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Weather

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Rain duringChapter 10 inThe Blazing Blade.
Mmm... My bones ache... The signs point to rain, yes? Watch yourselves.
— Hannah

Weather is a general term referring to the weather conditions present during a battle. Aside fromfog of war, the more general weather types—like rain and sandstorms—appear in theFire Emblem series very infrequently.

Fire Emblem: The Binding Blade andThe Blazing Blade introduced most of the weather types, and many have not been present in a game since those two in a way that effects gameplay. Though, for instance,Fire Emblem Awakening'sChapter 10 features rain, it does not hinder units whatsoever, merely being there to set the mood of the chapter.

Weather types

Fog of war

Main article:Fog of war

Fog of war is a weather condition that reduces visibility. Fog of war can be caused by several things, literal fog, darkness at night, and, as mentioned below, sandstorms and snowstorms.

Sandstorm

A sandstorm nearArcadia inElibe.

InFire Emblem: The Binding Blade the sandstorm aroundArcadia features inChapter 14 as fog of war. It does not penalize units in any other way, aside from visibility, as per standard with fog of war. InThe Blazing Blade it is only used in cutscenes, like whenHawkeye first appears, and does not affect gameplay whatsoever.

Snowstorm

Chapter 19I inThe Binding Blade.
Chapter 25E/27H (Jerme) inThe Blazing Blade.

InThe Binding Blade, there are two versions of snowstorms. One is a lighter snowfall, while the other is a blizzard, which is featured as a cause of the fog of war inChapter 19I.

InThe Blazing Blade it does not come with fog of war, but instead imposes a movement penalty on units that are outdoors. Like rain it can come and go during the duration of the chapter it appears in. A snowstorm occurs inKenneth's andJerme's variants of Chapter 25E/27H. During the chapter,Nils will comment on the condition of the weather, he will say if the snow is about to start or end.

Rain

Rain duringChapter 10 inThe Blazing Blade. Note that the bridge to the southeast is considered an "indoor" tile.

Rain is a weather condition that hinders unit movement. It does not hinder units in any other way. Units on horseback (other than Nomads) receive more severe movement decreases than Nomads or units on foot. The rain weather condition can stop and return sporadically during a battle. Depending on the chapter eitherLyn orHannah comment on if the rain is going to start or stop soon.

Rain and snowstorm movement penalties

The rain and snowstorm weather conditions function exactly the same in that they both hinder themovement of all units, with mounted units likeCavaliers receiving a more severe penalty. These weather conditions make otherwise ordinary outdoor tiles with noterrain effects or movement penalties cost extra movement. For non-mounted units and Nomads, the movement cost increases to 2, while for mounted units (except Nomads), the movement cost increases to 3. It should be noted that outdoor tiles that already have a movement cost like forest tiles or mountain tiles do not have their movement penalty increased by rain or snowstorms. Additionally, indoor tiles such as the bridges, village gates, and castle gates inChapter 10 andChapter 14, and the tiles inside the buildings in bothKenneth's andJerme's versions of Chapter 25E/27H, have no movement penalties added to them by the weather.

Chapters with weather conditions by game

For chapters with fog of war, seeFog of war § Fog of war maps by game.

Fire Emblem: The Binding Blade

The Binding Blade uses weather conditions for aesthetic purposes only. Associated movement penalties are not implemented.

Lava glow effect

Sandstorm

Snow

Blizzard

Cloud background

Blue gradient background

Rain

Fire Emblem: The Blazing Blade

Rain

Snow

Trivia

The Sacred Stones'sPrologue modified to have rain present.

Etymology and other languages


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Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Weather

Gallery

  • A sandstorm in The Binding Blade Chapter 14.
    A sandstorm inThe Binding Blade Chapter 14.
  • A snowstorm in The Binding Blade Chapter 19I.
    A snowstorm inThe Binding Blade Chapter 19I.
  • A snowstorm in The Blazing Blade Chapter 25E/27H (Jerme).
    A snowstorm inThe Blazing Blade Chapter 25E/27H (Jerme).
  • Rain in The Blazing Blade Chapter 10.
    Rain inThe Blazing Blade Chapter 10.
  • The Sacred Stones Prologue modified to have rain present.
    The Sacred StonesPrologue modified to have rain present.

References

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus