routes rejoin after this at the battle for Juteaux.
Chapter 30 ofFire Emblem: The Blazing Blade also takes place in the Western Isles, asAthos takesHector to the cave whereArmads is hidden so he can claim it for himself.
Etymology and other languages
Western Isles
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Western Isles | -- |
| Japanese | 西方三島 | Three Western Islands |
| Spanish | Islas del oeste | Islands of the west |
| French | Îles Occidentales | Western Isles |
| German | Inseln im Westen | Isles in the West |
| Italian | Isole occidentali | Western isles |
| Portuguese | Ilhas do oeste | Islands of the west; used in the "Unattained Dream"Lost Lore event inFire Emblem Heroes. |
| Traditional Chinese | 西方三島 | Three western islands; used in the "Unattained Dream" Lost Lore event inHeroes. |
Fibernia
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Fibernia | As ofFire Emblem Awakening. Possibly derived fromHibernia, the name for Ireland used in the Roman Empire. |
| Japanese | フィベルニア | Officially romanized asFibernia; as above. TheFire Emblem Museum website curiously romanizes it as "Fibernta". |
| Spanish | Fibernia | As above. |
| French | Fibernia | As above. |
| German | Fibernia | As above. |
| Italian | Fibernia | As above. |
Caldonia
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Caldonia | As ofFire Emblem Awakening. Derived fromCaledonia, the name for Scotland used in the Roman Empire. |
| Japanese | カレドニア | Officially romanized asCaledonia; as above. |
| Spanish | Caldonia | As above. |
| French | Caldonia | As above. |
| German | Caldonia | As above. |
| Italian | Caldonia | As above. |
Dia
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Dia | As ofFire Emblem Awakening. FromDia, a Greek island near Crete. |
| Japanese | ディア | Officially romanized asDia; as above. |
| Spanish | Dia | As above. |
| French | Dia | As above. |
| German | Dia | As above. |
| Italian | Dia | As above. |
Juteaux
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Juteaux | |
| English (unofficial) | Jutes | The former is used in the "gringe" fan translation, while the latter is used in the "DTN" fan translation. |
| Japanese | ジュトー | Officially romanized asJutes. TheJutes were a Germanic tribe who lived in Jutland, and along with theAngles and theSaxons, migrated to Britain during theMigration Period. The name of this location alters the name a little from the Japanese rendition of the Germanic tribe, which isジュート. |
| Spanish | Juteaux | FromHeroes. |
| French | Juteaux | FromHeroes. |
| German | Juteaux | FromHeroes. |
| Italian | Juteaux | FromHeroes. |
| Portuguese (Brazil) | Juteaux | FromHeroes. |
| Simplified Chinese | 朱特 | Jute; used in the unreleased Chinese localization ofThe Binding Blade. |
| Traditional Chinese | 裘托 | Juto; fromHeroes. |
Armagh
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English (unofficial) | Armagh | -- |
| Japanese | アルマー城 | Armagh Castle; theアルマー part is officially romanized asArmagh. FromArmagh, a city in Ulster. |
Mount Eburacum
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English (unofficial) | Mount Eburacum | The former is used in the "gringe" fan translation, while the latter is used in the "DTN" fan translation. |
| Japanese | エブラクム鉱山 | Eburacum Mine(s); theエブラクム part is officially romanized asEburacum. Derived fromEboracum orEburacum, the Latin name of the city ofYork, which is a Latinized form of the Common BrittonicEburākon, meaning "yew place". |
| Simplified Chinese | 埃布拉坷姆 | Eburacum; used in the unreleased Chinese localization ofThe Binding Blade. |
Eidyna
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Eidyna | |
| English (unofficial) | Edina | -- |
| Japanese | イディナ城 | Edina Castle; Edina is the Latin name ofEdinburgh, the capital city of Scotland. |
| Spanish | Eidyna | FromHeroes. |
| French | Eidyna | FromHeroes. |
| German | Eidyna | FromHeroes. |
| Italian | Eidyna | FromHeroes. |
| Portuguese (Brazil) | Eidyna | FromHeroes. |
| Simplified Chinese | 伊迪那 | Edina; used in the unreleased Chinese localization ofThe Binding Blade. |
| Traditional Chinese | 伊迪那 | Edina; fromHeroes. |
Gallery
- Map of the Western Isles fromThe Binding Blade.
- The south-east coast of Fibernia inChapter 9 ofThe Binding Blade.
- The Armagh Castle region inChapter 10A ofThe Binding Blade.
- Zinque's territory inChapter 10B ofThe Binding Blade.
- Mount Eburacum inChapter 11A ofThe Binding Blade.
- The Eidyna Castle region inChapter 11B ofThe Binding Blade.
- Juteaux inChapter 12 ofThe Binding Blade.
- The Armads cave inChapter 12x ofThe Binding Blade.
- The Armads cave inChapter 30H ofThe Blazing Blade.
References
- ↑"The berserker Durban's final glory was to create a warrior's clan in the Western Isles." — Opening narration ofChapter 11E,Fire Emblem: The Blazing Blade
- ↑"According to Elffin, Lord Arcardo, who is in charge of overseeing the Western Isles, is an Etrurian of high nobility, but not of importance to the Etrurian court." — Opening narration ofChapter 19,Fire Emblem: The Binding Blade
- ↑"Cecilia Even in Etruria people dislike how the high chancellor treats the Lycians as pawns.
Roy: High chancellor? I thought the king made the decision to send us here.
Cecilia: Actually, he didn't. High Chancellor Roartz works closely with Lord Arcardo, the noble who heads the mining operations here in the Western Isles. They made the decision without consulting the king." —Cecilia andRoy,Fire Emblem: The Binding Blade - ↑"Echidna returned to her home in the Western Isles, and the people were overjoyed to welcome back their hero. Her hard work united the Isles into a new nation." —Echidna's ending,Fire Emblem: The Binding Blade
| Fire Emblem: The Blazing Blade | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||




















