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Weathervanes of Fódlan

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Weathervanes of Fódlan


Location

Kingdom Territory

Boss(es)

Baron Dominic

With the Empire growing in strength, Dominic must kneel. To do otherwise would be suicide. The western lords, and other rulers, are in the same situation. They all comply, albeit reluctantly.
— Gilbert

Weathervanes of Fódlan (Japanese:フォドラの風見鶏たちFodra weathercocks) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 14 toChapter 18 on the Azure Moon route. In order to attempt this paralogue, Annette and Gilbert must have reached C-ranksupport and neither must have fallen in battle previously. In this chapter,Byleth accompanies Annette and Gilbert to Dominic territory in hopes of retrieving House Dominic's Hero's Relic,Crusher.

Plot

Main article:Weathervanes of Fódlan/Script

Gilbert approachesByleth to discuss their precarious military situation in the battle against theAdrestian Empire.Annette appears and explains that she is travelling to Dominic territory to obtain the Hero's RelicCrusher from her uncle, Baron Dominic. Gilbert warns her that the Baron is under immense pressure fromCornelia and the Empire and will almost certainly not yield the Relic, but the undaunted Annette runs off anyway. Gilbert, fearing that Baron Dominic will take her hostage, elects to accompany her and asks Byleth to wait outside Dominic territory with an army in case they need rescue.

The party travels to Dominic territory, and just as Gilbert predicted, Baron Dominic refuses to surrender Crusher and arrests both Gilbert and Annette. Byleth leads their army, rescues them both, and defeats the Baron. Baron Dominic concludes that he has put up enough of a fight to appease Cornelia, gives them Crusher, vows to protect Gilbert's wife, and asks them to defeat the Empire.

Beginning log

Annette and Gilbert hope to acquire the Hero's Relic of House Dominic from Annette's uncle, Baron Dominic.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatBaron DominicPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies*, orAnnette orGilbert dies3–11{{{partner}}}{{{other}}}33+4/5{{{third}}}
Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatBaron DominicPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies*, orAnnette orGilbert dies3–11{{{partner}}}{{{other}}}39+4/5{{{third}}}
Map dimensions:
25 columns by 17 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatBaron DominicPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies*, orAnnette orGilbert dies3–11{{{partner}}}{{{other}}}44+14{{{third}}}
Map dimensions:
25 columns by 17 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Annette 02 ​Gilbert ​
Available characters
Dimitri 04 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
SpearDropped by enemySwordmaster
Black PearlDropped by enemySniper
School of Sorcery SoldiersAutomatically at the end of the chapter
CrusherAutomatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 14, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, by which point the enemies have gained two levels. If this paralogue is attempted during Chapter 15, the enemies are one level higher than they are in Chapter 14.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Baron DominicPaladin29150208161410231018+7-Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3Swordbreaker+Poison Strike
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight2724617101221031+2712+34Tomahawk
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierFortress Knight2724617101221031+2712+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierBishop271361117+213141012+22113+7-AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3Defense +2Magic +2
Kingdom Priests Lv 5:Blessing
Stands on astronghold.
Kingdom SoldierSwordmaster274391910142610158125Iron Sword
SwordfaireSword Crit +10
• The southernmost one begins moving if the nearbyWarrior is provoked.
• The southwest one begins moving if the nearby Swordmaster is provoked.
Kingdom SoldierWarrior27444210121511158125Silver Axe
AxefaireAxe Crit +10
• The southeast one begins moving if the nearbySwordmaster is provoked.
• The northwest one begins moving unprovoked after turn 10, or if theSniper directly southeast is provoked.
• The westernmost one begins moving if every southwestFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierSwordmaster2713919+11014261015+2812+1-Silver SwordSpearThis item is dropped upon this unit's defeat.
SwordfaireSword Crit +10Sword Prowess Lv 3Defense +2Strength +2
Kingdom Infantry Lv 5:Lure
Stands on astronghold.
Kingdom SoldierAssassin27535170182711148106Silver Sword
SwordfaireLocktouchStealth
• The mid-north two begin moving if either is provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack onlyAnnette.
• The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette.
• The central one begins moving if a nearbyFortress Knight orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette.
• The northern two begin moving if either is provoked.
• The southwest one begins moving if every southeastFortress Knight is defeated, attacking only Annette.
Kingdom SoldierPegasus Knight2723517101521101413137Silver Lance
CantoLancefaireAvo +10
Begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking onlyAnnette.
Kingdom SoldierSniper27135181023141313+2812+3-Silver BowBlack PearlThis item is dropped upon this unit's defeat.
BowfaireBowrange +1Bow Prowess Lv 3Defense +2Close Counter
Stands on astronghold.
Kingdom SoldierSniper27135181023141313812-Silver Bow
BowfaireBowrange +1
Begins moving unprovoked on turn 10, or if the nearbyWarrior is provoked.
Kingdom SoldierSwordmaster27139191014261015812+15Iron Sword
SwordfaireSword Crit +10
Kingdom Infantry Lv 5:Lure
Begins moving if the nearbySwordmaster is provoked.
Kingdom SoldierFortress Knight2714617101221031712+34Silver Axe
AxefaireWeight -5
Kingdom Armored Co. Lv 5:Impregnable Wall
Begins moving if a nearbyFortress Knight,Assassin, orHero is provoked.
Kingdom SoldierFortress Knight27246171012210317124Silver Axe
AxefaireWeight -5
Begin moving if a nearbyFortress Knight,Assassin, orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack onlyAnnette.
Kingdom SoldierHero271441910122011168125Silver Sword
SwordfaireVantage
Begins moving if a nearbyFortress Knight orAssassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks onlyAnnette.
Kingdom SoldierWarlock2713511201315101220124Ragnarok
Black TomefaireBlack Magic Uses x2
Begins moving if every southeastFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierFortress Knight2724617101221031712+74Silver Axe
AxefaireWeight -5
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierBishop2713611171314101221134AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain Resistance
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierHero272441910122011168125Silver Sword
SwordfaireVantage
--
Kingdom SoldierSwordmaster27139191014261015812+15Silver Sword
SwordfaireSword Crit +10
Kingdom Infantry Lv 5:Lure
--
Kingdom SoldierSwordmaster272391910142610158125Silver Sword
SwordfaireSword Crit +10
--
Kingdom SoldierPaladin272401910141310201012+58Silver Lance
CantoLancefaireTerrain Resistance
Kingdom Knights Lv 5:Assault Troop
--
Kingdom SoldierFortress Knight27246171012210317124Silver Axe
AxefaireWeight -5
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Baron DominicPaladin301552512211914251323+7-Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3Swordbreaker+Poison Strike
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight2825021141441031+2716+34Tomahawk
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierFortress Knight2825021141441031+2716+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierBishop281411519+215191012+22417+7-AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3Defense +2Magic +2
Kingdom Priests Lv 5:Blessing
Stands on astronghold.
Kingdom SoldierSwordmaster285442314183110208165Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
• The center-south one begins moving if the southernHero is provoked.
• The southernmost one begins moving if the nearbyWarrior is provoked.
• The southwest one begins moving if the nearby Swordmaster is provoked.
• The northern two begin moving if either is provoked.
Kingdom SoldierWarrior284482614142011208165Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
• The southeast one begins moving if the nearbySwordmaster is provoked.
• The northwest one begins moving unprovoked on turn 10, or if a northwestHero,Sniper, orWarlock is provoked.
• The westernmost one begins moving if every southwestFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierHero284482314152511218165Silver Sword
SwordfaireVantageSword Prowess Lv 3
• The southern one begins moving if the nearbySwordmaster is provoked.
• The northwest two begin moving unprovoked on turn 10, or if they or the northwestSniper,Warrior, orWarlock are provoked.
• The central one begins moving if a nearbyFortress Knight orAssassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks onlyAnnette
Kingdom SoldierSwordmaster2814423+21418311020+2816+1-Silver SwordSpearThis item is dropped upon this unit's defeat.
SwordfaireSword Crit +10Sword Prowess Lv 3Defense +2Strength +2
Kingdom Infantry Lv 5:Lure
Stands on astronghold.
Kingdom SoldierAssassin285402014233211198146Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 3
• The mid-north two begin moving if they or a nearbyPegasus Knight is provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack onlyAnnette.
• The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette.
• The central one begins moving if a nearbyFortress Knight orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette.
• The southwest one begins moving if every southeastFortress Knight is defeated, attacking only Annette.
Kingdom SoldierPegasus Knight2824019141725101917177Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 3
Begins moving if a nearbyAssassin is provoked, or on turn 10 or if any player unit enters the northwest regions, only attackingAnnette.
Kingdom SoldierSniper28140201427191317+2816+3-Silver BowBlack PearlThis item is dropped upon this unit's defeat.
BowfaireBowrange +1Bow Prowess Lv 1Defense +2Close Counter
Kingdom Archers Lv 5:Retribution
Stands on astronghold.
Kingdom SoldierSniper281402014271913178165Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Begins moving unprovoked on turn 10, or if the northwestHero,Warrior, orWarlock is provoked.
Kingdom SoldierWarlock2824015201520101223164Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
• The northern one begins moving unprovoked on turn 10, or if a northwestHero,Sniper, orWarrior is provoked.
• The western one begins moving if every southeastFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierSwordmaster28144231418311020816+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
Kingdom Infantry Lv 5:Lure
Begins moving if the nearbySwordmaster is provoked.
Kingdom SoldierFortress Knight2815021141441031716+3-Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
Kingdom Armored Co. Lv 5:Impregnable Wall
Begins moving if a nearbyFortress Knight,Assassin, orHero is provoked.
Kingdom SoldierFortress Knight2825021141441031716-Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
Begin moving if a nearbyFortress Knight,Assassin, orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack onlyAnnette.
Kingdom SoldierFortress Knight2825021141441031716+7-Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
The northern one begins moving if the nearbySniper orBishop is provoked.
Kingdom SoldierSniper28140201427191317816+35Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Kingdom Archers Lv 5:Retribution
Begins moving if the northernmostFortress Knight orBishop is provoked.
Kingdom SoldierBishop2814115191519101224174AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
Begins moving if the northernmostFortress Knight orSniper is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierHero282482314152511218165Silver Sword
SwordfaireVantageSword Prowess Lv 3
--
Kingdom SoldierSwordmaster28144231418311020816+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
Kingdom Infantry Lv 5:Lure
--
Kingdom SoldierSwordmaster282442314183110208165Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
--
Kingdom SoldierPaladin28245114171810231216+58Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
Kingdom Knights Lv 5:Assault Troop
--
Kingdom SoldierFortress Knight2825021141441031716-Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Baron DominicPaladin36~38165~6734~3519~2029~3027~2821~2229~3020~2131~32+7-Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3Swordbreaker+Poison Strike
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Kingdom SoldierFortress Knight34~36260~6228~3021~2221~221113~1435~36+2723~24+34Tomahawk
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierFortress Knight34~36260~6228~3021~2221~221113~1435~36+2723~24+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 3Defense +2Hit +20
Kingdom Armored Co. Lv 5:Impregnable Wall
Immobile untilAnnette orGilbert attack any of the southeast Fortress Knights, Annette or Gilbert leave the southeast area, or any player unit enters the northwest regions; attacks only Annette once no longer immobile.
Kingdom SoldierBishop34~36149~5122~2326~27+222~2326~2816~1717+228~2925~26+7-AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3Defense +2Magic +2
Kingdom Priests Lv 5:Blessing
Stands on astronghold.
Kingdom SoldierSwordmaster34~36552~5430~3221~2225~2640~4213~1426~2711~1223~245Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
• The center-south one begins moving if the southernHero is provoked.
• The southernmost one begins moving if the nearbyWarrior is provoked.
• The southwest one begins moving if the nearby Swordmaster is provoked.
• The northern two begin moving if they or the nearbySniper are provoked.
Kingdom SoldierWarrior34~36458~6035~3621~2221~2227~2914~1526~2713~1423~245Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
• The southeast one begins moving if the nearbySwordmaster is provoked.
• The northwest one begins moving unprovoked on turn 10, if any player unit enters the northwest regions, or if a northwestHero,Sniper, orWarlock is provoked.
• The westernmost one begins moving if every southwestFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierHero34~36458~6031~3221~2223~2433~3514~1526~2711~1223~245Silver Sword
SwordfaireVantageSword Prowess Lv 5Axebreaker+Desperation
• The southern one begins moving if the nearbySwordmaster is provoked.
• The northwest two begin moving unprovoked on turn 10, if any player unit enters the northwest regions, or if they or the northwestSniper,Warrior, orWarlock are provoked.
• The central one begins moving if a nearbyFortress Knight orAssassin is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks onlyAnnette.
Kingdom SoldierSwordmaster34~36152~5430~32+221~2225~2640~4213~1426~27+211~1223~24+1-Silver SwordSpearThis item is dropped upon this unit's defeat.
SwordfaireSword Crit +10Sword Prowess Lv 3Defense +2Strength +2
Kingdom Infantry Lv 5:Lure
Stands on astronghold.
Kingdom SoldierAssassin34~36548~5028~2921~2230~3241~4314~1525~2613~1422~236Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
• The mid-northeast two begin moving if they or a nearbyPegasus Knight are provoked, or on turn 10 or if any player unit enters the northwest regions, in which case they attack onlyAnnette.
• The northernmost one begins moving unprovoked on turn 10 or if any player unit enters the northwest regions, attacking only Annette.
• The central one begins moving if a nearbyFortress Knight orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case he attacks only Annette.
• The southwest one begins moving if every southeastFortress Knight is defeated, attacking only Annette.
Kingdom SoldierPegasus Knight34~36348~5027~2821~2224~2534~3513~1425~2624~2525~267Silver Lance
CantoLancefaireAvo +10Lance Prowess Lv 5Swordbreaker+Weight -3
• The top one and right one begin moving if they or a nearbyAssassin or Pegasus Knight are provoked, or if any player unit enters the northwest regions, in which case they attack onlyAnnette.
• The lower-left one begins moving if a nearbyAssassin or Pegasus Knight is provoked.
Kingdom SoldierSniper34~36148~5028~2921~2236~3726~2816~1725~26+21323~24+3-Silver BowBlack PearlThis item is dropped upon this unit's defeat.
BowfaireBowrange +1Bow Prowess Lv 3Defense +2Close Counter
Kingdom Archers Lv 5:Retribution
Stands on astronghold.
Kingdom SoldierSniper34~36448~5028~2921~2236~3726~2816~1725~261323~245Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
• The northwest one begins moving if any player unit enters the northwest regions, on turn 10, or if the northwestHero,Warrior, orWarlock is provoked.
• The center-west two begin moving if either is provoked.
• The northern one begins moving if a nearbySwordmaster is provoked.
Kingdom SoldierWarlock34~36348~5022~2327~28+222~2327~2913~141727~2823~244Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
• The northwest one begins moving if any player unit enters the northwest regions.
• The western one begins moving if every southeastFortress Knight is defeated, attacking onlyAnnette.
Kingdom SoldierSwordmaster34~36152~5430~3221~2225~2640~4213~1426~2711~1223~24+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Kingdom Infantry Lv 5:Lure
Begins moving if the nearbySwordmaster is provoked.
Kingdom SoldierFortress Knight34~36160~6228~3021~2221~221113~1435~36723~24+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Kingdom Armored Co. Lv 5:Impregnable Wall
Begins moving if a nearbyFortress Knight,Assassin, orHero is provoked.
Kingdom SoldierFortress Knight34~36260~6228~3021~2221~221113~1435~36723~244Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begin moving if a nearbyFortress Knight,Assassin, orHero is provoked, or if all the southeast Fortress Knights are defeated, in which case they attack onlyAnnette.
Kingdom SoldierFortress Knight34~36260~6228~3021~2221~221113~1435~36723~24+74Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
The northern one begins moving if the nearbySniper orBishop is provoked.
Kingdom SoldierSniper34~36148~5028~2921~2236~3726~2816~1725~2613~1423~24+35Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Kingdom Archers Lv 5:Retribution
Begins moving if the northernmostFortress Knight orBishop is provoked.
Kingdom SoldierBishop34~36149~5122~2326~2722~2326~2816~171728~2925~264AbraxasPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
Begins moving if the northernmostFortress Knight orSniper is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Kingdom SoldierHero34~36358~6031~3221~2223~2433~3514~1526~2711~1223~245Silver Sword
SwordfaireVantageSword Prowess Lv 5Axebreaker+Desperation
Attacks onlyAnnette.
Kingdom SoldierSwordmaster34~36252~5430~3221~2225~2640~4213~1426~2711~1223~24+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Kingdom Infantry Lv 5:Lure
Attacks onlyAnnette.
Kingdom SoldierSwordmaster34~36452~5430~3221~2225~2640~4213~1426~2711~1223~245Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Attacks onlyAnnette.
Kingdom SoldierPaladin34~36253~5529~3021~2225~2625~2714~1527~2818~1923~24+58Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
Kingdom Knights Lv 5:Assault Troop
Attacks onlyAnnette.
Kingdom SoldierFortress Knight34~36260~6228~3021~2221~221113~1435~36723~244Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Attacks onlyAnnette.

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On Normal and Hard, defeating all the southeast Fortress Knights before entering the northwest regions will prevent any enemies from moving or reinforcements from appearing in response to the latter trigger, or vice versa. On Maddening, entering the northern areas before defeating all the southeast Fortress Knights will prevent the trigger from activating, but the reverse is not true.

Reinforcements

  • Upon all the southeast Fortress Knights being defeated
    • 2(Normal/Hard)/4(Maddening)Heroes across the southern half of the map
  • 3(Normal/Hard)/6(Maddening)Swordmasters, 1(Normal/Hard)/2(Maddening) withKingdom Infantry across the southern half of the map
  • Turn 10 or upon any player unit entering the northwest regions

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 14, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, by which point this boss has gained two levels. If this paralogue is attempted during Chapter 15, the boss is one level higher than he is in Chapter 14.
Baron Dominic

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Annette and Gilbert begin the paralogue to the southeast, surrounded by Fortress Knights; the Fortress Knights will not move or attack Gilbert, but will attack Annette if she moves into their range. It is possible for Annette and Gilbert to defeat each of the enemies, but doing so will cause many enemies to begin moving towards Annette, and will cause reinforcements to appear from the south. Annette or Gilbert exiting the area gated by the Fortress Knights will cause them to begin moving towards Annette; there is very limited space Annette can move to safely—particularly if she is not mounted—so she will likely be safer if the Fortress Knights are not provoked. On Maddening, all reinforcements will strictly target Annette; it is possible to exploit this to one's benefit, but Gilbert alone is not enough to protect her, and she is likely to die if the reinforcements appear before other units can arrive to protect her.

This paralogue can be fairly reliably cleared in one turn. Baron Dominic starts 21 tiles away from Byleth's starting position and 25 from the furthest available position;Stride and aDancer can get an 8-move flier to attack the boss at 1-range from the farthest position, or a 6-move infantry from next to Byleth.Warp andcombat arts likeSmite can get a unit from just out of range to just within.

Defeating Baron Dominic in one shot requires (on Normal/Hard/Maddening after Chapter 17) 80/87/104 physical attack or 60/68/88 magical attack; defeating him in two shots requires 14/20/31attack speed, and 55/60/71 physical attack or 35/41/55 magical. Baron Dominic is aPaladin, and as such, has a cavalryweakness that can be exploited.Dark Spikes Τ has 39 effectivemight; theHorseslayer has 24; theSpear of Assal has 42; theLine of Lances gambit has 15; theLance of Ruin has 44 withKnightkneeler, plus 5 might from the art.Lances are particularly useful, as they have access to the Knightkneeler combat art—which is effective against cavalry—or the powerfulSwift Strikes art, which strikes twice consecutively, allowing for two-shots without meeting the attack speed requirement; every unit that learns Swift Strikes does so at A lances, at which point they can use the Spear of Assal.

Clearing this paralogue awards theCrusher, aHero's Relic tied to theCrest of Dominic. Crusher is incredibly powerful, boasting 18 might and dealingmagic damage, but it is also fairly heavy and inaccurate, with 11weight and 60hit. A bearer of the Crest of Dominic is capable of using the combat artDust, which grants an incredible might boost of 20, is effective against dragons, and lowers the target'sdefense by 5 after a hit. Annette is the only character to bear the Crest of Dominic—while her high magic enables her to deal high damage with Crusher, it is locked to 1-range; Annette is inclined to magic-wielding classes which mostly feature low defenses and low movement, meaning she would struggle to reach the target and would likely die to a counter attack should she fail to kill, likely from missing the target with Crusher's low accuracy. Additionally, Dust does not increase Crusher's lack of hit, and while -5 defense may be useful against dragons with multipleHP bars, any normal enemy that Annette does not kill outright is likely to kill her instead. Annette has a boon in axes—which allows her to gain theAxe Prowess abilities faster and boost herhit rate with axes—but attacking with her requires not using her excellent combination ofPerseverance andRally Speed, or potentially powerfulgambits likeDance of the Goddess through her highauthority. Giving Annette Crusher to use sporadically is an option, but it may be better utilized by a more dedicated combat unit—particularly one withAxefaire—even if their magic is significantly lower; they will not be able to use Dust, but they are less likely to die in the event they fail to kill.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Weathervanes of Fódlan

"Weathervane" is a slang term which refers to someone whose opinions or alliances change to match what is popular or in power.

Japanese

フォドラの風見鶏たち

Fodra weathercocks

Spanish

La petición

The request

French

La girouette de Fódlan

The weathervane of Fódlan

German

Fódlans Fähnchen im Wind

Fódlan's Flag in the Wind

Italian

La banderuole del Fódlan

The weathervanes of Fódlan

Korean

포드라의 박쥐들

Fodra's opportunists

Simplified Chinese

芙朵拉的墙头草们

Fodra's opportunists

Traditional Chinese

芙朵拉的牆頭草們

Fodra's opportunists

Gallery

  • Annette or Gilbert exiting the red area triggers the movement of the southeast Fortress Knights; any unit entering a yellow area triggers the movement of the southeast Fortress Knights, the northeast enemies, and eastern reinforcements.
    Annette orGilbert exiting the red area triggers the movement of the southeastFortress Knights; any unit entering a yellow area triggers the movement of the southeast Fortress Knights, the northeast enemies, and eastern reinforcements.

References

Weathervanes of Fódlan
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline